rodecomp/Source/Contents/Party/LoadMyPartyAsyncWork.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

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2026-10-25 07:42:41 +00:00

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C++

#ifndef RAGNAROK_SOURCE_CONTENTS_PARTY_LOADMYPARTYASYNCWORK_H
#define RAGNAROK_SOURCE_CONTENTS_PARTY_LOADMYPARTYASYNCWORK_H
#include "Utility/Async/AsyncDiagnostic.h"
#include "Utility/Async/NAsyncWork.h"
class WindowManagerWindows;
class CLoadMyPartyAsyncWork : public NAsyncWork {
public:
CLoadMyPartyAsyncWork();
~CLoadMyPartyAsyncWork() override;
void Reset() override;
bool Execute() override;
void Complete() override;
void Bind(std::uint32_t accountId, std::uint32_t characterId, std::string world, std::string url, std::string token, WindowManagerWindows& windows);
protected:
/* 0028 */ std::uint32_t m_accountId;
/* 002C */ std::uint32_t m_characterId;
/* 0030 */ std::string m_token;
/* 0048 */ std::string m_world;
/* 0060 */ std::string m_response;
/* 0078 */ std::string m_url;
/* 0090 */ AsyncDiagnostic m_diagnostic;
WindowManagerWindows* m_windows;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(CLoadMyPartyAsyncWork) == 204);
#endif
#endif