rodecomp/Source/Contents/Effects/EffectAttachments.cpp
ragnarok-clanker 16ede369be Decompile fn_21064 (EffectActor::Contains)
Batch #14498 by Yommy: 1 byte-identical, 0 confirmed by peer review.

- fn_21064 EffectActor::Contains: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-07 10:48:20 +00:00

34 lines
809 B
C++

#include "Contents/Effects/EffectActor.h"
#include "Contents/Effects/RagEffect.h"
// OFFSET: 0x00CADBE0
// FUNCTION: fn_21062
bool EffectActor::HasId(int id) const {
for (const CRagEffect* effect : this->state.effects) {
if (effect && effect->state.type == id) {
return true;
}
}
return false;
}
// OFFSET: 0x00CADC40
// FUNCTION: fn_21064
bool EffectActor::Contains(const RagEffectState* effect) const {
if (this->state.effects.size() != 0) {
for (const CRagEffect* current : this->state.effects) {
if (current == reinterpret_cast<const CRagEffect*>(effect)) {
return true;
}
}
}
return false;
}
// OFFSET: 0x00CADC20
// FUNCTION: fn_21063
bool EffectActor::EffectVisible() const {
return this->render.visible != 0 && this->render.enabled != 0;
}