Ragnarok Online reconstruction through Clank Together https://clank.rodecomp.online/
  • C++ 97.8%
  • C 1.8%
  • POV-Ray SDL 0.2%
  • CMake 0.1%
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ragnarok-clanker 16d2e4d0b8 Decompile 22 functions in Source/Contents/EffectResourceSwitcher.cpp, Source/Contents/Effects/Effect.h
Batch #1446 by Yommy: 22 byte-identical, 0 confirmed by peer review.

- fn_03083 CEffect::Slot10: byte-identical
- fn_03084 CEffect::Slot08: byte-identical
- fn_03090 CEffect::Slot28: byte-identical
- fn_03092 CEffect::Slot01: byte-identical
- fn_03094 CEffect::Slot12: byte-identical
- fn_03095 CEffect::Slot07: byte-identical
- fn_03098 CEffect::Slot04: byte-identical
- fn_03099 CEffect::Slot00: byte-identical
- fn_03100 CEffect::Slot23: byte-identical
- fn_03101 CEffect::Slot24: byte-identical
- fn_03102 CEffect::Slot26: byte-identical
- fn_03103 CEffect::Slot27: byte-identical
- fn_03104 CEffect::Slot21: byte-identical
- fn_03105 CEffect::Slot32: byte-identical
- fn_03106 CEffect::Slot15: byte-identical
- fn_03107 CEffect::Slot14: byte-identical
- fn_03108 CEffect::Slot17: byte-identical
- fn_03109 CEffect::Slot18: byte-identical
- fn_03110 CEffect::Slot19: byte-identical
- fn_03111 CEffect::Slot22: byte-identical
- fn_03112 CEffect::Slot13: byte-identical
- fn_03114 CEffect::Slot20: byte-identical

Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Contents/EffectResourceSwitcher.cpp
2026-10-28 12:58:12 +00:00
data Decompile 22 functions in Source/Contents/EffectResourceSwitcher.cpp, Source/Contents/Effects/Effect.h 2026-10-28 12:58:12 +00:00
scripts/workspace Remove configure-clangd.ps1 2026-10-27 14:44:36 +00:00
Source Decompile 22 functions in Source/Contents/EffectResourceSwitcher.cpp, Source/Contents/Effects/Effect.h 2026-10-28 12:58:12 +00:00
ThirdParty Enforce LF text checkouts across platforms 2026-10-25 21:09:55 +01:00
.clang-format Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
.clangd Configure clangd for the native Windows x86 toolchain 2026-10-25 09:13:18 +01:00
.gitattributes Enforce LF text checkouts across platforms 2026-10-25 21:09:55 +01:00
.gitignore Initial rodecomp source snapshot 2026-10-24 00:35:19 +00:00
AGENTS.md Move project config to data/ and configure-clangd.ps1 to scripts/ 2026-10-27 14:43:03 +00:00
CMakeLists.txt Register recovered Replay source in existing UI build target 2026-10-27 10:04:22 +00:00
CODING_RULES.md 📚 docs(coding-rules): added rule prohibiting #pragma optimize overrides 2026-10-27 17:25:29 +01:00
README.md Move project config to data/ and configure-clangd.ps1 to scripts/ 2026-10-27 14:43:03 +00:00

Clank Together

This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds their addresses in every client build, so a new client version needs new addresses, not a retagged tree. data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source. See AGENTS.md for how to contribute.