rodecomp/Source/Contents/Ground/TerrainHeight.cpp
ragnarok-clanker bd947f545e Decompile 10 functions in Source/Client/Mode/GameModeNotices.cpp, Source/Client/Session.cpp, ...
Batch #14954 by KWDev: 10 byte-identical, 0 confirmed by peer review.

- fn_21601 ReceiveShortcutPage: byte-identical
- fn_22072 CGameMode::ReceiveRouletteInfo: byte-identical
- fn_23361 CSession::FindUnknown0708: byte-identical
- fn_23362 CSession::FindUnknown0700: byte-identical
- fn_21014 CRenderObject::DrawPulseOutline: byte-identical
- fn_07839 C3dAttr::HeightBounds: byte-identical
- fn_23342 CSession::RemoveItem1750: byte-identical
- fn_10077 RouletteMgr::Update: byte-identical
- fn_09079 CSimpleStringMgr::GetString: byte-identical
- fn_17703 WorldSpatialTree::RefreshBounds: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-08 23:56:15 +00:00

95 lines
2.8 KiB
C++

#include "Resource/World/TerrainResource.h"
#include "Client/Application/ErrorDialog.h"
#include "Utility/Math/ScalarConversion.h"
// OFFSET: 0x00748C80
// FUNCTION: fn_07836
std::uint32_t C3dAttr::CellType(float x, float z) const {
const float size = static_cast<float>(this->cellSize);
const int column = static_cast<int>(((static_cast<float>(this->width) * size) * 0.5f + x) / size);
if (column >= 0) {
const int row = static_cast<int>(((static_cast<float>(this->height) * size) * 0.5f + z) / size);
if (row >= 0 && column < this->width && row < this->height) {
return this->CellAt(column, row)->type;
}
}
ShowErrorDialog(static_cast<int>(x));
ShowErrorDialog(static_cast<int>(z));
return 1;
}
// OFFSET: 0x00748D80
// FUNCTION: fn_07838
float C3dAttr::Height(float x, float z) const {
const float size = static_cast<float>(this->cellSize);
const float gridX = (static_cast<float>(this->width) * size) * 0.5f + x;
const int column = static_cast<int>(gridX / size);
const float gridZ = (static_cast<float>(this->height) * size) * 0.5f + z;
const int row = static_cast<int>(gridZ / size);
const TerrainHeightCell* cell = this->CellAt(column, row);
if (!cell) {
return 0.0f;
}
const float localZ = gridZ - static_cast<float>(row) * size;
const float first = ((cell->heights[2] - cell->heights[0]) * localZ) / size + cell->heights[0];
const float second = ((cell->heights[3] - cell->heights[1]) * localZ) / size + cell->heights[1];
const float localX = gridX - static_cast<float>(column) * size;
return (localX * (second - first)) / size + first;
}
// OFFSET: 0x00748D30
// FUNCTION: fn_07837
const TerrainHeightCell* C3dAttr::CellAt(int column, int row) const {
if (column < 0 || column >= this->width || row < 0 || row >= this->height) {
return nullptr;
}
return this->m_cells.data() + column + row * this->width;
}
// OFFSET: 0x00748E90
// FUNCTION: fn_07839
void C3dAttr::HeightBounds(const int* rectangle, float& minimum, float& maximum) const {
minimum = 999999.0f;
maximum = -999999.0f;
int column = rectangle[0];
while (column <= rectangle[2]) {
int row = rectangle[1];
while (row <= rectangle[3]) {
const TerrainHeightCell* cell = this->CellAt(column, row);
if (cell) {
for (int index = 0; index < 4; ++index) {
if (maximum < cell->heights[index]) {
maximum = cell->heights[index];
}
}
for (int index = 0; index < 4; ++index) {
if (minimum > cell->heights[index]) {
minimum = cell->heights[index];
}
}
}
++row;
}
++column;
}
}
// OFFSET: 0x007492A0
// FUNCTION: fn_07841
bool C3dAttr::Walkable(int column, int row) const {
const TerrainHeightCell* cell = this->CellAt(column, row);
return cell && cell->type != 1 && cell->type != 5;
}