Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
194 lines
5.2 KiB
C++
194 lines
5.2 KiB
C++
#include "Contents/Effects/RagEffect.h"
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#include "Contents/Actors/ActorEnums.h"
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#include "Contents/Effects/EffectActor.h"
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#include "Contents/Effects/PartyMemberEffects.h"
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#include "Client/Application/LaunchInfo.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Client/Session.h"
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#include "Contents/Actors/GameActor.h"
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#include "Contents/Actors/GroundScope.h"
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#include "Contents/Actors/Pc.h"
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#include "Contents/Sound/SoundMgr.h"
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#include "Contents/World/World.h"
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#include "Script/LuaScript.h"
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#include "Utility/Math/AffineMatrix.h"
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#include <cstring>
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namespace {
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struct CRollingCutterRagEffect : CRagEffect {
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CRollingCutterRagEffect();
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bool OnProcess() override;
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int GetDuration() override;
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/* 11CA8 */ int duration;
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/* 11CAC */ int elapsed;
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};
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struct CWhirlwindEffect : CRagEffect {
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CWhirlwindEffect() : duration(250), first(0), second(0) {
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}
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/* 11CA8 */ int duration;
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/* 11CAC */ int unknown_11CAC;
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/* 11CB0 */ int first;
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/* 11CB4 */ int second;
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};
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void RecordLaunch(int effectId) {
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std::uint32_t recent[8];
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recent[0] = effectId;
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std::memcpy(recent + 1, g_launchInfo, sizeof(recent) - sizeof(recent[0]));
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std::memcpy(g_launchInfo, recent, sizeof(recent));
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}
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}
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// OFFSET: 0x00611ED0
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// FUNCTION: fn_04336
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CRollingCutterRagEffect::CRollingCutterRagEffect() : duration(60), elapsed(0) {
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}
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// OFFSET: 0x00612000
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// FUNCTION: fn_04338
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int CRollingCutterRagEffect::GetDuration() {
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return this->duration;
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}
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// OFFSET: 0x00612010
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// FUNCTION: fn_04339
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std::uint32_t CRagEffect::GetStateFlags() {
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return 0;
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}
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// OFFSET: 0x00612500
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// FUNCTION: fn_04341
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bool CRollingCutterRagEffect::OnProcess() {
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if (!this->state.parent) {
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return false;
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}
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if (g_updateTick > 0 && this->state.parent->render.effectPhaseBytes[0] == 1) {
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this->state.parent->render.flags = 0;
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this->state.parent->render.effectPhaseBytes[0] = 0;
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}
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this->render.position = this->state.parent->render.position;
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if (this->elapsed == 0) {
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const vector3d& player = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player->render.position;
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g_soundMgr->PlayWave("effect\\ef_beginspell.wav", this->render.position.x - player.x, -100.0f, this->render.position.z - player.z, 250, 40, 1.0f, 0);
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}
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this->state.parent->render.angle += 12.0f;
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if (this->state.parent->render.angle >= 360.0f) {
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this->state.parent->render.angle -= 360.0f;
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}
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++this->elapsed;
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if (this->elapsed < this->GetDuration()) {
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return true;
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}
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CGameActor* actor = dynamic_cast<CGameActor*>(static_cast<CRenderObject*>(this->state.parent));
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if (actor) {
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actor->render.instant.Set(1, static_cast<int>(actor->GetInstant(1)) - 1);
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if (static_cast<int>(actor->GetInstant(1)) <= 0) {
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actor->render.angle = static_cast<int>(actor->GetInstant(0)) / 1000.0f;
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}
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}
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return false;
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}
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// OFFSET: 0x00CADD60
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// FUNCTION: fn_21069
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CRagEffect* EffectActor::LaunchEffect(int effectId, vector3d deltaPos, float rotation) {
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CRagEffect* effect;
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if (effectId == 127) {
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this->state.effectLaunched = 1;
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RecordLaunch(effectId);
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effect = new CRagEffect();
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} else {
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if (effectId < 0 || effectId > 60000) {
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return nullptr;
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}
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RecordLaunch(effectId);
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if (effectId == 837) {
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effect = new CRollingCutterRagEffect();
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} else if (effectId == 2444) {
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effect = new CWhirlwindEffect();
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} else {
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effect = new CRagEffect();
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}
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}
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if (!effect) {
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return nullptr;
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}
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bool force = false;
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g_session.m_hotkeyScript->Call("IsForceRenderEffect", "d>b", effectId, &force);
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effect->state.forceRender = force;
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const int degrees = static_cast<int>(rotation);
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const float sine = ClientSine(degrees);
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const float cosine = ClientCosine(degrees);
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const float x = deltaPos.x * cosine - deltaPos.z * sine;
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const float z = deltaPos.z * cosine + deltaPos.x * sine;
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deltaPos.x = x;
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deltaPos.z = z;
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if (effectId == 166 && this->render.isCharacter == 0) {
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return nullptr;
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}
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if (!this) {
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return nullptr;
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}
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effect->Init(this, effectId, deltaPos);
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static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->objects.push_back(effect);
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this->state.effects.push_back(effect);
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return effect;
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}
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// OFFSET: 0x00CAE0F0
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// FUNCTION: fn_21070
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CRagEffect* EffectActor::LaunchEffect(int effectId, int duration) {
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CRagEffect* effect = this->LaunchEffect(effectId, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
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if (effect) {
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effect->SendMsg(nullptr, AM_SET_DURATION, 0, duration, 0, 0, 0, 0);
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}
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return effect;
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}
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// OFFSET: 0x00CAE160
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// FUNCTION: fn_21071
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CRagEffect* EffectActor::LaunchTaggedEffect(int effectId, std::uint32_t tag) {
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CRagEffect* effect = this->LaunchEffect(effectId, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
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if (effect) {
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effect->state.tag = tag;
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}
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return effect;
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}
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// INLINED
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bool PartyMemberEffects::Enabled() const {
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return this->mode && (this->mode->scene->isPKZone != 0 || this->mode->scene->isEventPVPMode != 0);
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}
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// INLINED
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void PartyMemberEffects::EnsurePartyEffect(std::uint32_t accountId) {
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EffectActor* actor = static_cast<EffectActor*>(this->mode->scene->GetGameActorByAID(accountId));
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if (actor && !actor->HasId(160)) {
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actor->LaunchEffect(160, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
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}
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}
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