Batch #15615 by Yommy: 0 byte-identical, 1 confirmed by peer review. - fn_06840 CAxeBoomerang::Open: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, eAthena Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
134 lines
4.6 KiB
C++
134 lines
4.6 KiB
C++
#include "Contents/Effects/AxeBoomerang.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Actors/RenderObject.h"
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#include "Contents/Camera/Camera.h"
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#include "Contents/Configuration/ServiceOptions.h"
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#include "Contents/Effects/EffectEmitter.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Contents/Effects/Particle.h"
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#include "Contents/World/World.h"
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#include "Utility/Math/AffineMatrix.h"
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#include <cmath>
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#include <string>
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// OFFSET: 0x006F5820
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// FUNCTION: fn_06837
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CAxeBoomerang::CAxeBoomerang() : CEffect(-1) {
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this->particlePosition.x = 0.0f;
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this->particlePosition.y = 0.0f;
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this->particlePosition.z = 0.0f;
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this->launchPosition.x = 0.0f;
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this->rotationParameter = 0;
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this->launchPosition.x = 0.0f;
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this->launchPosition.y = 0.0f;
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this->launchPosition.z = 0.0f;
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}
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// OFFSET: 0x006F5A60
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// FUNCTION: fn_06839
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void CAxeBoomerang::Close() {
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FreeParticle(reinterpret_cast<CParticle*>(this->emitter));
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}
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// OFFSET: 0x006F5A70
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// FUNCTION: fn_06840
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void CAxeBoomerang::Open() {
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CEZ2STRParticle* particle = static_cast<CEZ2STRParticle*>(CreateEZ2STRParticle(&this->particlePosition, 5));
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if (this->id != 0x887) {
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particle->Open(g_serviceOptions.Get(229) ? "mineffect\\new_axeboomerang\\new_axeboomerang\\new_axeboomerang.str"
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: "new_axeboomerang\\new_axeboomerang\\new_axeboomerang.str");
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} else {
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particle->Load(std::string("shield_shooting\\shield_shooting\\shield_shooting.str"));
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}
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particle->m_loop = true;
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this->emitter = reinterpret_cast<EZ2STREmitter*>(particle);
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this->alive = 1;
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this->returning = 0;
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this->processCount = 0;
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this->trajectoryTime = 1.0f;
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}
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// OFFSET: 0x006F5CD0
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// FUNCTION: fn_06841
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bool CAxeBoomerang::IsAlive() {
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return this->alive != 0;
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}
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// OFFSET: 0x006F5CE0
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// FUNCTION: fn_06842
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void CAxeBoomerang::OnProcess() {
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if (this->emitter) {
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CRenderObject* actor = FindRenderObject(this->actor);
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if (!actor) {
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this->alive = 0;
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} else {
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CRenderObject* sourceActor = FindRenderObject(this->sourceActor);
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if (sourceActor) {
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this->launchPosition = sourceActor->render.position;
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}
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float scale;
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float angle;
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if (this->returning == 0) {
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this->trajectoryTime -= 0.05f;
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if (this->trajectoryTime <= 0.0f) {
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this->returning = 1;
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}
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scale = 20.0f;
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angle = 1.745329f;
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} else {
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this->trajectoryTime += 0.02f;
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scale = 40.0f;
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angle = 4.537855f;
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}
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matrix rotation;
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rotation.MakeYRotation(angle);
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const float dy = this->launchPosition.y - actor->render.position.y;
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const float dx = this->launchPosition.x - actor->render.position.x;
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const float dz = this->launchPosition.z - actor->render.position.z;
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const float length = SquareRoot(dy * dy + dx * dx + dz * dz);
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const float invDist = 1.0f / length;
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const float offsetX = invDist * dx * scale;
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const float offsetY = invDist * dy * scale;
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const float offsetZ = invDist * dz * scale;
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const float t = this->trajectoryTime;
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const float oneMinusT = 1.0f - t;
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const float term0 = static_cast<float>(std::pow(static_cast<double>(oneMinusT), 2.0));
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const float term1 = (t + t) * oneMinusT;
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const float term2 = static_cast<float>(std::pow(static_cast<double>(t), 2.0));
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const bool finished = 1.0f <= t;
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this->particlePosition.x = (offsetY * rotation.values[3] + offsetX * rotation.values[0] + offsetZ * rotation.values[6] + rotation.values[9] + this->launchPosition.x) * term1 + term2 * actor->render.position.x + term0 * this->launchPosition.x;
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this->particlePosition.y = (offsetY * rotation.values[4] + offsetX * rotation.values[1] + offsetZ * rotation.values[7] + rotation.values[10] + this->launchPosition.y) * term1 + term2 * actor->render.position.y + term0 * this->launchPosition.y;
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this->particlePosition.z = (offsetY * rotation.values[5] + offsetX * rotation.values[2] + offsetZ * rotation.values[8] + rotation.values[11] + this->launchPosition.z) * term1 + term2 * actor->render.position.z + term0 * this->launchPosition.z;
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if (finished) {
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this->alive = 0;
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}
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this->emitter->position = this->particlePosition;
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reinterpret_cast<CEZ2STRParticle*>(this->emitter)->Process(0.0f, 0.0f, 0.0f);
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}
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}
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++this->processCount;
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}
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// OFFSET: 0x006F63F0
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// FUNCTION: fn_06843
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void CAxeBoomerang::Render() {
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CEZ2STRParticle* particle = reinterpret_cast<CEZ2STRParticle*>(this->emitter);
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if (particle) {
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CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
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particle->DrawScreen(mode->camera->frame.view);
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}
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}
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