Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
281 lines
8.2 KiB
C++
281 lines
8.2 KiB
C++
#include "UI/Items/UIMakeTargetProcessWnd.h"
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#include "Client/Mode/ModeMessage.h"
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#include "UI/Window/WindowId.h"
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#include "UI/Window/UIEnums.h"
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#include "Client/Mode/ModeDragState.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Client/Replay.h"
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#include "Client/Session.h"
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#include "Contents/Items/ItemDescription.h"
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#include "Contents/Items/ItemId.h"
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#include "Contents/MessageTable.h"
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#include "Resource/Bitmap/BitmapResource.h"
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#include "Resource/ResourceMgr.h"
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#include "Resource/TextureNames.h"
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#include "UI/Buttons/UIButton.h"
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#include "UI/Shop/ItemDrawing.h"
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#include "UI/Window/UIWindowMgr.h"
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#include "UI/Window/WindowManagerWindows.h"
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#include "Resource/MSGSTRINGID.h"
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#include <cstdint>
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#include <cstring>
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#include <vector>
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// OFFSET: 0x009A0090
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// FUNCTION: fn_13598
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void UIMakeTargetProcessWnd::DragAndDrop(int x, int y, std::intptr_t value) {
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switch (this->makeType) {
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case ITEMID_FLAME_HEART:
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case ITEMID_MISTIC_FROZEN:
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case ITEMID_ROUGH_WIND:
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case ITEMID_GREAT_NATURE:
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case ITEMID_IRON:
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case ITEMID_STEEL:
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case ITEMID_STAR_CRUMB:
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g_modeMgr.GetGameMode()->SendMsg(MM_CANCEL_DRAG, 0, 0, 0, 0);
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return;
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}
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const ModeDragState* drag = reinterpret_cast<const ModeDragState*>(value);
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if (drag->source == 1) {
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bool hasElementalStone = false;
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int emptySlot = 3;
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for (int index = 0; index < 3; ++index) {
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if (this->materials[index].identity[1] != 0) {
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hasElementalStone |= this->materials[index].IsElementalStone();
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} else if (emptySlot == 3) {
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emptySlot = index;
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}
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}
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if (emptySlot < 3) {
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ITEM_INFO item = LookupClientItemByIdentity(g_session.m_inventoryItems, drag->id);
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if (item.identity[1] != 0 && item.IsForgeMaterial() && (!hasElementalStone || !item.IsElementalStone())) {
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this->materials[emptySlot] = item;
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this->materials[emptySlot].quantity = 1;
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g_session.RemoveItem1710(item.identity[1], 1);
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if (g_windowMgr.itemWnd) {
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reinterpret_cast<UIWindow*>(g_windowMgr.itemWnd)->SendMsg(nullptr, UM_REFRESHITEM, 0, 0, 0, 0);
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}
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this->Invalidate();
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}
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}
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}
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g_modeMgr.gameMode->SendMsg(MM_CANCEL_DRAG, 0, 0, 0, 0);
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}
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// OFFSET: 0x009A0690
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// FUNCTION: fn_13601
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std::vector<unsigned char> UIMakeTargetProcessWnd::GetReplayData() {
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std::vector<unsigned char> records;
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{
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const auto record = BuildReplayTaggedRecord(22000, nullptr, 0);
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records.insert(records.end(), record.begin(), record.end());
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}
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{
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const auto record = BuildReplayTaggedRecord(22002, &this->makeType, sizeof(this->makeType));
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records.insert(records.end(), record.begin(), record.end());
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}
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{
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const auto record = BuildReplayTaggedRecord(22001, nullptr, 0);
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records.insert(records.end(), record.begin(), record.end());
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}
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return records;
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}
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// OFFSET: 0x009A09E0
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// FUNCTION: fn_13603
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ITEM_INFO UIMakeTargetProcessWnd::GetItemAt(int x, int y) {
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switch (this->makeType) {
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case ITEMID_FLAME_HEART:
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case ITEMID_MISTIC_FROZEN:
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case ITEMID_ROUGH_WIND:
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case ITEMID_GREAT_NATURE:
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case ITEMID_IRON:
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case ITEMID_STEEL:
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case ITEMID_STAR_CRUMB:
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return ITEM_INFO(0);
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}
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if (y > this->geometry.height - 56 && y < this->geometry.height - 32) {
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if (x >= 4 && x <= 34) {
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return this->materials[0];
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}
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if (x >= 36 && x <= 66) {
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return this->materials[1];
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}
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if (x >= 68 && x <= 98) {
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return this->materials[2];
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}
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}
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return ITEM_INFO(0);
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}
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// OFFSET: 0x009A38E0
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// FUNCTION: fn_13611
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void UIMakeTargetProcessWnd::Paint() {
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const int titleHeight = this->DrawTitleBar(false, "", 0);
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this->DrawPanelBackground(titleHeight, 0, "");
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this->DrawButtonBar(2, 0, 1);
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switch (this->makeType) {
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case ITEMID_FLAME_HEART:
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case ITEMID_MISTIC_FROZEN:
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case ITEMID_ROUGH_WIND:
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case ITEMID_GREAT_NATURE:
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case ITEMID_IRON:
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case ITEMID_STEEL:
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case ITEMID_STAR_CRUMB:
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break;
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default: {
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const ITEM_INFO* material = this->materials;
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for (int x = 8; x < 104; x += 32, ++material) {
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auto* bar = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\btnbar_right2.bmp")));
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DrawItemSlotBackground(*this, x - 4, this->geometry.height - bar->image.height - 32);
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if (material->identity[1] != 0) {
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DrawItemIcon(*this, ResourceMgr::Instance(), x, this->geometry.height - bar->image.height - 28, *material, 0);
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}
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}
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break;
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}
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}
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ITEM_INFO item;
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item.SetItemId(this->makeType);
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item.refiningLevel = 0;
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item.identified = 1;
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const int nameWidth = this->DrawFittedItemName(16, 2, &item, 0, 0, 12, 0);
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this->DrawShadowedText(nameWidth + 16, 2, LookupMessage(MSI_MAKE_TARGET), 0, 0, 0xFFFFFF, 0, 12, 0);
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const int requiredWidth = this->DrawFittedItemName(16, 22, &item, 0, 0, 12, 0);
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this->DrawShadowedText(requiredWidth + 16, 22, LookupMessage(MSI_REQUIRE_FOR_MAKE_TARGET), 0, 0, 0xFFFFFF, 0, 12, 0);
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const std::vector<const char*>& lines = FindMetalProcessItems(this->makeType);
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int y = 42;
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for (unsigned int index = 0; index < lines.size(); ++index, y += 20) {
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this->DrawTextAt(16, y, lines[index], 0, 0, 12, 0, 0, 0);
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}
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}
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// OFFSET: 0x009A3D10
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// FUNCTION: fn_13614
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void UIMakeTargetProcessWnd::OnLBtnDown(int x, int y) {
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ITEM_INFO item = this->GetItemAt(x, y);
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if (item.identity[1] != 0) {
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g_modeMgr.gameMode->SendMsg(MM_BEGIN_DRAG_FROM_METALPROCESSWND, reinterpret_cast<int>(item.itemId.c_str()), 0, 0, 0);
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} else {
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this->UIFrameWnd::OnLBtnDown(x, y);
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}
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}
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// OFFSET: 0x009A48C0
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// FUNCTION: fn_13617
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int UIMakeTargetProcessWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
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switch (message) {
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case UM_SETCURITEM:
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this->makeType = static_cast<int>(a);
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this->Invalidate();
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return 0;
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case UM_CLEAR_ITEM: {
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const char* name = reinterpret_cast<const char*>(a);
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for (int index = 2; index >= 0; --index) {
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ITEM_INFO& material = this->materials[index];
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if (material.identity[1] > 0 && material.itemId == name) {
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g_session.AddItem1710(material, 1);
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material.Reset();
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this->Invalidate();
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return 0;
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}
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}
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return 0;
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}
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case UM_COMMAND: {
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const int response = static_cast<int>(a);
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this->RecordResponse(response, b, c, d);
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switch (response) {
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case ID_OK:
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g_modeMgr.GetGameMode()->SendMsg(MM_REQ_MAKING_ITEM, this->makeType, reinterpret_cast<int>(this->materials), 0, 0);
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g_windowMgr.CloseWindow(WID_MAKETARGETPROCESSWND);
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return 0;
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case ID_CANCEL: {
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g_modeMgr.GetGameMode()->SendMsg(MM_REQ_MAKING_ITEM, 0, reinterpret_cast<int>(this->materials), 0, 0);
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bool restored = false;
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for (int index = 0; index < 3; ++index) {
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if (this->materials[index].identity[1] > 0) {
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restored = true;
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g_session.AddItem1710(this->materials[index], 0);
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}
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}
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if (restored) {
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RefreshItemWindows(&g_windowMgr);
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}
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if (g_windowMgr.itemWnd) {
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reinterpret_cast<UIWindow*>(g_windowMgr.itemWnd)->SendMsg(nullptr, UM_REFRESHITEM, 0, 0, 0, 0);
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}
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g_windowMgr.CloseWindow(WID_MAKETARGETPROCESSWND);
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return 0;
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}
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}
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return 0;
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}
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case UM_REPLAY_FRAMED_DATA: {
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#pragma pack(push, 1)
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struct ReplayTag {
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/* 0000 */ std::int16_t id;
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/* 0002 */ std::uint32_t bytes;
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// INLINED
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ReplayTag() : id(0), bytes(0) {}
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// INLINED
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~ReplayTag() {
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this->bytes = 0;
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this->id = 0;
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}
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};
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#pragma pack(pop)
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const auto* bytes = reinterpret_cast<const unsigned char*>(a);
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ReplayTag tag;
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std::memcpy(&tag, bytes, sizeof(tag));
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unsigned offset = sizeof(tag);
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if (tag.id == 22000) {
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while (static_cast<unsigned>(b) > offset) {
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std::memcpy(&tag, bytes + offset, sizeof(tag));
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offset += sizeof(tag);
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if (tag.id == 22001) {
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break;
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}
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if (tag.id == 22002) {
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std::memcpy(&this->makeType, bytes + offset, tag.bytes);
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offset += tag.bytes;
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this->SendMsg(nullptr, UM_SETCURITEM, this->makeType, 0, 0, 0);
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} else {
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offset += tag.bytes;
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}
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}
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}
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return 0;
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}
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}
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return this->UIFrameWnd::SendMsg(sender, message, a, b, c, d);
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}
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