Batch #1949 by ragnarok-clanker: 1 byte-identical, 3 confirmed by peer review. - fn_21086 RenderObjectState::Reset: logic confirmed by peer review - fn_19865 DrawEffectPrimitive15: logic confirmed by peer review - fn_19762 EffectPrimitiveSlot::EffectPrimitiveSlot: byte-identical (already on main) - fn_20088 UpdatePartyEffect: logic confirmed by peer review Peer-reviewed-by: Yommy Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
23 lines
747 B
C++
23 lines
747 B
C++
#include "Client/Mode/ActiveGameMode.h"
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#include "Client/Mode/CGameMode.h"
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#include "Contents/Actors/RenderObject.h"
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#include "Contents/NavigationManager.h"
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#include "Contents/World/WorldScene.h"
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// OFFSET: 0x00B961E0
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// FUNCTION: fn_19581
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bool CNavigationManager::PlayerCell(int* column, int* row) {
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CGameMode* mode = static_cast<CGameMode*>(g_world.ActiveGameMode());
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if (mode == nullptr) {
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return false;
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}
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mode->PlayerCell(column, row);
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return true;
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}
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// OFFSET: 0x00CD5510
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// FUNCTION: fn_21282
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void CGameMode::PlayerCell(int* column, int* row) const {
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const auto* player = reinterpret_cast<const CRenderObject*>(this->scene->player);
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this->WorldCell(player->render.position.x, player->render.position.z, *column, *row);
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}
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