rodecomp/Source/Resource/World/GroundResource.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

184 lines
5.8 KiB
C++

#include "Resource/World/GroundResource.h"
#include "Resource/ResourceMgr.h"
#include <cstring>
// OFFSET: 0x0074E1C0
// FUNCTION: fn_07906
CGndRes::CGndRes() : loaded(0), width(0), height(0), cellSize(10.0f) {
}
// OFFSET: 0x0074E390
// FUNCTION: fn_07908
CGndRes::~CGndRes() = default;
// OFFSET: 0x0074DB10
// FUNCTION: fn_07899
CGndRes* CGndRes::Create() {
return new CGndRes;
}
// OFFSET: 0x0074DC80
// FUNCTION: fn_07900
bool CGndRes::Load(const char* name) {
if (!this->m_file.Open(name, 0, true, false)) {
return false;
}
char magic[4];
this->m_file.Read(magic, sizeof(magic));
if (std::memcmp(magic, "GRGN", 4) != 0) {
return false;
}
this->loaded = 1;
return this->Parse();
}
// OFFSET: 0x0074E650
// FUNCTION: fn_07911
bool CGndRes::Parse() {
this->m_file.Read(&this->major, 1);
this->m_file.Read(&this->minor, 1);
if (this->major != 1 || this->minor <= 6) {
return false;
}
this->m_file.Read(&this->width, sizeof(this->width));
this->m_file.Read(&this->height, sizeof(this->height));
this->m_file.Read(&this->cellSize, sizeof(this->cellSize));
this->m_file.Read(&this->textureCount, sizeof(this->textureCount));
std::uint32_t nameBytes;
this->m_file.Read(&nameBytes, sizeof(nameBytes));
this->textureNames.resize(static_cast<std::uint32_t>(this->textureCount));
for (int index = 0; index < this->textureCount; ++index) {
this->textureNames[index] = static_cast<const char*>(this->m_file.ReadPtr(nameBytes));
}
this->m_file.Read(&this->lightmapCount, sizeof(this->lightmapCount));
std::uint32_t unused[3];
this->m_file.Read(&unused[0], sizeof(unused[0]));
this->m_file.Read(&unused[1], sizeof(unused[1]));
this->m_file.Read(&unused[2], sizeof(unused[2]));
if (this->minor >= 7) {
this->lightmaps = static_cast<const unsigned char*>(this->m_file.ReadPtr(static_cast<std::uint32_t>(this->lightmapCount) << 8));
} else {
this->legacyLightmapIndices = static_cast<const std::uint32_t*>(this->m_file.ReadPtr(static_cast<std::uint32_t>(this->lightmapCount) << 4));
std::uint32_t count;
this->m_file.Read(&count, sizeof(count));
this->legacyLightmaps = static_cast<const GroundLegacyLightmap*>(this->m_file.ReadPtr(40u * count));
}
this->m_file.Read(&this->tileCount, sizeof(this->tileCount));
this->tiles = static_cast<const unsigned char*>(this->m_file.ReadPtr(40u * static_cast<std::uint32_t>(this->tileCount)));
this->cells = static_cast<const unsigned char*>(this->m_file.ReadPtr(28u * static_cast<std::uint32_t>(this->width) * static_cast<std::uint32_t>(this->height)));
if (this->minor >= 8) {
this->ReadWater();
}
return true;
}
// OFFSET: 0x0074E870
// FUNCTION: fn_07912
void CGndRes::ReadWater() {
GroundWater record;
this->m_file.Read(&record.parameters, sizeof(record.parameters));
this->m_file.Read(&this->waterWidth, sizeof(this->waterWidth));
this->m_file.Read(&this->waterHeight, sizeof(this->waterHeight));
const float count = static_cast<float>(this->waterWidth * this->waterHeight);
const auto reserveCount = count < 0.0f ? static_cast<std::uint32_t>(-1) : static_cast<std::uint32_t>(count);
this->waterHeights.reserve(reserveCount);
this->water.reserve(reserveCount);
if (this->major != 1) {
return;
}
if (this->minor == 8) {
this->waterDefault = record.parameters;
float level = 0.0f;
for (int index = 0; static_cast<float>(index) < count; ++index) {
this->m_file.Read(&level, sizeof(level));
this->waterHeights.push_back(level);
record.parameters.level = level;
std::memset(record.reserved, 0, sizeof(record.reserved));
this->water.push_back(record);
}
} else if (this->minor == 9) {
for (int index = 0; static_cast<float>(index) < count; ++index) {
this->m_file.Read(&record.parameters, sizeof(record.parameters));
std::memset(record.reserved, 0, sizeof(record.reserved));
this->water.push_back(record);
this->waterHeights.push_back(record.parameters.level);
}
}
}
// OFFSET: 0x0074DCE0
// FUNCTION: fn_07901
void CGndRes::Unload() {
this->textureNames.clear();
this->lightmaps = nullptr;
this->tiles = nullptr;
this->cells = nullptr;
}
// OFFSET: 0x0074E4B0
// FUNCTION: fn_07909
void GroundLegacyLightmap::Decode(unsigned char* output) const {
for (int index = 0; index < 64; ++index) {
const int bit = index * 5;
const int shift = bit % 8;
const unsigned char* packed = this->bits + bit / 8;
const int mask = 248 >> shift;
unsigned char value;
if (shift < 4) {
value = static_cast<unsigned char>((packed[0] & mask) << shift);
} else {
value = static_cast<unsigned char>(((packed[0] & mask) << shift) + (((248 << (8 - shift)) & packed[1]) >> (8 - shift)));
}
output[index] = value;
}
}
// OFFSET: 0x0074E540
// FUNCTION: fn_07910
void CGndRes::Lightmap(int index, unsigned char* output) const {
if (this->minor >= 7) {
std::memcpy(output, this->lightmaps + (static_cast<std::uint32_t>(index) << 8), 256);
return;
}
const std::uint32_t* indices = this->legacyLightmapIndices + 4 * index;
unsigned char brightness[64];
unsigned char red[64];
unsigned char green[64];
unsigned char blue[64];
this->legacyLightmaps[indices[0]].Decode(brightness);
this->legacyLightmaps[indices[1]].Decode(red);
this->legacyLightmaps[indices[2]].Decode(green);
this->legacyLightmaps[indices[3]].Decode(blue);
for (int pixel = 0; pixel < 64; ++pixel) {
const unsigned transposed = static_cast<unsigned>(pixel) / 8 + 8 * (pixel & 7);
output[transposed] = brightness[pixel];
output[64 + 3 * transposed] = red[pixel];
output[65 + 3 * transposed] = green[pixel];
output[66 + 3 * transposed] = blue[pixel];
}
}
// INLINED
CGndRes::CGndRes(const char* extension, const char* prefix) {
ResourceMgr::Instance().Register(extension, prefix, this);
}
// GLOBAL: gl_25556
CGndRes g_gndPrototype("gnd", "");