rodecomp/Source/UI/FrameSkin.cpp
ragnarok-clanker 4e19df86d3 Decompile 24 functions in Source/UI/AdventureGuide/UIAdventureGuide.cpp, Source/UI/Enchant/UIEnchantUI.cpp, ...
Batch #16491 by eAthena: 24 byte-identical, 0 confirmed by peer review.

- fn_13991 CUIAdventureGuide::Initialize: byte-identical
- fn_14272 CUIAdventureGuide::CUIAdventureGuide: byte-identical (already on main)
- fn_14752 CUIEnchantUI::Initialize: byte-identical
- fn_14808 CreateEnchantUI: byte-identical (already on main)
- fn_15033 CUIEquipmentPropertiesWnd::Initialize: byte-identical
- fn_15151 CUIEquipmentPropertiesWnd::CUIEquipmentPropertiesWnd: byte-identical (already on main)
- fn_15189 CUIExchangeUI::Initialize: byte-identical
- fn_15282 CUIExchangeUI::CUIExchangeUI: byte-identical (already on main)
- fn_15383 CUIGameSettingsUI::Initialize: byte-identical
- fn_15888 CUIGameSettingsUI::CUIGameSettingsUI: byte-identical (already on main)
- fn_16052 CUIMacroReport::Initialize: byte-identical
- fn_16096 CUIMacroReport::CUIMacroReport: byte-identical (already on main)
- fn_16116 CUIProbabilityTable::Initialize: byte-identical
- fn_16191 CUIProbabilityTable::CUIProbabilityTable: byte-identical (already on main)
- fn_16224 CUIOngoingQuestInfo::Initialize: byte-identical
- fn_16290 CUIOngoingQuestInfo::CUIOngoingQuestInfo: byte-identical (already on main)
- fn_16321 CUIRecommendedQuestInfo::Initialize: byte-identical
- fn_16340 CUIRecommendedQuestInfo::CUIRecommendedQuestInfo: byte-identical (already on main)
- fn_16432 CUIRenewQuestUI::Initialize: byte-identical
- fn_16599 CUIRenewQuestUI::CUIRenewQuestUI: byte-identical (already on main)
- fn_16661 CUISelectPackageItemBox::Initialize: byte-identical
- fn_16772 CUISelectPackageItemBox::CUISelectPackageItemBox: byte-identical (already on main)
- fn_16807 CUISkillDelayInfo::Initialize: byte-identical
- fn_16872 CUISkillDelayInfo::CUISkillDelayInfo: byte-identical (already on main)

Merged automatically: every function is byte-identical to the original.
2026-11-10 20:17:14 +00:00

86 lines
3.2 KiB
C++

#include "UI/FrameSkin.h"
#include "Resource/ResourceMgr.h"
#include "Resource/TextureNames.h"
#include "UI/Window/UIRegisterMgr.h"
#include "UI/Window/WindowBorder.h"
#include <new>
#include <utility>
// GLOBAL: gl_25106
template <>
CUIRegisterMgr* Singleton<CUIRegisterMgr>::s_instance = nullptr;
// OFFSET: 0x009E69D0
// FUNCTION: fn_14469
CUIFrameWnd::~CUIFrameWnd() {
if (this->m_ownsBackgroundColor) {
if (CUIRegisterMgr::s_instance == nullptr) {
CUIRegisterMgr::s_instance = new (std::nothrow) CUIRegisterMgr;
}
std::map<int, std::pair<int, int>>& positions = CUIRegisterMgr::s_instance->windowPositions;
std::map<int, std::pair<int, int>>::iterator position = positions.lower_bound(this->geometry.id);
if (position == positions.end() || this->geometry.id < position->first) {
position = positions.insert(position, std::map<int, std::pair<int, int>>::value_type(this->geometry.id, std::pair<int, int>()));
}
position->second.first = this->geometry.x;
position->second.second = this->geometry.y;
}
if (this->m_ownsBorderColor) {
if (CUIRegisterMgr::s_instance == nullptr) {
CUIRegisterMgr::s_instance = new (std::nothrow) CUIRegisterMgr;
}
std::map<int, std::pair<int, int>>& sizes = CUIRegisterMgr::s_instance->windowSizes;
std::map<int, std::pair<int, int>>::iterator size = sizes.lower_bound(this->geometry.id);
if (size == sizes.end() || this->geometry.id < size->first) {
size = sizes.insert(size, std::map<int, std::pair<int, int>>::value_type(this->geometry.id, std::pair<int, int>()));
}
size->second.first = this->geometry.width;
size->second.second = this->geometry.height;
}
}
// OFFSET: 0x009E6C70
// FUNCTION: fn_14470
void CUIFrameWnd::RefreshSkinColors() {
if (!this->m_resolveSkin) {
return;
}
if (this->m_hasSkinColors) {
this->m_backgroundColor = SkinPaletteColor(ResourceMgr::Instance(), this->m_backgroundCell, this->m_resolveSkin);
this->m_borderColor = SkinPaletteColor(ResourceMgr::Instance(), this->m_borderCell, this->m_resolveSkin);
}
for (UIWindow* child : this->m_children) {
child->ApplySkin(this->m_resolveSkin);
}
}
// OFFSET: 0x009E6CF0
// FUNCTION: fn_14471
void CUIFrameWnd::Paint() {
if (this->m_hasSkinColors) {
this->ClearSurface(0xFFFF00FF);
this->FillRegion(1, 1, this->geometry.width - 2, this->geometry.height - 2, this->m_backgroundColor);
DrawRoundedBorder(*this, 0, 0, this->geometry.width, this->geometry.height, this->m_borderColor);
}
if (this->m_buttonBarStyle > 0) {
this->DrawButtonBar(this->m_buttonBarStyle - 1, 0, 1);
}
}
// OFFSET: 0x009E6D60
// FUNCTION: fn_14472
void CUIFrameWnd::SetSkinColors(int backgroundColumn, int backgroundRow, int borderColumn, int borderRow) {
this->m_backgroundCell.column = backgroundColumn;
this->m_backgroundCell.row = backgroundRow;
this->m_borderCell.column = borderColumn;
this->m_borderCell.row = borderRow;
this->m_hasSkinColors = true;
this->m_backgroundColor = SkinPaletteColor(ResourceMgr::Instance(), this->m_backgroundCell, this->m_resolveSkin);
this->m_borderColor = SkinPaletteColor(ResourceMgr::Instance(), this->m_borderCell, this->m_resolveSkin);
}