Batch #5424 by Yommy: 0 byte-identical, 5 confirmed by peer review. - fn_21302 CGameMode::ShowGuildEmblem: logic confirmed by peer review - fn_21303 CGameMode::SpawnCashEmotion: logic confirmed by peer review - fn_21304 CGameMode::ApplyMapFog: logic confirmed by peer review - fn_21305 CGameMode::SpawnGrannyCorpse: logic confirmed by peer review - fn_21306 CGameMode::SpawnMandraAttack: logic confirmed by peer review Peer-reviewed-by: willerthal, SapitoSucio Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
309 lines
8.3 KiB
C++
309 lines
8.3 KiB
C++
#include "Client/Mode/CGameMode.h"
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#include "Client/Session.h"
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#include "Contents/Actors/EffectActors.h"
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#include "Resource/ResourceMgr.h"
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#include "Contents/Actors/RenderObject.h"
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#include "Contents/Actors/Skill.h"
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#include "Contents/Actors/Item.h"
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#include "Contents/Actors/GameActor.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/World/WorldObjects.h"
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#include "Contents/World/World.h"
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#include "Contents/Effects/EffectLists.h"
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#include "Contents/Effects/RagEffect.h"
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#include "Contents/Actors/ActorStateFlags.h"
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#include "Contents/CashEmotionMgr.h"
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#include "Contents/Effects/MandraAttackEffect.h"
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#include "Contents/Effects/MsgEffect.h"
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#include "Render/Renderer.h"
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#include "Render/TextureQuad.h"
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#include "UI/Window/UIEmblemWnd.h"
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#include "UI/Window/UIWindowMgr.h"
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#include "Utility/Text/HexString.h"
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#include <cstdlib>
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#include <new>
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#include <string>
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#include <vector>
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// OFFSET: 0x00AC8220
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// FUNCTION: fn_17667
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CRenderObject* CWorld::GetGameActorByAidIncludeMe(std::uint32_t aid) const {
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if (aid == g_session.m_aid) {
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return reinterpret_cast<CRenderObject*>(this->player);
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}
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for (CRenderObject* actor : this->actors) {
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if (actor->render.accountId == aid) {
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return actor;
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}
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}
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return nullptr;
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}
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// OFFSET: 0x00ACA4E0
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// FUNCTION: fn_17692
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void WorldObjects::Remove(CRenderObject* object) {
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for (auto entry = this->objects.begin(); entry != this->objects.end(); ++entry) {
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if (*entry == object) {
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delete object;
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this->objects.erase(entry);
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return;
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}
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}
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}
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// GLOBAL: gl_24483
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EffectLists* g_effectMgr;
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// GLOBAL: gl_24692
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std::uint32_t g_worldOverlayColor;
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// GLOBAL: gl_24695
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float g_fogDensity;
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// OFFSET: 0x00ACA320
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// FUNCTION: fn_17691
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void CWorld::Clear() {
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auto entry = this->objects.begin();
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while (entry != this->objects.end()) {
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delete *entry;
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entry = this->objects.erase(entry);
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}
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this->player = nullptr;
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this->actors.clear();
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this->unknown_0018.clear();
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this->unknown_0020.clear();
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g_effectMgr->Clear();
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this->pendingActorIds.clear();
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this->actorCells.clear();
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this->unindexedActorIds.clear();
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}
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// OFFSET: 0x00ACA980
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// FUNCTION: fn_17698
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void WorldObjects::SendObjectMessage(CGameObject* sender, std::uint64_t identity, int message, int a, int b, int c, int d) {
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if (this == nullptr) {
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return;
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}
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if (identity == 0) {
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return;
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}
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for (CRenderObject* object : this->objects) {
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if (object->identity == identity) {
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object->SendMsg(sender, message, message >> 31, a, a >> 31, b, b >> 31, c, c >> 31, d, d >> 31, 0, 0, 0, 0);
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return;
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}
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}
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}
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// OFFSET: 0x00CD8740
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// FUNCTION: fn_21301
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CCorpse* CGameMode::SpawnCorpse(float x, float y, float z, const char* action, const char* sprite, int animation, int motion, float angle) {
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auto* corpse = new (std::nothrow) CCorpse;
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if (corpse) {
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this->scene->objects.push_back(corpse);
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corpse->render.position.x = x;
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corpse->render.position.y = y;
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corpse->render.position.z = z;
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corpse->SetActionName(ResourceMgr::Instance(), action);
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corpse->SetSpriteName(ResourceMgr::Instance(), sprite);
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corpse->render.previousAnimation = animation;
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corpse->render.animation = animation;
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corpse->render.curMotion = motion;
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corpse->render.angle = angle;
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}
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return corpse;
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}
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// OFFSET: 0x00AC8350
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// FUNCTION: fn_17669
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CItem* CWorld::GetItemByAID(std::uint32_t aid) const {
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for (CRenderObject* object : this->unknown_0018) {
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CItem* item = static_cast<CItem*>(object);
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if (item->itemAid == aid) {
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return item;
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}
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}
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return nullptr;
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}
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// OFFSET: 0x00AC8380
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// FUNCTION: fn_17670
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CRenderObject* CWorld::GetActorByGID(int gid) const {
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auto it = this->actors.begin();
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for (; it != this->actors.end(); ++it) {
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CGameActor* actor = static_cast<CGameActor*>(*it);
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if (!actor->unknown_0314 && gid == actor->Slot42()) {
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break;
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}
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}
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if (it == this->actors.end()) {
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return nullptr;
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}
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return *it;
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}
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// OFFSET: 0x00AC8440
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// FUNCTION: fn_17671
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CRenderObject* CWorld::GetSkillByAID(std::uint32_t aid) const {
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for (CRenderObject* object : this->unknown_0020) {
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CSkill* skill = static_cast<CSkill*>(object);
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if (skill->skillAid == aid) {
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return skill;
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}
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}
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return nullptr;
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}
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// OFFSET: 0x00B3C350
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// FUNCTION: fn_18807
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CRenderObject* FindRenderObject(std::uint32_t aid) {
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CWorld* scene = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene;
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if (g_session.m_aid == aid) {
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return reinterpret_cast<CRenderObject*>(scene->player);
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}
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CRenderObject* actor = scene->GetGameActorByAID(aid);
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if (!actor) {
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actor = scene->GetSkillByAID(aid);
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}
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return actor;
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}
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// OFFSET: 0x00CD76A0
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// FUNCTION: fn_21296
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bool CGameMode::LaunchTargetEffect(int effectId, CGameActor* source, CGameActor* target, int argument) {
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if (!source || !target) {
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return false;
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}
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if (g_effectMgr->HasAllocator(effectId)) {
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CEffect* effect = g_effectMgr->Spawn(source->render.accountId, effectId, source->render.position.x, source->render.position.y,
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source->render.position.z, target->render.accountId, -1, 0, 0);
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if (!effect) {
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return false;
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}
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if (argument != -1) {
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effect->unknown_0030 = argument;
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}
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if (effectId == 539) {
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g_effectMgr->Spawn(source->render.accountId, 980, source->render.position.x, source->render.position.y, source->render.position.z,
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target->render.accountId, -1, 0, 0);
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}
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return true;
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}
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CRagEffect* effect = source->LaunchEffect(effectId, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
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if (!effect) {
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return false;
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}
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vector3d position = target->render.position;
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effect->SendMsg(nullptr, 14, 0, reinterpret_cast<int>(&position), 0, 0, 0, 0);
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if (argument != -1) {
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effect->SendMsg(nullptr, 44, 0, argument, 0, 0, 0, 0);
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}
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return true;
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}
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// OFFSET: 0x00CD8820
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// FUNCTION: fn_21302
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void CGameMode::ShowGuildEmblem(CGameActor* actor, int guildId, int unused) {
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if (!actor || !guildId || actor->unknown_0188 != 0) {
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return;
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}
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if (IsAdminAccount(actor->render.accountId)) {
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return;
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}
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if (!IsAdminAccount(g_session.m_aid)) {
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if (StateFlag02(actor->Slot13()) || StateFlag01(actor->Slot13()) || StateFlag06(actor->Slot13())) {
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return;
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}
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}
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UIEmblemWnd* window = new UIEmblemWnd;
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window->SendMsg(nullptr, 34, actor->render.accountId, guildId, 0, 0);
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g_windowMgr.AddRenderedFront(window);
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actor->unknown_0188 = reinterpret_cast<int>(window);
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this->unknown_0604.push_back(window);
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}
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// OFFSET: 0x00CD8950
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// FUNCTION: fn_21303
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CMsgEffect* CGameMode::SpawnCashEmotion(int aid, int packId, int emotionId, std::uint32_t duration) {
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CashEmotionData* data = g_cashEmotionMgr->GetEmotionData(packId, emotionId);
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CMsgEffect* effect = nullptr;
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if (data) {
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std::string sprite;
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std::string pack;
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sprite = g_cashEmotionMgr->GetSprFileName(data->actId);
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pack = g_cashEmotionMgr->GetPackName(data->sprId);
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effect = new (std::nothrow) CMsgEffect;
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if (effect) {
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if (this->scene) {
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this->scene->objects.push_back(effect);
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}
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effect->SendMsg(nullptr, 22, 0, duration, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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effect->SendMsg(nullptr, 14, 0, aid, aid >> 31, reinterpret_cast<int>(&sprite), reinterpret_cast<int>(&sprite) >> 31, data->unknown_0020,
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data->unknown_0020 >> 31, 0, 0, 0, 0, 0, 0);
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}
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}
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return effect;
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}
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// OFFSET: 0x00CD8C10
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// FUNCTION: fn_21304
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void CGameMode::ApplyMapFog(int enabled) {
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if (!enabled) {
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g_renderer->SetFog(0);
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return;
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}
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const std::vector<std::string>* parameters = g_session.GetFogParameters(this->mapName, &enabled);
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if (!enabled) {
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g_renderer->SetFog(0);
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return;
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}
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g_depthStart = static_cast<float>(std::atof((*parameters)[0].c_str()));
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g_depthEnd = static_cast<float>(std::atof((*parameters)[1].c_str()));
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g_worldOverlayColor = ParseHexString((*parameters)[2].c_str());
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g_fogDensity = static_cast<float>(std::atof((*parameters)[3].c_str()));
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g_renderer->SetFog(1);
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}
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// OFFSET: 0x00CD8F30
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// FUNCTION: fn_21306
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void CGameMode::SpawnMandraAttack(std::uint32_t aid, int target, char flag) {
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CMandraAttackEffect* effect = new CMandraAttackEffect;
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if (effect) {
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this->scene->objects.push_back(effect);
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effect->SendMsg(nullptr, 14, 0, aid, 0, reinterpret_cast<int>(&flag), reinterpret_cast<int>(&flag) >> 31, target, target >> 31, 0, 0, 0, 0, 0, 0);
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}
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}
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