rodecomp/Source/Client/Mode
ragnarok-clanker 1ebead0e33 Decompile fn_21632 (CGameMode::ReceiveActorNameAll)
Batch #1591 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_21632 CGameMode::ReceiveActorNameAll: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
Adds to the build: Source/Network/ActorNamePacket.cpp
2026-10-28 19:42:41 +00:00
..
ActiveGameMode.cpp Decompile 2 functions in Source/Client/Mode/ActiveGameMode.cpp 2026-10-28 06:32:11 +00:00
ActiveGameMode.h Decompile 5 functions in Source/UI/Window/UIWindowMgr.cpp, Source/UI/Window/UIWindowMgr.h, ... 2026-10-27 09:38:13 +00:00
CGameMode.h Decompile fn_21632 (CGameMode::ReceiveActorNameAll) 2026-10-28 19:42:41 +00:00
CMode.h Decompile 5 functions in Source/UI/Window/UIWindowMgr.cpp, Source/UI/Window/UIWindowMgr.h, ... 2026-10-27 09:38:13 +00:00
ModeCursor.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
ModeCursor.h Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Client headers (Browser, Input, Mode) 2026-10-27 13:42:38 +00:00
ModeDragState.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
ModeDragState.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
ModeEvents.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
ModeTooltip.cpp Decompile 5 functions in Source/UI/Window/UIWindowMgr.cpp, Source/UI/Window/UIWindowMgr.h, ... 2026-10-27 12:07:15 +00:00
ModeTooltip.h Decompile 5 functions in Source/UI/Window/UIWindowMgr.cpp, Source/UI/Window/UIWindowMgr.h, ... 2026-10-27 12:07:15 +00:00