rodecomp/Source/Script
ragnarok-clanker 1888e4e201 Decompile 2 functions in Source/Contents/CashEmotion/CashEmotionMgr.cpp, Source/Script/LuaScript.cpp
Batch #16763 by eAthena: 2 byte-identical, 0 confirmed by peer review.

- fn_02966 CCashEmotionMgr::LoadScripts: byte-identical (already on main)
- fn_02980 LuaScript::Register: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-11 08:26:49 +00:00
..
LuaFileOperations.cpp Decompile fn_18254 (LoadLuaResource) 2026-11-10 12:04:00 +00:00
LuaFileOperations.h Decompile fn_18254 (LoadLuaResource) 2026-10-29 23:51:37 +00:00
LuaInstance.cpp Decompile fn_01131 (CLuaInstance::LoadFile) 2026-11-07 17:20:16 +00:00
LuaInstance.h Decompile fn_22158 (CGameMode::ReceiveItemReformOpen) 2026-10-31 20:11:20 +00:00
LuaScript.cpp Decompile 2 functions in Source/Contents/CashEmotion/CashEmotionMgr.cpp, Source/Script/LuaScript.cpp 2026-11-11 08:26:49 +00:00
LuaScript.h Decompile 2 functions in Source/Contents/Effects/EffectLists.cpp, Source/Script/LuaScript.cpp, ... 2026-11-09 11:54:15 +00:00
MiniMapPosition.h Decompile fn_12596 (UIRoMapWnd::DrawSelectedMapPreview) 2026-10-31 11:44:55 +00:00
NLuaState.cpp Maintenance: Rename placeholder sub_XXXXXX functions to evidence-based names (Lua registration strings, log/error strings, packet ids 2026-11-06 16:08:47 +00:00
NLuaState.h Decompile 2 functions in Source/Script/NLuaState.cpp, Source/Script/NLuaState.h 2026-10-29 21:50:08 +00:00