Batch #3770 by eAthena: 3 byte-identical, 0 confirmed by peer review. - fn_07516 CTetraBallEffect::Slot06: byte-identical - fn_07526 CTriangleShotArrow::Slot03: byte-identical - fn_07543 CWindEffect::Slot06: byte-identical Merged automatically: every function is byte-identical to the original. Adds to the build: Source/Contents/Effects/TetraBallEffect.cpp, Source/Contents/Effects/TriangleShotArrow.cpp, Source/Contents/Effects/ViolentQuakeEffect.cpp, Source/Contents/Effects/WindEffect.cpp
68 lines
1.6 KiB
C++
68 lines
1.6 KiB
C++
#include "Contents/Effects/TetraBallEffect.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Camera/Camera.h"
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#include "Contents/Effects/Particle.h"
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// OFFSET: 0x0072EA90
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unsigned char CTetraBallEffect::ActiveCount() {
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unsigned char count = 0;
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for (int index = 0; index < 5; ++index) {
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if (this->balls[index]) {
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++count;
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}
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}
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return count;
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}
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// OFFSET: 0x0072EB00
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// FUNCTION: fn_07516
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bool CTetraBallEffect::Slot06() {
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return this->ActorExists();
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}
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// OFFSET: 0x0072EB10
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void CTetraBallEffect::Slot03() {
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for (int index = 0; index < 5; ++index) {
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CEZ2STRParticle* ball = this->balls[index];
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if (ball) {
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ball->position.x = this->position[0];
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ball->position.y = this->position[1];
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ball->position.z = this->position[2];
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ball->Process(0.0f, 0.0f, 0.0f);
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++ball->unknown_00E8;
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}
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}
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}
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// OFFSET: 0x0072EBD0
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void CTetraBallEffect::Slot04() {
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for (int index = 0; index < 5; ++index) {
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if (this->balls[index]) {
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this->balls[index]->DrawScreen(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view);
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}
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}
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}
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// OFFSET: 0x0072EC40
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void CTetraBallEffect::Spread() {
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const unsigned char count = this->ActiveCount();
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if (count > 1) {
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for (int index = 0; index < 5; ++index) {
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if (this->balls[index]) {
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this->balls[index]->Restart();
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this->balls[index]->Advance(static_cast<float>(index) / static_cast<float>(count));
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}
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}
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}
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}
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// OFFSET: 0x0072ECD0
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void CTetraBallEffect::MoveFirstTo(int index) {
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if (index != 0) {
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this->balls[index] = this->balls[0];
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this->balls[0] = nullptr;
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}
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}
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