Ragnarok Online reconstruction through Clank Together
https://clank.rodecomp.online/
- C++ 97.4%
- C 2.1%
- POV-Ray SDL 0.2%
- CMake 0.2%
Batch #887 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review. - fn_03487 CActorNameCard::Reset: byte-identical Merged automatically: every function is byte-identical to the original. Adds to the build: Source/Contents/ActorNameCard.cpp, Source/Contents/ActorNameDirectory.cpp |
||
|---|---|---|
| Source | ||
| ThirdParty | ||
| .clang-format | ||
| .clangd | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| CMakeLists.txt | ||
| CODING_RULES.md | ||
| compile.json | ||
| configure-clangd.ps1 | ||
| decomp.json | ||
| README.md | ||
| toolchain.lock.json | ||
Clank Together
This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs
instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds
their addresses in every client build, so a new client version needs new addresses, not a retagged tree.
decomp.json and compile.json pin the VS compiler and the exact command line of every source.
See AGENTS.md for how to contribute.