rodecomp/Source/Contents/Effects/PokJukEffect.cpp
ragnarok-clanker c341696d01 Decompile 3 functions in Source/Contents/Effects/LightSphereEffect.cpp, Source/Contents/Effects/LightSphereEffect.h, ...
Batch #4120 by youko: 3 byte-identical, 0 confirmed by peer review.

- fn_19110 CLightSphereEffect::Slot04: byte-identical
- fn_19115 CMapMagicZoneEffect::Slot06: byte-identical
- fn_19123 CPokJukEffect::Slot06: byte-identical

Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Contents/Effects/LightSphereEffect.cpp, Source/Contents/Effects/MapMagicZoneEffect.cpp, Source/Contents/Effects/PokJukEffect.cpp
2026-10-30 01:00:14 +00:00

7 lines
151 B
C++

#include "Contents/Effects/PokJukEffect.h"
// OFFSET: 0x00B6F7C0
// FUNCTION: fn_19123
bool CPokJukEffect::Slot06() {
return this->ActorExists();
}