rodecomp/Source/Contents/Effects/DummyEffectLauncher.cpp
ragnarok-clanker 6b9131df4c Decompile fn_24296 (CDummyEffectLauncher::SendMsg)
Batch #13391 by SapitoSucio: 0 byte-identical, 1 confirmed by peer review.

- fn_24296 CDummyEffectLauncher::SendMsg: logic confirmed by peer review

Peer-reviewed-by: eAthena, codeplay, StrawberrysherbetIX
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-06 19:54:24 +00:00

50 lines
1.7 KiB
C++

#include "Contents/Effects/DummyEffectLauncher.h"
#include "Contents/Effects/EffectLists.h"
#include "Contents/Effects/RagEffect.h"
#include <windows.h>
#include <timeapi.h>
// OFFSET: 0x00E4C1C0
// FUNCTION: fn_24281
bool CDummyEffectLauncher::OnProcess() {
const float frame = static_cast<float>(static_cast<double>(timeGetTime() - this->render.unknown_008C) / 24.0);
const float limit = static_cast<float>(this->lifeFrames);
return !(frame > limit);
}
// OFFSET: 0x00E50A60
// FUNCTION: fn_24296
__declspec(safebuffers) void CDummyEffectLauncher::SendMsg(CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int, int, int, int) {
if (message != 14 || a != 0) {
this->EffectActor::SendMsg(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
return;
}
const vector3d* position = reinterpret_cast<const vector3d*>(b);
this->render.position.x = position->x;
this->render.position.y = position->y;
this->render.position.z = position->z;
this->render.visible = 0;
this->render.unknown_008C = timeGetTime();
if (g_effectMgr->Spawn(0, d, this->render.position.x, this->render.position.y, this->render.position.z, 0, -1, 0, 0) != nullptr) {
return;
}
CRagEffect* effect = this->LaunchEffect(d, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
if ((f | g) != 0) {
this->lifeFrames = f;
if (f == 333 && g == 0) {
vector3d value;
value.y = 0.0f;
value.z = 0.0f;
value.x = static_cast<float>(static_cast<std::int64_t>(i) << 32 | static_cast<std::uint32_t>(h));
if (effect != nullptr) {
effect->SendMsg(nullptr, 14, 0, reinterpret_cast<std::intptr_t>(&value), 0, 0, 0, 0);
}
}
} else {
this->lifeFrames = 300;
}
}