rodecomp/Source/Contents/Effects/ShowEffect.cpp
ragnarok-clanker 15bf92aa77 Decompile 5 functions in Source/Contents/Effects/ShowEffect.cpp, Source/Contents/Effects/ShowEffect.h
Batch #5940 by ntrl: 1 byte-identical, 4 confirmed by peer review.

- fn_07441 CShowEffect::CShowEffect: logic confirmed by peer review
- fn_07446 CShowEffect::Add: logic confirmed by peer review
- fn_07447 CShowEffect::Close: logic confirmed by peer review
- fn_07448 CShowEffect::Count: byte-identical
- fn_07449 CShowEffect::Remove: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, superintelligence, Snow, KWDev
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Adds to the build: Source/Contents/Effects/ShowEffect.cpp
2026-10-30 17:57:20 +00:00

96 lines
2.4 KiB
C++

#include "Contents/Effects/ShowEffect.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Client/Session.h"
#include "Contents/Actors/Pc.h"
#include "Contents/Effects/EffectActor.h"
#include "Contents/Effects/EffectLists.h"
#include "Contents/World/World.h"
// OFFSET: 0x00729400
// FUNCTION: fn_07441
CShowEffect::CShowEffect() : CEffect(0x947), effects() {
}
// OFFSET: 0x00729810
// FUNCTION: fn_07446
void CShowEffect::Add(int tag, int effectId) {
const std::uint32_t actorId = this->actor;
if (this->effects.find(tag) != this->effects.end() || g_effectMgr->Find(actorId, effectId)) {
return;
}
if (!g_effectMgr->Spawn(actorId, effectId, 0.0f, 0.0f, 0.0f, 0, -1, 0, tag)) {
if (!g_modeMgr.GetGameMode()) {
return;
}
CWorld* world = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene;
EffectActor* target;
if (actorId == g_session.m_aid) {
target = world->player;
} else {
target = static_cast<EffectActor*>(world->GetGameActorByAID(actorId));
}
if (!target || !target->LaunchTaggedEffect(effectId, tag)) {
return;
}
}
this->effects[tag] = effectId;
}
// OFFSET: 0x00729910
// FUNCTION: fn_07447
void CShowEffect::Close() {
if (this->effects.empty()) {
return;
}
const std::uint32_t actorId = this->actor;
CRenderObject* target = nullptr;
if (g_modeMgr.GetGameMode()) {
CWorld* world = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene;
if (world) {
target = world->GetGameActorByAID(actorId);
}
}
for (const auto& entry : this->effects) {
if (target) {
target->SendMsg(nullptr, 0x9F, 0, entry.first, entry.second, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
} else if (g_effectMgr->HasAllocator(entry.second)) {
g_effectMgr->Retire(actorId, entry.first, entry.second);
}
}
this->effects.clear();
}
// OFFSET: 0x00729A30
// FUNCTION: fn_07448
unsigned CShowEffect::Count() const {
return this->effects.size();
}
// OFFSET: 0x00729A90
// FUNCTION: fn_07449
void CShowEffect::Remove(int tag) {
if (this->effects.find(tag) == this->effects.end() || !g_modeMgr.GetGameMode()) {
return;
}
CWorld* world = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene;
if (!world) {
return;
}
CRenderObject* target = world->GetGameActorByAID(this->actor);
if (!target) {
return;
}
target->SendMsg(target, 0x9F, 0, tag, this->effects[tag], 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
this->effects.erase(tag);
}