rodecomp/Source/UI/Window/UIVideoWnd.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

149 lines
4.5 KiB
C++

#include "Render/Renderer.h"
#include "UI/Window/UIEnums.h"
#include "UI/Window/WindowId.h"
#include "UI/Window/UIEnums.h"
#include "UI/Window/UIVideoWnd.h"
#include "Contents/MessageTable.h"
#include "Contents/Movies/BinkMovie.h"
#include "Contents/Sound/SoundMgr.h"
#include "Render/Textures/Texture.h"
#include "Render/Textures/TextureCache.h"
#include "UI/Window/WindowManagerWindows.h"
#include "Resource/MSGSTRINGID.h"
#include <algorithm>
#include <string>
// OFFSET: 0x00AB40C0
// FUNCTION: fn_17437
UIVideoWnd::UIVideoWnd()
: UIWindow(1), m_movie(nullptr), m_texture(nullptr), m_savedVolume(-1) {
this->m_movie = new BinkMovie();
}
// OFFSET: 0x00AB42C0
// FUNCTION: fn_17439
UIVideoWnd::~UIVideoWnd() {
if (this->m_texture) {
delete this->m_texture;
this->m_texture = nullptr;
}
delete this->m_movie;
if (this->m_savedVolume != -1) {
CSoundMgr::SetVolume(g_soundMgr, this->m_savedVolume);
}
}
// OFFSET: 0x00AB4060
// FUNCTION: fn_17436
UIVideoSkipButton::UIVideoSkipButton() : UIButton() {
}
// OFFSET: 0x00AB4380
// FUNCTION: fn_17440
bool UIVideoWnd::IsFrameWnd() {
return true;
}
// OFFSET: 0x00AB4390
// FUNCTION: fn_17441
void UIVideoWnd::OnCreate(int width, int height) {
UIVideoSkipButton* button = new UIVideoSkipButton();
button->SetSize(127, 43);
button->Move(width - button->geometry.width - 33, height - button->geometry.height - 110);
button->SetId(521);
this->AddChild(button);
}
// OFFSET: 0x00AB4460
// FUNCTION: fn_17442
void UIVideoSkipButton::Paint() {
this->ClearSurface(0xFF000000);
std::string text = "SKIP>";
const int textWidth = this->TextWidth(text.c_str(), 0, 0, 30, 1, 0);
const int textHeight = this->TextHeight(text.c_str(), 0, 0, 30, 1, 0);
const std::uint32_t color = this->geometry.state == 1 ? 0x4EC7FF : 0xFFFFFF;
this->DrawTextAt(static_cast<int>(static_cast<float>(this->geometry.width - textWidth) * 0.5f + 5.0f),
static_cast<int>(static_cast<float>(this->geometry.height - textHeight) * 0.5f), text.c_str(), 0, 0, 30, color, 1, 0
);
}
// OFFSET: 0x00AB4600
// FUNCTION: fn_17443
void UIVideoWnd::Paint() {
this->SetSolid(g_renderer->primitives, this->geometry.width, this->geometry.height, 0xFF000000);
if (this->m_movie->State() != 1) {
return;
}
const BinkHandle* handle = this->m_movie->Handle();
const int width = this->geometry.width;
const int height = this->geometry.height;
const float scaled = (std::min)(static_cast<float>(static_cast<int>(handle->height)) / static_cast<float>(static_cast<int>(handle->width)) * static_cast<float>(width), static_cast<float>(height));
const int videoHeight = static_cast<int>(scaled);
this->DrawStretched(g_renderer->primitives, 0, static_cast<int>((height - videoHeight) * 0.5), this->m_texture, 0xFFFFFFFF, width, videoHeight);
}
// OFFSET: 0x00AB4680
// FUNCTION: fn_17444
void UIVideoWnd::OnProcess() {
if (this->m_movie->Update() == true && this->m_movie->CopyTo(this->m_texture) == true) {
this->Invalidate();
}
if (this->m_movie->State() == 2) {
g_windowMgr.CloseWindow(WID_VIDEOWND);
}
}
// OFFSET: 0x00AB46D0
// FUNCTION: fn_17445
int UIVideoWnd::SendMsg(
UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4
) {
switch (message) {
case UM_COMMAND:
if (argument1 == ID_CLOSE_VIDEO) {
g_windowMgr.CloseWindow(WID_VIDEOWND);
}
break;
case UM_DEFPUSH:
if (argument1 == 27) {
this->SendMsg(nullptr, UM_CLOSE, 0, 0, 0, 0);
}
break;
case UM_CLOSE:
if (g_windowMgr.Confirm(LookupMessage(MSI_CANNOT_MOVE_MINI_PARTYWND), 2, true, false, 0, "Message", 280, 120, 0) == 187) {
g_windowMgr.CloseWindow(WID_VIDEOWND);
}
break;
case UM_OPEN_VIDEO:
if (this->m_movie->Open(reinterpret_cast<const char*>(argument1), 0, false) && this->m_movie) {
if (this->m_texture) {
g_texMgr.Remove(this->m_texture);
this->m_texture = nullptr;
}
const BinkHandle* handle = this->m_movie->Handle();
this->m_texture = CreateTexture(handle->width, handle->height, 4, false, false);
}
break;
case UM_SET_VIDEO_VOLUME:
BinkSetVolume(this->m_movie->Handle(), 0, argument1 << 8);
if (argument2 == 0) {
this->m_savedVolume = CSoundMgr::Volume(g_soundMgr);
CSoundMgr::SetVolume(g_soundMgr, 0);
}
break;
case UM_TOGGLE_VIDEO_PAUSE: {
BinkHandle* handle = this->m_movie->Handle();
BinkPause(handle, handle->paused == 1 ? 0 : 1);
break;
}
}
return UIWindow::SendMsg(sender, message, argument1, argument2, argument3, argument4);
}