Ragnarok Online reconstruction through Clank Together
https://clank.rodecomp.online/
- C++ 95.5%
- C 3.7%
- POV-Ray SDL 0.4%
- CMake 0.3%
Batch #2141 by ragnarok-clanker: 0 byte-identical, 29 confirmed by peer review. - fn_08336 CSkillAction_RA_UNLIMIT::Slot11: logic confirmed by peer review - fn_08340 CSkillAction_AG_ENERGY_CONVERSION::Slot08: logic confirmed by peer review - fn_08342 CSkillAction_CD_DIVINUS_FLOS::Slot08: logic confirmed by peer review - fn_08343 CSkillAction_CD_DIVINUS_FLOS::Slot11: logic confirmed by peer review - fn_08345 CSkillAction_SHC_ENCHANTING_SHADOW::Slot08: logic confirmed by peer review - fn_08349 CSkillAction_SHC_IMPACT_CRATER::Slot11: logic confirmed by peer review - fn_08350 CSkillAction_SHC_IMPACT_CRATER::Slot16: logic confirmed by peer review - fn_08352 CSkillAction_SHC_CROSS_SLASH::Slot11: logic confirmed by peer review - fn_08353 CSkillAction_SHC_CROSS_SLASH::Slot16: logic confirmed by peer review - fn_08355 CSkillAction_SHC_DANCING_KNIFE::Slot08: logic confirmed by peer review - fn_08356 CSkillAction_SHC_DANCING_KNIFE::Slot16: logic confirmed by peer review - fn_08363 CSkillAction_SHC_SHADOW_EXCEED::Slot08: logic confirmed by peer review - fn_08373 CSkillAction_ABC_CHASING_BREAK::Slot16: logic confirmed by peer review - fn_08376 CSkillAction_ABC_CHASING_SHOT::Slot08: logic confirmed by peer review - fn_08378 CSkillAction_ABC_CHASING_SHOT::Slot15: logic confirmed by peer review - fn_08379 CSkillAction_ABC_CHASING_SHOT::Slot16: logic confirmed by peer review - fn_08381 CSkillAction_ABC_HIT_AND_SLIDING::Slot16: logic confirmed by peer review - fn_08382 CSkillAction_ABC_ABYSS_FLAME::Slot08: logic confirmed by peer review - fn_08383 CSkillAction_ABC_ABYSS_FLAME::Slot11: logic confirmed by peer review - fn_08384 CSkillAction_ABC_ABYSS_FLAME::Slot16: logic confirmed by peer review - fn_08386 CSkillAction_ABC_ABYSS_FLAME_ATK::Slot11: logic confirmed by peer review - fn_08387 CSkillAction_ABC_ABYSS_FLAME_ATK::Slot16: logic confirmed by peer review - fn_08388 CSkillAction_EM_PSYCHIC_STREAM::Slot08: logic confirmed by peer review - fn_08389 CSkillAction_EM_PSYCHIC_STREAM::Slot11: logic confirmed by peer review - fn_08390 CSkillAction_EM_PSYCHIC_STREAM::Slot16: logic confirmed by peer review - fn_08392 CSkillAction_IQ_BLAZING_FLAME_BLAST::Slot08: logic confirmed by peer review - fn_08394 CSkillAction_IQ_BLAZING_FLAME_BLAST::Slot16: logic confirmed by peer review - fn_08344 CSkillAction_CD_DIVINUS_FLOS::Slot16: logic confirmed by peer review - fn_06989 CEZ2STREffectMgr::EffectId: logic confirmed by peer review Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). |
||
|---|---|---|
| data | ||
| scripts/workspace | ||
| Source | ||
| ThirdParty | ||
| .clang-format | ||
| .clangd | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| CMakeLists.txt | ||
| CODING_RULES.md | ||
| README.md | ||
Clank Together
This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs
instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds
their addresses in every client build, so a new client version needs new addresses, not a retagged tree.
data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source.
See AGENTS.md for how to contribute.