Batch #11764 by SapitoSucio: 0 byte-identical, 3 confirmed by peer review. - fn_02161 CRenderer::CRenderer: logic confirmed by peer review (already on main) - fn_02175 CRenderer::~CRenderer: logic confirmed by peer review (already on main) - fn_20958 RenderCommandPool::Acquire: logic confirmed by peer review (already on main) Peer-reviewed-by: Yommy, KWDev Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
21 lines
515 B
C++
21 lines
515 B
C++
#include "Render/Primitives/RenderCommandPool.h"
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#include <new>
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// OFFSET: 0x00CA63D0
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// FUNCTION: fn_20958
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RenderCommand* RenderCommandPool::Acquire() {
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if (this->m_current == this->m_commands.end()) {
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this->m_commands.emplace_back();
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this->m_current = this->m_commands.end();
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return &this->m_commands.back();
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}
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RenderCommand* command = &*this->m_current++;
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return new (command) RenderCommand;
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}
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// INLINED
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void RenderCommandPool::Rewind() {
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this->m_current = this->m_commands.begin();
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}
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