rodecomp/Source/UI/Window/FuncDrawWNDChar.cpp
ragnarok-clanker 7d2537f349 Decompile fn_09727 (FuncDrawWNDChar::Draw)
Batch #7645 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_09727 FuncDrawWNDChar::Draw: logic confirmed by peer review

Peer-reviewed-by: Yommy, secret
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 10:56:41 +00:00

344 lines
11 KiB
C++

#include "UI/Window/FuncDrawWNDChar.h"
#include "Client/Session.h"
#include "Script/LuaScript.h"
#include "Contents/SpriteRidingOffset.h"
#include "Contents/SpriteRidingPolicy.h"
#include "Resource/Sprites/ActionResource.h"
#include "Contents/Configuration/ServiceConfiguration.h"
#include "Contents/Skills/ClientSkills.h"
#include "Render/DeviceContext/DCSurface.h"
#include "Render/DeviceContext/DeviceContext.h"
#include "Render/Renderer.h"
#include "Render/Textures/SpriteAtlas.h"
#include "Render/Textures/SpritePixels.h"
#include "Render/Textures/Texture.h"
#include "Resource/PaletteResource.h"
#include "Resource/ResourceMgr.h"
#include "Resource/Sprites/SpriteResource.h"
#include "Script/LuaScript.h"
#include "UI/Window/UIWindow.h"
// OFFSET: 0x007D4840
// FUNCTION: fn_09582
FuncDrawWNDChar::~FuncDrawWNDChar() = default;
// OFFSET: 0x007E3E60
// FUNCTION: fn_09727
void FuncDrawWNDChar::Draw(bool option) {
std::list<int> layers = this->DrawOrder();
this->LoadResources(layers);
for (int layer : layers) {
if (this->m_resources.find(layer) == this->m_resources.end()) {
continue;
}
std::pair<CSprRes*, CActRes*> resources = this->m_resources[layer];
CSprRes* sprite = resources.first;
CActRes* act = resources.second;
if (!sprite || !act) {
continue;
}
int key = layer;
FuncDrawOffset offset;
if (g_session.IsDoramJob(this->m_job) == true) {
int x = 0;
int y = 0;
int turn = 0;
if (this->m_motion == 2) {
turn = -1;
} else if (this->m_motion == 1) {
turn = 1;
}
int direction = this->m_action % 8 + turn;
if (direction < 0) {
direction = 7;
}
if (direction > 7) {
direction = 0;
}
g_luaScript->Call("OffsetItemPos_GetOffsetForDoram", "ddd>dd", this->m_layers[key], direction, g_session.SyncUnknown0E98(), &x, &y);
offset.x = x;
offset.y = y;
}
const ActionFrame* frame = &act->Frame(this->m_action, this->m_motion);
switch (layer) {
case 2: {
FuncDrawOffset body = this->BodyAnchorOffset(frame, option);
if (this->unknown_0094 == 1) {
continue;
}
offset.x += body.x;
offset.y += body.y;
break;
}
case 3:
case 4:
case 5:
case 6: {
if (!this->unknown_0088 && this->m_resources.find(2) != this->m_resources.end() && this->m_resources[2].second) {
CActRes* bodyAct = this->m_resources.find(2) != this->m_resources.end() ? this->m_resources[2].second : nullptr;
this->BodyAnchorOffset(&bodyAct->Frame(this->m_action, this->m_motion), option);
}
FuncDrawOffset anchor = this->LayerAnchorOffset(layer, &frame, act);
offset.x += anchor.x;
offset.y += anchor.y;
break;
}
case 0:
case 7: {
int baseMotion = this->m_motion;
int syncedMotion = this->m_motion;
CActRes* layerAct = this->m_resources.find(layer) != this->m_resources.end() ? this->m_resources[layer].second : nullptr;
int action = this->m_action;
if ((action >= 0 && action < 8) || static_cast<unsigned>(action - 16) <= 7) {
baseMotion = 0;
}
CActRes* bodyAct = this->m_resources.find(1) != this->m_resources.end() ? this->m_resources[1].second : nullptr;
g_session.GetSyncedFrame(bodyAct, layerAct, action, baseMotion, this->m_time, &syncedMotion);
frame = &layerAct->Frame(this->m_action, syncedMotion);
break;
}
}
const std::uint32_t* palette = sprite->palette;
if (layer == 1) {
if (this->m_bodyStyle > 0) {
palette = static_cast<CPaletteRes*>(ResourceMgr::Instance().Load(this->unknown_0050))->palette;
}
} else if (layer == 2 && this->m_headPalette > 0) {
palette = static_cast<CPaletteRes*>(ResourceMgr::Instance().Load(this->unknown_0068))->palette;
}
const SpriteFrameCell& cell = frame->Cell(this->IsSpecialLayer(layer));
if (option == true) {
if (cell.image == -1) {
continue;
}
SpriteAtlasRecord record{};
const SpriteRleImage* image = sprite->images[cell.imageType][cell.image];
if (cell.imageType == 0 && !g_renderer->atlas.Find(image, palette, record)) {
g_renderer->atlas.Insert(*GetRenderSystemHolder()->system, image, palette, record, g_serviceType, g_resourceReuseDelay);
}
float scale = GetSkillFactor(this->m_job);
int offsetX = static_cast<int>(static_cast<float>(offset.x) * scale);
int offsetY = static_cast<int>(static_cast<float>(offset.y) * scale);
UIWindow* window = this->m_window;
window->AddSpriteCellOverlay(
this->m_x + offsetX, this->m_y + offsetY, reinterpret_cast<int>(act), reinterpret_cast<int>(sprite), image, &cell, scale,
static_cast<float>(cell.unknown_001C), window->Color(), palette, 1.0f
);
} else {
if (cell.image == -1) {
continue;
}
SpriteAtlasRecord record{};
const SpriteRleImage* image = sprite->images[cell.imageType][cell.image];
CTexture* texture;
if (cell.imageType == 0) {
texture = g_renderer->atlas.Find(image, palette, record);
if (!texture) {
texture = g_renderer->atlas.Insert(*GetRenderSystemHolder()->system, image, palette, record, g_serviceType, g_resourceReuseDelay);
}
} else {
texture = static_cast<CTexture*>(const_cast<void*>(image->unknown_0008));
}
int x = this->m_x + cell.x + offset.x;
int y = cell.y + this->m_y + offset.y;
int clip = y < 0 ? y : 0;
int top = y < 0 ? 0 : y;
if (clip <= top) {
this->m_window->geometry.surface->DrawSurface(
x, top, texture, static_cast<int>(record.u0 * 256.0f), static_cast<int>(record.v0 * 256.0f - static_cast<float>(clip)), image->width,
image->height + clip, cell.mirrored, image->unknown_0004 + 1, image->unknown_0006 + 1, 0, 0
);
}
}
}
}
// OFFSET: 0x007E4680
// FUNCTION: fn_09728
std::list<int> FuncDrawWNDChar::DrawOrder() {
std::map<int, int> defaultPriorities;
defaultPriorities[3] = 4;
defaultPriorities[4] = 3;
defaultPriorities[5] = 2;
defaultPriorities[6] = 8;
std::map<int, int> order;
for (int layer = 0; layer < 8; ++layer) {
switch (layer) {
case 0:
if (this->m_robe <= 0 || this->m_drawOnTop) {
break;
}
[[fallthrough]];
case 1:
order[layer] = layer;
break;
case 2:
order[3] = 2;
break;
case 6:
if (!this->m_helmRobe) {
break;
}
[[fallthrough]];
case 3:
case 4:
case 5:
if (this->m_layers[layer] > 0) {
int priority = -1;
g_session.m_hotkeyScript->Call("GetLayerPriority", "ddd>d", 0, defaultPriorities[layer], this->m_layers[layer], &priority);
order[priority] = layer;
}
break;
case 7:
if (this->m_robe > 0 && this->m_drawOnTop) {
order[g_session.IsTopLayerRobe(this->m_robe) ? 400 : 2] = layer;
}
break;
}
}
std::list<int> layers;
if (this->m_drawOnTop) {
for (std::map<int, int>::reverse_iterator it = order.rbegin(); it != order.rend(); ++it) {
if (it->first < 0) {
layers.push_back(it->second);
} else {
layers.push_front(it->second);
}
}
} else {
for (std::map<int, int>::iterator it = order.begin(); it != order.end(); ++it) {
layers.push_back(it->second);
}
}
return layers;
}
// OFFSET: 0x007E4FB0
// FUNCTION: fn_09729
bool FuncDrawWNDChar::DrawOnTop() {
int job = this->m_job;
bool drawOnTop = true;
if (g_session.m_newRobeDrawOnTop == 1) {
if (this->m_flags == 1) {
job = g_session.GetRidingJob(job);
}
int layer = job;
if (g_session.m_hotkeyScript->Call("_New_DrawOnTop", "ddddd>bd", this->m_robe, this->m_sex, job, this->m_action, this->m_motion, &drawOnTop, &layer) == 1) {
return drawOnTop;
}
} else if (g_session.m_hotkeyScript->Call("DrawOnTop", "ddddd>b", this->m_robe, this->m_sex, job, this->m_action, this->m_motion, &drawOnTop) == 1) {
return drawOnTop;
}
return true;
}
// OFFSET: 0x007E5120
// FUNCTION: fn_09730
int FuncDrawWNDChar::IsSpecialLayer(int layer) {
const auto found = this->m_layers.find(layer);
if (found != this->m_layers.end() && g_session.IsSpecialMonsterJob(found->second) == true) {
return 1;
}
return layer == 2;
}
// OFFSET: 0x007E5190
// FUNCTION: fn_09731
FuncDrawOffset FuncDrawWNDChar::BodyAnchorOffset(const ActionFrame* frame, bool keepScale) {
FuncDrawOffset offset;
CActRes* act = this->m_resources.find(1) != this->m_resources.end() ? this->m_resources[1].second : nullptr;
const ActionFrame& base = act->Frame(this->m_action, this->m_motion);
if (frame->anchorCount > 0 && base.anchorCount > 0) {
const ActionAnchor* frameAnchor = frame->anchors.data();
const ActionAnchor* baseAnchor = base.anchors.data();
if (frameAnchor->unknown_0008 == baseAnchor->unknown_0008) {
if (this->m_shield != 0) {
if (keepScale == true) {
offset.x += baseAnchor->x - frameAnchor->x;
offset.y += baseAnchor->y - frameAnchor->y;
} else {
offset.x = static_cast<int>(static_cast<float>(baseAnchor->x) / base.Cell(0).scaleX - static_cast<float>(frameAnchor->x) + static_cast<float>(offset.x));
float baseY = static_cast<float>(base.anchors.data()->y);
offset.y = static_cast<int>(baseY / base.Cell(0).scaleY - static_cast<float>(frame->anchors.data()->y) + static_cast<float>(offset.y));
}
} else {
offset.x = baseAnchor->x - frameAnchor->x;
offset.y = baseAnchor->y - frameAnchor->y;
}
this->unknown_0090 = offset.y;
this->unknown_008C = offset.x;
}
}
this->unknown_0088 = 1;
return offset;
}
// OFFSET: 0x007E5310
// FUNCTION: fn_09732
FuncDrawOffset FuncDrawWNDChar::LayerAnchorOffset(int layer, const ActionFrame** frame, CActRes* act) {
const ActionFrame* current = *frame;
FuncDrawOffset offset;
CActRes* bodyAct = this->m_resources.find(2) != this->m_resources.end() ? this->m_resources[2].second : nullptr;
const ActionFrame& base = bodyAct->Frame(this->m_action, this->m_motion);
int syncedMotion = 0;
const ActionFrame* synced = g_session.GetSyncedFrame(bodyAct, act, this->m_action, this->m_motion, this->m_time, &syncedMotion);
if (synced && syncedMotion != this->m_motion) {
*frame = synced;
current = synced;
}
if (current->anchorCount > 0 && base.anchorCount > 0) {
const ActionAnchor* baseAnchor = base.anchors.data();
const ActionAnchor* frameAnchor = current->anchors.data();
if (frameAnchor->unknown_0008 == baseAnchor->unknown_0008) {
offset.x = baseAnchor->x - frameAnchor->x;
offset.y = baseAnchor->y - frameAnchor->y;
}
}
offset.x += this->unknown_008C;
int ridingOffset;
if (IsIgnoredRidingState(this->m_layers[layer], this->m_job, this->m_action - this->m_action % 8, this->m_flags) == true) {
ridingOffset = SpriteRidingOffset(&base, this->m_action, this->m_motion, this->m_job, this->m_sex, this->m_body);
} else {
ridingOffset = this->unknown_0090;
}
offset.y += ridingOffset;
if (layer == 4) {
short accessory = this->m_topAccessory;
if (accessory == 181 || accessory == 197) {
offset.y -= 7;
} else if (accessory == 200 && g_session.SyncUnknown0E98() == 0) {
offset.y -= 4;
}
}
return offset;
}
// OFFSET: 0x007E5A30