rodecomp/Source/UI/Text/UIBalloonText.h
ragnarok-clanker cb71041367 Decompile fn_21112 (CGameActor::SendMsg)
Batch #10382 by cremane: 0 byte-identical, 1 confirmed by peer review.

- fn_21112 CGameActor::SendMsg: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, gordaoprogramas, youko
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-03 21:30:03 +00:00

50 lines
1.2 KiB
C++

#ifndef RAGNAROK_SOURCE_UI_TEXT_UIBALLOONTEXT_H
#define RAGNAROK_SOURCE_UI_TEXT_UIBALLOONTEXT_H
#include "UI/Window/UIWindow.h"
#include <string>
#include <vector>
class FontCache;
struct TextLocale;
class UIBalloonText : public UIWindow {
friend class UIBalloonOpenBtn;
friend class UIHotKeyWnd;
friend class CGameActor;
friend class CGameMode;
friend class UIBookWnd;
friend class UISelCharForUServerWnd;
public:
UIBalloonText();
~UIBalloonText() override;
bool CanHitTest() override;
void Slot19() override;
void Paint() override;
void SetText(const char* text, int width);
void WrapText(const char* text, int width);
void FitText();
void SetFontHeight(int height);
protected:
/* 007C */ unsigned char unknown_007C;
/* 0080 */ int m_fontHeight;
/* 0084 */ std::vector<std::string> m_lines;
/* 0090 */ std::uint32_t m_textColor;
/* 0094 */ std::uint32_t m_outlineColor;
/* 0098 */ std::uint16_t unknown_0098;
/* 009A */ std::uint16_t m_fontMode;
/* 009C */ unsigned char m_richText;
};
extern int g_nameBalloonFontHeight;
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(UIBalloonText) == 0xA0);
#endif
#endif