Batch #3940 by kyoshi: 2 byte-identical, 5 confirmed by peer review. - fn_19161 CSaintCastingEffect::AddRing: logic confirmed by peer review - fn_19162 CSaintCastingEffect::Close: logic confirmed by peer review - fn_19163 CSaintCastingEffect::Slot01: logic confirmed by peer review - fn_19164 CSaintCastingEffect::Slot06: byte-identical - fn_19165 CSaintCastingEffect::Slot03: logic confirmed by peer review - fn_19166 CSaintCastingEffect::Slot04: logic confirmed by peer review - fn_19000 CEffect::IsFinished: byte-identical Peer-reviewed-by: eAthena, Yommy, willerthal Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). Adds to the build: Source/Contents/Effects/SaintCastingEffect.cpp
255 lines
7.4 KiB
C++
255 lines
7.4 KiB
C++
#include "Contents/Effects/SaintCastingEffect.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Actors/RenderObject.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Contents/Effects/Particle.h"
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#include "Contents/Sound/SoundMgr.h"
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#include "Contents/World/World.h"
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#include "Utility/Math/AffineMatrix.h"
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// OFFSET: 0x00B74F50
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// FUNCTION: fn_19161
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void CSaintCastingEffect::AddRing(const char* texture, int alpha) {
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for (int ring = 0; ring < 4; ++ring) {
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for (int segment = 0; segment < 21; ++segment) {
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CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
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if (!particle) {
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continue;
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}
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particle->unknown_0004 = this->id;
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particle->unknown_000C = segment;
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particle->unknown_0010 = ring;
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particle->unknown_0008 = 1;
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particle->SetTexture(texture);
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particle->alpha = alpha;
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particle->unknown_0050 = 360;
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particle->scale = 4.1f;
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particle->unknown_004C = 80;
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particle->unknown_0054 = 0.0f;
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*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>((particle->unknown_0010 + 2) * 90 % 360);
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switch (this->id) {
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case 342:
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particle->alpha += (3 - particle->unknown_0010) * 45;
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particle->unknown_00C0 = 20.0f - static_cast<float>(particle->unknown_0010);
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break;
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case 367:
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particle->alpha = 0;
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particle->unknown_00E8 = -5 * particle->unknown_0010;
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particle->unknown_00C0 = 15.0f - static_cast<float>(particle->unknown_0010);
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break;
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case 12:
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case 58:
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case 441:
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case 454:
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case 564:
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case 826:
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case 911:
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particle->alpha = 0;
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particle->unknown_00E8 = -5 * particle->unknown_0010;
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particle->unknown_00C0 = 20.0f - static_cast<float>(particle->unknown_0010);
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break;
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}
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switch (this->id) {
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case 12:
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particle->SetColor(255, 255, 170);
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break;
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case 342:
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case 564:
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particle->SetColor(255, 89, 182);
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break;
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case 441:
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particle->SetColor(100, 100, 255);
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break;
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case 454:
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case 826:
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particle->SetColor(50, 50, 50);
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break;
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case 911:
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particle->SetColor(100, 255, 100);
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break;
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}
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InitParticleQuad(particle->vertices);
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this->particles.push_back(particle);
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}
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}
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}
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// OFFSET: 0x00B75270
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// FUNCTION: fn_19162
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void CSaintCastingEffect::Close() {
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for (CParticle* particle : this->particles) {
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FreeParticle(particle);
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}
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this->particles.clear();
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}
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// OFFSET: 0x00B752B0
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// FUNCTION: fn_19163
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void CSaintCastingEffect::Slot01() {
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CWorld* world = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene;
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const vector3d& player = reinterpret_cast<const CRenderObject*>(world->player)->render.position;
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switch (this->id) {
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case 12:
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case 58:
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case 342:
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case 441:
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case 454:
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case 564:
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case 911:
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g_soundMgr->PlayWave("effect\\EF_BeginSpell.wav", this->position[0] - player.x, 0.0f, this->position[2] - player.z, 250, 40, 1.0f, 0);
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break;
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}
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switch (this->id) {
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case 12:
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this->AddRing("effect\\ring_yellow.tga", 0);
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this->AddRing("effect\\ring_yellow.tga", 0);
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break;
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case 367:
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this->AddRing("effect\\ring_white.tga", 0);
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this->AddRing("effect\\ring_yellow.tga", 0);
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break;
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case 441:
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this->AddRing("effect\\ring_blue.tga", 0);
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this->AddRing("effect\\ring_blue.tga", 0);
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break;
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case 342:
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case 564:
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this->AddRing("effect\\ring_red.tga", 45);
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this->AddRing("effect\\ring_red.tga", 25);
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break;
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case 454:
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case 826:
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this->AddRing("effect\\ring_black.tga", 0);
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this->AddRing("effect\\ring_black.tga", 0);
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break;
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case 58:
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case 911:
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this->AddRing("effect\\ring_white.tga", 0);
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this->AddRing("effect\\ring_white.tga", 0);
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break;
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}
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switch (this->id) {
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case 12:
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case 58:
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this->unknown_002C = 56;
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break;
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case 342:
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this->unknown_002C = 1000;
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break;
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case 367:
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case 454:
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case 564:
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case 826:
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case 911:
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this->unknown_002C = 60;
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break;
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}
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}
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// OFFSET: 0x00B756A0
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// FUNCTION: fn_19164
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bool CSaintCastingEffect::Slot06() {
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return !this->IsFinished();
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}
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// OFFSET: 0x00B756B0
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// FUNCTION: fn_19165
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void CSaintCastingEffect::Slot03() {
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for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
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CParticle* particle = *it;
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particle->position.x = this->position[0];
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particle->position.y = this->position[1];
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particle->position.z = this->position[2];
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if (particle && particle->unknown_00E8 > 0) {
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const int previousTilt = particle->unknown_004C - 1;
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float scale = particle->scale + 0.07f;
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int tilt = previousTilt < 10 ? 10 : previousTilt;
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int alpha = previousTilt >= 10 ? particle->alpha : 0;
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if (scale < 4.0f) {
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alpha += this->id == 367 ? 5 : 10;
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} else {
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alpha -= 3;
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if (alpha <= 0) {
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alpha = 0;
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if (particle->unknown_00E8 < this->unknown_002C - 30) {
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tilt = this->id == 367 ? 64 : 74;
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scale = 3.37f;
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}
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}
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}
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particle->scale = scale;
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particle->unknown_004C = tilt;
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particle->alpha = alpha;
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const int ring = particle->unknown_0010;
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const int wave = ring < 2 ? ring * 90 + particle->unknown_00E8 : (ring * 45 + particle->unknown_00E8) * 2;
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const int segment = particle->unknown_000C;
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const float radius =
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particle->unknown_00C0 * g_sinTable[segment * 9] * 0.3f * g_sinTable[wave % 360] + particle->unknown_00C0;
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const float height = radius * g_sinTable[tilt];
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const float spread = radius * g_cosTable[tilt];
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const int angle =
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static_cast<int>(static_cast<float>(static_cast<int>(static_cast<float>(particle->unknown_0050) / 20.0f) * segment) +
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*reinterpret_cast<const float*>(&particle->unknown_00C4)) %
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360;
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const float cosine = g_cosTable[angle];
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const float sine = g_sinTable[angle];
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const vector3d inner = {cosine * particle->scale, 0.0f, sine * particle->scale};
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const vector3d outer = {inner.x + spread * cosine, 0.0f - height, inner.z + spread * sine};
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particle->vertices[3].x = inner.x;
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particle->vertices[3].y = inner.y;
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particle->vertices[3].z = inner.z;
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particle->vertices[1].x = outer.x;
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particle->vertices[1].y = outer.y;
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particle->vertices[1].z = outer.z;
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if (segment != 0) {
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particle->vertices[0].x = this->lastOuter.x;
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particle->vertices[0].y = this->lastOuter.y;
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particle->vertices[0].z = this->lastOuter.z;
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particle->vertices[2].x = this->lastInner.x;
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particle->vertices[2].y = this->lastInner.y;
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particle->vertices[2].z = this->lastInner.z;
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}
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this->lastInner = inner;
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this->lastOuter = outer;
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}
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++particle->unknown_00E8;
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}
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}
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// OFFSET: 0x00B75BB0
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// FUNCTION: fn_19166
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void CSaintCastingEffect::Slot04() {
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for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
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CParticle* particle = *it;
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if (!particle || particle->unknown_000C <= 0) {
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continue;
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}
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if (this->id == 454 || this->id == 826) {
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particle->destinationBlend = 6;
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}
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const int segment = particle->unknown_000C;
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const ParticleQuad quad = {false, 0.0f, 1.0f, static_cast<float>(segment - 1) / 21.0f, static_cast<float>(segment) / 21.0f, false, true};
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particle->Render(quad);
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}
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}
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