rodecomp/Source/Contents/Effects/Core
ragnarok-clanker 2da913ec2e Decompile fn_20114 (CRagEffect::ProcessEZ2STRAtTarget)
Batch #16903 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_20114 CRagEffect::ProcessEZ2STRAtTarget: logic confirmed by peer review

Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-11 11:03:54 +00:00
..
CellRangeEffect.cpp
CellRangeEffect.h
ChangeSizeEffect.cpp
ChangeSizeEffect.h
DummyEffectLauncher.cpp
DummyEffectLauncher.h
Effect.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
Effect.h
EffectActor.cpp
EffectActor.h
EffectAttachments.cpp
EffectForceRender.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
EffectLists.cpp Maintenance: Centralize EncryptedName: delete 44 per-unit copies (incl. GameModeEncryptedName) and 4 EncryptedSource copies; units in 2026-11-11 10:05:15 +00:00
EffectLists.h
EffectMaker.cpp
EffectMaker.h
EffectMemoryMgr.cpp
EffectMemoryMgr.h
EffectMessageId.h
EffectPoint.h
EffectPrimId.h
EffectTypes.cpp
EffectTypes.h
EffectVisibility.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
MsgEffect.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
MsgEffect.h
RagEffect.cpp Decompile fn_20114 (CRagEffect::ProcessEZ2STRAtTarget) 2026-11-11 11:03:54 +00:00
RagEffect.h
RagEffectInitialization.cpp Decompile fn_20074 (CRagEffect::Init) 2026-11-11 01:39:42 +00:00
RagEffectState.h Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ShowEffect.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ShowEffect.h
SquareRangeEffect.cpp
SquareRangeEffect.h