rodecomp/Source/UI/Emotion
ragnarok-clanker bbe1ec1e9f Decompile 10 functions in Source/Client/Mode/GameModeNotices.cpp, Source/Client/Session/Session.h, ...
Batch #16959 by KWDev: 10 byte-identical, 0 confirmed by peer review.

- fn_21602 CGameMode::ApplyStatusIcons: byte-identical
- fn_23886 CSession::HasSkillEffect: byte-identical
- fn_11343 UIBasicItemCtrl::Paint: byte-identical
- fn_11348 UIChatHisBox3::Paint: byte-identical
- fn_10802 UIChatRoomTitle::Paint: byte-identical
- fn_11760 UIBank_NewWnd::Paint: byte-identical
- fn_11649 UIEmotionWnd::StoreInfo: byte-identical
- fn_16030 GameSettingsUI::CUIListPage::RefreshHotkeyLabels: byte-identical
- fn_16048 CUIGameSettingsUI::RefreshHotkeyLabels: byte-identical
- fn_09760 UIGradeEnchantWnd::OnLBtnUp: byte-identical (already on main)

Merged automatically: every function is byte-identical to the original.
2026-11-11 11:53:58 +00:00
..
UIEmotionWnd.cpp Decompile 10 functions in Source/Client/Mode/GameModeNotices.cpp, Source/Client/Session/Session.h, ... 2026-11-11 11:53:58 +00:00
UIEmotionWnd.h Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam 2026-11-07 21:38:02 +00:00