rodecomp/Source/Network
ragnarok-clanker 1ebead0e33 Decompile fn_21632 (CGameMode::ReceiveActorNameAll)
Batch #1591 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_21632 CGameMode::ReceiveActorNameAll: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
Adds to the build: Source/Network/ActorNamePacket.cpp
2026-10-28 19:42:41 +00:00
..
Connection Decompile 5 functions in Source/Client/ReplayPacketRecorder.h, Source/Contents/Emblems/EmblemUpload.h, ... 2026-10-28 16:45:10 +00:00
Http Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Network headers (ConnectionBuffer, CURLMgr, PacketLength 2026-10-27 13:41:30 +00:00
Packets Decompile 5 functions in Source/Client/ReplayPacketRecorder.h, Source/Contents/Emblems/EmblemUpload.h, ... 2026-10-28 16:45:10 +00:00
ActorNamePacket.cpp Decompile fn_21632 (CGameMode::ReceiveActorNameAll) 2026-10-28 19:42:41 +00:00
ActorNamePacket.h Decompile fn_21632 (CGameMode::ReceiveActorNameAll) 2026-10-28 19:42:41 +00:00
ClientKeepalive.cpp Decompile fn_22268 (SendClientKeepalive) 2026-10-28 19:10:27 +00:00
ClientKeepalive.h Decompile fn_22268 (SendClientKeepalive) 2026-10-28 19:10:27 +00:00
ClientOptionPacket.cpp Decompile fn_24219 (SendClientOption) 2026-10-28 19:10:30 +00:00
ClientOptionPacket.h Decompile fn_24219 (SendClientOption) 2026-10-28 19:10:30 +00:00
TextEncoding.cpp Decompile 3 functions in Source/Network/TextEncoding.cpp, Source/Network/TextEncoding.h 2026-10-26 22:53:18 +00:00
TextEncoding.h Decompile 3 functions in Source/Network/TextEncoding.cpp, Source/Network/TextEncoding.h 2026-10-26 22:53:18 +00:00