rodecomp/Source/Utility/Math/AffineMatrix.cpp
ragnarok-clanker e168b4e4a6 Restore translation-unit ownership and publish verified source corrections
Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas.

449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
2026-10-25 15:42:21 +00:00

182 lines
5.5 KiB
C++

#include "Utility/Math/AffineMatrix.h"
#include <bit>
#include <cstring>
// STATIC: 0x01312438
// GLOBAL: gl_21913
const float g_identityMatrix[12] = {1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0};
namespace {
// INLINED
void Rotate(float* values, const float* rotation) {
for (unsigned row = 0; row < 4; ++row) {
const float x = values[row * 3];
const float y = values[row * 3 + 1];
const float z = values[row * 3 + 2];
const float first = (x * rotation[0] + y * rotation[3]) + z * rotation[6];
const float second = (x * rotation[1] + y * rotation[4]) + z * rotation[7];
const float third = (x * rotation[2] + y * rotation[5]) + z * rotation[8];
values[row * 3] = row == 3 ? first + rotation[9] : first;
values[row * 3 + 1] = row == 3 ? second + rotation[10] : second;
values[row * 3 + 2] = row == 3 ? third + rotation[11] : third;
}
}
}
// INLINED
void AffineMatrix::Identity() {
std::memcpy(this->values, g_identityMatrix, sizeof(g_identityMatrix));
}
// OFFSET: 0x00555360
// FUNCTION: fn_02034
void AffineMatrix::SetXRotation(float radians) {
this->Identity();
const float sine = ClientSin(radians);
const float cosine = ClientCos(radians);
this->values[4] = cosine;
this->values[8] = cosine;
this->values[5] = sine;
this->values[7] = -sine;
}
// OFFSET: 0x005553D0
// FUNCTION: fn_02035
void AffineMatrix::SetYRotation(float radians) {
this->Identity();
const float sine = ClientSin(radians);
const float cosine = ClientCos(radians);
this->values[0] = cosine;
this->values[8] = cosine;
this->values[2] = -sine;
this->values[6] = sine;
}
// OFFSET: 0x00555440
// FUNCTION: fn_02036
void AffineMatrix::SetZRotation(float radians) {
this->Identity();
const float sine = ClientSin(radians);
const float cosine = ClientCos(radians);
this->values[0] = cosine;
this->values[4] = cosine;
this->values[3] = -sine;
this->values[1] = sine;
}
// OFFSET: 0x00552F70
// FUNCTION: fn_02016
void AffineMatrix::RotateX(float radians) {
AffineMatrix rotation;
rotation.SetXRotation(radians);
Rotate(this->values, rotation.values);
}
// OFFSET: 0x00553270
// FUNCTION: fn_02017
void AffineMatrix::RotateY(float radians) {
AffineMatrix rotation;
rotation.SetYRotation(radians);
Rotate(this->values, rotation.values);
}
// OFFSET: 0x00553570
// FUNCTION: fn_02018
void AffineMatrix::RotateZ(float radians) {
AffineMatrix rotation;
rotation.SetZRotation(radians);
Rotate(this->values, rotation.values);
}
// OFFSET: 0x005550C0
// FUNCTION: fn_02032
void AffineMatrix::SetTranslation(float x, float y, float z) {
this->Identity();
this->values[9] = x;
this->values[10] = y;
this->values[11] = z;
}
// OFFSET: 0x00554B40
// FUNCTION: fn_02028
void AffineMatrix::SetScale(float x, float y, float z) {
this->Identity();
this->values[0] = x;
this->values[4] = y;
this->values[8] = z;
}
// OFFSET: 0x005529C0
// FUNCTION: fn_02014
void AffineMatrix::Scale(float x, float y, float z) {
AffineMatrix scale;
scale.SetScale(x, y, z);
Rotate(this->values, scale.values);
}
// OFFSET: 0x00552CA0
// FUNCTION: fn_02015
void AffineMatrix::Translate(const float* position) {
AffineMatrix translation;
translation.SetTranslation(position[0], position[1], position[2]);
Rotate(this->values, translation.values);
}
// OFFSET: 0x005554B0
// FUNCTION: fn_02037
void AffineMatrix::Compose(const AffineMatrix& first, const AffineMatrix& second) {
const float* a = first.values;
const float* b = second.values;
float* output = this->values;
output[0] = (a[0] * b[0] + b[3] * a[1]) + b[6] * a[2];
output[3] = (a[4] * b[3] + a[3] * b[0]) + a[5] * b[6];
output[6] = (a[7] * b[3] + a[6] * b[0]) + a[8] * b[6];
output[9] = ((a[10] * b[3] + a[9] * b[0]) + a[11] * b[6]) + b[9];
output[1] = (b[4] * a[1] + b[1] * a[0]) + b[7] * a[2];
output[4] = (a[4] * b[4] + a[3] * b[1]) + a[5] * b[7];
output[7] = (a[7] * b[4] + a[6] * b[1]) + a[8] * b[7];
output[10] = ((a[10] * b[4] + a[9] * b[1]) + a[11] * b[7]) + b[10];
output[2] = (b[5] * a[1] + b[2] * a[0]) + a[2] * b[8];
output[5] = (b[5] * a[4] + b[2] * a[3]) + a[5] * b[8];
output[8] = (b[5] * a[7] + b[2] * a[6]) + a[8] * b[8];
output[11] = ((b[5] * a[10] + b[2] * a[9]) + a[11] * b[8]) + b[11];
}
// OFFSET: 0x00554920
// FUNCTION: fn_02027
void AffineMatrix::Inverse(const AffineMatrix& source) {
const float* a = source.values;
float* output = this->values;
const float minor = a[4] * a[8] - a[5] * a[7];
const float inverse = 1.0f / ((minor * a[0] - (a[3] * a[8] - a[6] * a[5]) * a[1]) + (a[3] * a[7] - a[6] * a[4]) * a[2]);
const float negative = -inverse;
output[0] = minor * inverse;
const float firstY = (a[1] * a[8] - a[7] * a[2]) * negative;
output[1] = firstY;
const float firstZ = (a[1] * a[5] - a[2] * a[4]) * inverse;
output[2] = firstZ;
const float secondX = (a[3] * a[8] - a[6] * a[5]) * negative;
output[3] = secondX;
const float secondY = (a[0] * a[8] - a[2] * a[6]) * inverse;
output[4] = secondY;
const float secondZ = (a[0] * a[5] - a[2] * a[3]) * negative;
output[5] = secondZ;
const float thirdX = (a[7] * a[3] - a[6] * a[4]) * inverse;
output[6] = thirdX;
const float thirdY = (a[7] * a[0] - a[1] * a[6]) * negative;
output[7] = thirdY;
const float thirdZ = (a[4] * a[0] - a[1] * a[3]) * inverse;
output[8] = thirdZ;
output[9] = -((secondX * a[10] + (minor * inverse) * a[9]) + thirdX * a[11]);
output[10] = -((firstY * a[9] + secondY * a[10]) + thirdY * a[11]);
output[11] = -((secondZ * a[10] + firstZ * a[9]) + thirdZ * a[11]);
}