Batch #16619 by ragnarok-clanker: forced by an admin (1 lower score(s), 13 changed function(s)); checked with 460 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Contents/Achievement/AchievementMgr.h, Source/Contents/Actors/ActorNameCard.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GndRiser.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/PlayerNameDictionary.h, Source/Contents/Actors/Resources/EquipmentResourceMgr.h, Source/Contents/AdventureGuide/AdventureGuideMgr.h, Source/Contents/CashEmotion/CashEmotionMgr.h, Source/Contents/Clan/ClanInfo.h, Source/Contents/CombatTypes.h, Source/Contents/Configuration/ConfigMgr.h, Source/Contents/Effects/Core/CellRangeEffect.h, Source/Contents/Effects/Core/ChangeSizeEffect.h, Source/Contents/Effects/Core/DummyEffectLauncher.h, Source/Contents/Effects/Core/Effect.h, Source/Contents/Effects/Core/EffectActor.h, Source/Contents/Effects/Core/EffectLists.h, Source/Contents/Effects/Core/EffectMaker.h, Source/Contents/Effects/Core/EffectMemoryMgr.h, Source/Contents/Effects/Core/EffectMessageId.h, Source/Contents/Effects/Core/EffectPoint.h, Source/Contents/Effects/Core/EffectPrimId.h, Source/Contents/Effects/Core/EffectTypes.h, Source/Contents/Effects/Core/MsgEffect.h, Source/Contents/Effects/Core/RagEffect.h, Source/Contents/Effects/Core/RagEffectState.h, Source/Contents/Effects/Core/ShowEffect.h, Source/Contents/Effects/Core/SquareRangeEffect.h, Source/Contents/Effects/EffectResourceSwitcher.h, Source/Contents/Effects/Particles/AnimatedEmitterEffect.h, Source/Contents/Effects/Particles/CharacterParticleBundle.h, Source/Contents/Effects/Particles/EZ2STREffect.h, Source/Contents/Effects/Particles/EZ2STREffectEx.h, Source/Contents/Effects/Particles/EffectEmitter.h, Source/Contents/Effects/Particles/EmitterEffect.h, Source/Contents/Effects/Particles/Particle.h, Source/Contents/Effects/Particles/ParticlePool.h, Source/Contents/Effects/Particles/SpriteEffect.h, Source/Contents/Effects/Particles/SpriteParticle.h, Source/Contents/Effects/Primitives/EffectPrim.h, Source/Contents/Effects/Primitives/EffectPrimitiveMotion.h, Source/Contents/Effects/Primitives/EffectPrimitiveState.h, Source/Contents/Effects/RDamageVar.h, Source/Contents/Effects/Skills/AMachineEffect.h, Source/Contents/Effects/Skills/AcidifiedThrow.h, Source/Contents/Effects/Skills/ArrowEffect.h, Source/Contents/Effects/Skills/AstralStrikeEffect.h, Source/Contents/Effects/Skills/AxeBoomerang.h, Source/Contents/Effects/Skills/Bash.h, Source/Contents/Effects/Skills/BezierArcThrowEffect.h, Source/Contents/Effects/Skills/BindTrapEffect.h, Source/Contents/Effects/Skills/BlastForge.h, Source/Contents/Effects/Skills/CaneOfEvilEyeEffect.h, Source/Contents/Effects/Skills/CartCannon.h, Source/Contents/Effects/Skills/ChargingPierceEffect.h, Source/Contents/Effects/Skills/CherryBlossomEffect.h, Source/Contents/Effects/Skills/ClimaxEffect.h, Source/Contents/Effects/Skills/CloudEffect.h, Source/Contents/Effects/Skills/CloudKillEffect.h, Source/Contents/Effects/Skills/CommonFloorEffect.h, Source/Contents/Effects/Skills/Competentia.h, Source/Contents/Effects/Skills/CresciveBolt.h, Source/Contents/Effects/Skills/ElectricEffect.h, Source/Contents/Effects/Skills/EnergyOrbEffect.h, Source/Contents/Effects/Skills/EvilLandEffect.h, Source/Contents/Effects/Skills/EvilsPawEffect.h, Source/Contents/Effects/Skills/FlowerCastingEffect.h, Source/Contents/Effects/Skills/FortuneKissEffect.h, Source/Contents/Effects/Skills/FriggSongEffect.h, Source/Contents/Effects/Skills/FuumaShouakuEffect.h, Source/Contents/Effects/Skills/GlassWallEffect.h, Source/Contents/Effects/Skills/GravityControlEffect.h, Source/Contents/Effects/Skills/HealEffect.h, Source/Contents/Effects/Skills/HealSpEffect.h, Source/Contents/Effects/Skills/HitLineEffect.h, Source/Contents/Effects/Skills/JupitelThunderStormEffect.h, Source/Contents/Effects/Skills/Level150Effect.h, Source/Contents/Effects/Skills/Level99Effect.h, Source/Contents/Effects/Skills/Level99Orb1Effect.h, Source/Contents/Effects/Skills/Level99Orb2Effect.h, Source/Contents/Effects/Skills/LightSphereEffect.h, Source/Contents/Effects/Skills/MagicFloorEffect.h, Source/Contents/Effects/Skills/MagnumBreak.h, Source/Contents/Effects/Skills/MandraAttackEffect.h, Source/Contents/Effects/Skills/MapChainEffect.h, Source/Contents/Effects/Skills/MapMagicZoneEffect.h, Source/Contents/Effects/Skills/MappillarEffect.h, Source/Contents/Effects/Skills/MonsterSkillEffects.h, Source/Contents/Effects/Skills/NyanggrassEffect.h, Source/Contents/Effects/Skills/PartyMemberEffects.h, Source/Contents/Effects/Skills/PokJukEffect.h, Source/Contents/Effects/Skills/PowderingEffect.h, Source/Contents/Effects/Skills/RainbowEffect.h, Source/Contents/Effects/Skills/RectUpEffect.h, Source/Contents/Effects/Skills/RedLineEffect.h, Source/Contents/Effects/Skills/RichManKim.h, Source/Contents/Effects/Skills/RotateBgEffect.h, Source/Contents/Effects/Skills/RotateItemEffect.h, Source/Contents/Effects/Skills/RotateLineEffect.h, Source/Contents/Effects/Skills/SaintCastingEffect.h, Source/Contents/Effects/Skills/ScatterEffect.h, Source/Contents/Effects/Skills/ShadowExceedEffect.h, Source/Contents/Effects/Skills/SkillEffects.h, Source/Contents/Effects/Skills/SmokeEffect.h, Source/Contents/Effects/Skills/SoulCollectEffect.h, Source/Contents/Effects/Skills/SoulUnityEffect.h, Source/Contents/Effects/Skills/SphereWind2Effect.h, Source/Contents/Effects/Skills/SphereWindEffect.h, Source/Contents/Effects/Skills/StarEffect.h, Source/Contents/Effects/Skills/StarEmperorEffect.h, Source/Contents/Effects/Skills/StealEffect.h, Source/Contents/Effects/Skills/StormCannonEffect.h, Source/Contents/Effects/Skills/StormGustEffect.h, Source/Contents/Effects/Skills/StormKickEffect.h, Source/Contents/Effects/Skills/SunStanceEffect.h, Source/Contents/Effects/Skills/TalismanMarkEffect.h, Source/Contents/Effects/Skills/TetraBallEffect.h, Source/Contents/Effects/Skills/ThrowEffects.h, Source/Contents/Effects/Skills/TriangleShotArrow.h, Source/Contents/Effects/Skills/ViolentQuakeEffect.h, Source/Contents/Effects/Skills/WhirlwindEffect.h, Source/Contents/Effects/Skills/WindEffect.h, Source/Contents/EntryQueue/EntryQueueMgr.h, Source/Contents/Events/CheckAttendanceMgr.h, Source/Contents/Events/RouletteMgr.h, Source/Contents/Events/ShowRankingScheduler.h, Source/Contents/Events/SpecialPopupMgr.h, Source/Contents/Guild/GuildInfo.h, Source/Contents/Guild/GuildMgr.h, Source/Contents/Guild/GuildTip.h, Source/Contents/Items/ClientItemLists.h, Source/Contents/Items/EnchantMgr.h, Source/Contents/Items/ItemDBToIDMgr.h, Source/Contents/Items/JobCodeForItem.h, Source/Contents/Map/FlyingShipRouteInfo.h, Source/Contents/Map/MapInfoMgr.h, Source/Contents/Map/MapPropertyMgr.h, Source/Contents/Map/MapSkyMgr.h, Source/Contents/Map/PrivateAirplaneMgr.h, Source/Contents/Map/TownInfoMgr.h, Source/Contents/Monster/ChampionMonsterMgr.h, Source/Contents/Movement/MovementRouteInterpolation.h, Source/Contents/Movement/TerrainPathSearch.h, Source/Contents/Navigation/NavigationManager.h, Source/Contents/Pet/PetEnums.h, Source/Contents/Pet/PetEvolutionMgr.h, Source/Contents/Quest/RenewQuestMgr.h, Source/Contents/Repute/ReputeMgr.h, Source/Contents/Repute/ReputeRecords.h, Source/Contents/Rodex/RodexMailStore.h, Source/Contents/RuneSystem/RuneSystem.h, Source/Contents/Skills/GraffiSkill.h, Source/Contents/Skin/SkinMgr.h, Source/Contents/Sprites/SpriteLayerDrawing.h, Source/Contents/Sprites/SpriteLayerOrder.h, Source/Contents/Sprites/SpriteRidingOffset.h, Source/Contents/Sprites/SpriteRidingPolicy.h, Source/Contents/Tables/ForbiddenWords.h, Source/Contents/Tables/MessageTable.h, Source/Contents/Tables/SimpleStringMgr.h, Source/Contents/Tables/TableMng.h, Source/Contents/Tables/TipBoxTitles.h, Source/Contents/Tables/TipOfTheDay.h, Source/Contents/Time/ServerTimeManager.h, Source/Contents/World/WorldViewData.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Lists/UIScrollBarVariants.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Text/UIAchWnd.h, Source/UI/UIReputeWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UIRoMapWnd.h, Source/Utility/JsonCppLoader.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/GraffiSkill.h, Source/Contents/Actors/PetEnums.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/CashEmotionMgr.h, Source/Contents/ChampionMonsterMgr.h, Source/Contents/CheckAttendanceMgr.h, Source/Contents/ClanInfo.h, Source/Contents/ClientItemLists.h, Source/Contents/Combat/CombatTypes.h, Source/Contents/ConfigMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AnimatedEmitterEffect.h, Source/Contents/Effects/ArrowEffect.h, Source/Contents/Effects/AstralStrikeEffect.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/Bash.h, Source/Contents/Effects/BezierArcThrowEffect.h, Source/Contents/Effects/BindTrapEffect.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CartCannon.h, Source/Contents/Effects/CellRangeEffect.h, Source/Contents/Effects/ChangeSizeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/ChargingPierceEffect.h, Source/Contents/Effects/CherryBlossomEffect.h, Source/Contents/Effects/ClimaxEffect.h, Source/Contents/Effects/CloudEffect.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/CommonFloorEffect.h, Source/Contents/Effects/Competentia.h, Source/Contents/Effects/CresciveBolt.h, Source/Contents/Effects/DummyEffectLauncher.h, Source/Contents/Effects/EZ2STREffect.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectLists.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectMemoryMgr.h, Source/Contents/Effects/EffectMessageId.h, Source/Contents/Effects/EffectPoint.h, Source/Contents/Effects/EffectPrim.h, Source/Contents/Effects/EffectPrimId.h, Source/Contents/Effects/EffectPrimitiveMotion.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/EffectTypes.h, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/EnergyOrbEffect.h, Source/Contents/Effects/EvilLandEffect.h, Source/Contents/Effects/EvilsPawEffect.h, Source/Contents/Effects/FlowerCastingEffect.h, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/FriggSongEffect.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GlassWallEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/HitLineEffect.h, Source/Contents/Effects/JupitelThunderStormEffect.h, Source/Contents/Effects/Level150Effect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/Level99Orb1Effect.h, Source/Contents/Effects/Level99Orb2Effect.h, Source/Contents/Effects/LightSphereEffect.h, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MagnumBreak.h, Source/Contents/Effects/MandraAttackEffect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MapMagicZoneEffect.h, Source/Contents/Effects/MappillarEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/ParticlePool.h, Source/Contents/Effects/PartyMemberEffects.h, Source/Contents/Effects/PokJukEffect.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RainbowEffect.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/RedLineEffect.h, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/RotateBgEffect.h, Source/Contents/Effects/RotateItemEffect.h, Source/Contents/Effects/RotateLineEffect.h, Source/Contents/Effects/SaintCastingEffect.h, Source/Contents/Effects/ScatterEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/ShowEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SmokeEffect.h, Source/Contents/Effects/SoulCollectEffect.h, Source/Contents/Effects/SoulUnityEffect.h, Source/Contents/Effects/SphereWind2Effect.h, Source/Contents/Effects/SphereWindEffect.h, Source/Contents/Effects/SpriteEffect.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/SquareRangeEffect.h, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/StarEmperorEffect.h, Source/Contents/Effects/StealEffect.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/StormGustEffect.h, Source/Contents/Effects/StormKickEffect.h, Source/Contents/Effects/SunStanceEffect.h, Source/Contents/Effects/TalismanMarkEffect.h, Source/Contents/Effects/TetraBallEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/Effects/TriangleShotArrow.h, Source/Contents/Effects/ViolentQuakeEffect.h, Source/Contents/Effects/WhirlwindEffect.h, Source/Contents/Effects/WindEffect.h, Source/Contents/EnchantMgr.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/ForbiddenWords.h, Source/Contents/GuildInfo.h, Source/Contents/GuildMgr.h, Source/Contents/GuildTip.h, Source/Contents/ItemDBToIDMgr.h, Source/Contents/Items/RuneSystem.h, Source/Contents/JobCodeForItem.h, Source/Contents/MapInfoMgr.h, Source/Contents/MapPropertyMgr.h, Source/Contents/MapSkyMgr.h, Source/Contents/MessageTable.h, Source/Contents/MovementRouteInterpolation.h, Source/Contents/NavigationManager.h, Source/Contents/PetEvolutionMgr.h, Source/Contents/PlayerNameDictionary.h, Source/Contents/PrivateAirplaneMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/ReputeRecords.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/ServerTimeManager.h, Source/Contents/ShowRankingScheduler.h, Source/Contents/SimpleStringMgr.h, Source/Contents/SkinMgr.h, Source/Contents/SpecialPopupMgr.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/SpriteLayerOrder.h, Source/Contents/SpriteRidingOffset.h, Source/Contents/SpriteRidingPolicy.h, Source/Contents/TableMng.h, Source/Contents/TerrainPathSearch.h, Source/Contents/TipBoxTitles.h, Source/Contents/TipOfTheDay.h, Source/Contents/TownInfoMgr.h, Source/Contents/WorldView/WorldViewData.h. Adds to the build: Source/Contents/Achievement/AchievementMgr.cpp, Source/Contents/Actors/ActorGeometry.cpp, Source/Contents/Actors/ActorNameCache.cpp, Source/Contents/Actors/ActorNameCard.cpp, Source/Contents/Actors/ActorNameDirectory.cpp, Source/Contents/Actors/ActorNameRequests.cpp, Source/Contents/Actors/PlayerNameDictionary.cpp, Source/Contents/Actors/Resources/BodyResources.cpp, Source/Contents/Actors/Resources/EquipmentResources.cpp, Source/Contents/Actors/Resources/HeadResources.cpp, Source/Contents/Actors/Resources/MonsterResources.cpp, Source/Contents/Actors/Resources/RobeResources.cpp, Source/Contents/Actors/Resources/StatusIconImages.cpp, Source/Contents/AdventureGuide/AdventureGuideMgr.cpp, Source/Contents/CashEmotion/CashEmotionMgr.cpp, Source/Contents/Clan/ClanInfo.cpp, Source/Contents/Configuration/ConfigMgr.cpp, Source/Contents/Effects/Core/CellRangeEffect.cpp, Source/Contents/Effects/Core/ChangeSizeEffect.cpp, Source/Contents/Effects/Core/DummyEffectLauncher.cpp, Source/Contents/Effects/Core/Effect.cpp, Source/Contents/Effects/Core/EffectActor.cpp, Source/Contents/Effects/Core/EffectAttachments.cpp, Source/Contents/Effects/Core/EffectForceRender.cpp, Source/Contents/Effects/Core/EffectLists.cpp, Source/Contents/Effects/Core/EffectMaker.cpp, Source/Contents/Effects/Core/EffectMemoryMgr.cpp, Source/Contents/Effects/Core/EffectTypes.cpp, Source/Contents/Effects/Core/EffectVisibility.cpp, Source/Contents/Effects/Core/MsgEffect.cpp, Source/Contents/Effects/Core/RagEffect.cpp, Source/Contents/Effects/Core/RagEffectInitialization.cpp, Source/Contents/Effects/Core/ShowEffect.cpp, Source/Contents/Effects/Core/SquareRangeEffect.cpp, Source/Contents/Effects/EffectResourceSwitcher.cpp, Source/Contents/Effects/Particles/AnimatedEmitterEffect.cpp, Source/Contents/Effects/Particles/CharacterParticleBundle.cpp, Source/Contents/Effects/Particles/EZ2STREffect.cpp, Source/Contents/Effects/Particles/EZ2STREffectEx.cpp, Source/Contents/Effects/Particles/EmitterEffect.cpp, Source/Contents/Effects/Particles/Particle.cpp, Source/Contents/Effects/Particles/ParticlePool.cpp, Source/Contents/Effects/Particles/SpriteEffect.cpp, Source/Contents/Effects/Particles/SpriteParticle.cpp, Source/Contents/Effects/Primitives/EffectPrim.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveArcs.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveColor.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveGlowSquares.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveMotion.cpp, Source/Contents/Effects/Primitives/EffectPrimitivePanels.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveRecords.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveRendering.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveSprites.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveState.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveSweeps.cpp, Source/Contents/Effects/RDamageVar.cpp, Source/Contents/Effects/Skills/AMachineEffect.cpp, Source/Contents/Effects/Skills/AcidifiedThrow.cpp, Source/Contents/Effects/Skills/ArrowEffect.cpp, Source/Contents/Effects/Skills/AstralStrikeEffect.cpp, Source/Contents/Effects/Skills/AxeBoomerang.cpp, Source/Contents/Effects/Skills/Bash.cpp, Source/Contents/Effects/Skills/BezierArcThrowEffect.cpp, Source/Contents/Effects/Skills/BindTrapEffect.cpp, Source/Contents/Effects/Skills/BlastForge.cpp, Source/Contents/Effects/Skills/CaneOfEvilEyeEffect.cpp, Source/Contents/Effects/Skills/CartCannon.cpp, Source/Contents/Effects/Skills/ChargingPierceEffect.cpp, Source/Contents/Effects/Skills/CherryBlossomEffect.cpp, Source/Contents/Effects/Skills/ClimaxEffect.cpp, Source/Contents/Effects/Skills/CloudEffect.cpp, Source/Contents/Effects/Skills/CloudKillEffect.cpp, Source/Contents/Effects/Skills/CommonFloorEffect.cpp, Source/Contents/Effects/Skills/Competentia.cpp, Source/Contents/Effects/Skills/CresciveBolt.cpp, Source/Contents/Effects/Skills/ElectricEffect.cpp, Source/Contents/Effects/Skills/EnergyOrbEffect.cpp, Source/Contents/Effects/Skills/EvilLandEffect.cpp, Source/Contents/Effects/Skills/EvilsPawEffect.cpp, Source/Contents/Effects/Skills/FlowerCastingEffect.cpp, Source/Contents/Effects/Skills/FortuneKissEffect.cpp, Source/Contents/Effects/Skills/FriggSongEffect.cpp, Source/Contents/Effects/Skills/FuumaShouakuEffect.cpp, Source/Contents/Effects/Skills/GlassWallEffect.cpp, Source/Contents/Effects/Skills/HealEffect.cpp, Source/Contents/Effects/Skills/HealSpEffect.cpp, Source/Contents/Effects/Skills/HitLineEffect.cpp, Source/Contents/Effects/Skills/JupitelThunderStormEffect.cpp, Source/Contents/Effects/Skills/Level150Effect.cpp, Source/Contents/Effects/Skills/Level99Effect.cpp, Source/Contents/Effects/Skills/Level99Orb1Effect.cpp, Source/Contents/Effects/Skills/Level99Orb2Effect.cpp, Source/Contents/Effects/Skills/LightSphereEffect.cpp, Source/Contents/Effects/Skills/MagicFloorEffect.cpp, Source/Contents/Effects/Skills/MagnumBreak.cpp, Source/Contents/Effects/Skills/MandraAttackEffect.cpp, Source/Contents/Effects/Skills/MapChainEffect.cpp, Source/Contents/Effects/Skills/MapMagicZoneEffect.cpp, Source/Contents/Effects/Skills/MappillarEffect.cpp, Source/Contents/Effects/Skills/MeteorEffect.cpp, Source/Contents/Effects/Skills/MonsterSkillEffects.cpp, Source/Contents/Effects/Skills/NyanggrassEffect.cpp, Source/Contents/Effects/Skills/PartyMemberEffects.cpp, Source/Contents/Effects/Skills/PokJukEffect.cpp, Source/Contents/Effects/Skills/PowderingEffect.cpp, Source/Contents/Effects/Skills/RainbowEffect.cpp, Source/Contents/Effects/Skills/RectUpEffect.cpp, Source/Contents/Effects/Skills/RedLineEffect.cpp, Source/Contents/Effects/Skills/RichManKim.cpp, Source/Contents/Effects/Skills/RotateBgEffect.cpp, Source/Contents/Effects/Skills/RotateItemEffect.cpp, Source/Contents/Effects/Skills/RotateLineEffect.cpp, Source/Contents/Effects/Skills/SaintCastingEffect.cpp, Source/Contents/Effects/Skills/ScatterEffect.cpp, Source/Contents/Effects/Skills/ShadowExceedEffect.cpp, Source/Contents/Effects/Skills/ShadowExceedNewEffect.cpp, Source/Contents/Effects/Skills/SmokeEffect.cpp, Source/Contents/Effects/Skills/SoulCollectEffect.cpp, Source/Contents/Effects/Skills/SoulUnityEffect.cpp, Source/Contents/Effects/Skills/SphereWind2Effect.cpp, Source/Contents/Effects/Skills/SphereWindEffect.cpp, Source/Contents/Effects/Skills/StarEffect.cpp, Source/Contents/Effects/Skills/StarEmperorEffect.cpp, Source/Contents/Effects/Skills/StealEffect.cpp, Source/Contents/Effects/Skills/StormCannonEffect.cpp, Source/Contents/Effects/Skills/StormGustEffect.cpp, Source/Contents/Effects/Skills/StormKickEffect.cpp, Source/Contents/Effects/Skills/SunStanceEffect.cpp, Source/Contents/Effects/Skills/TalismanMarkEffect.cpp, Source/Contents/Effects/Skills/TetraBallEffect.cpp, Source/Contents/Effects/Skills/ThrowEffects.cpp, Source/Contents/Effects/Skills/TriangleShotArrow.cpp, Source/Contents/Effects/Skills/ViolentQuakeEffect.cpp, Source/Contents/Effects/Skills/WindEffect.cpp, Source/Contents/Emblems/EmblemCacheRaw.cpp, Source/Contents/Emblems/GuildEmblemLookup.cpp, Source/Contents/Emblems/GuildEmblemState.cpp, Source/Contents/EntryQueue/EntryQueueMgr.cpp, Source/Contents/Events/CheckAttendanceMgr.cpp, Source/Contents/Events/RouletteMgr.cpp, Source/Contents/Events/ShowRankingScheduler.cpp, Source/Contents/Events/SpecialPopupMgr.cpp, Source/Contents/Guild/GuildInfo.cpp, Source/Contents/Guild/GuildMgr.cpp, Source/Contents/Guild/GuildTip.cpp, Source/Contents/Items/ClientItemLists.cpp, Source/Contents/Items/EnchantMgr.cpp, Source/Contents/Items/ItemDBToIDMgr.cpp, Source/Contents/Items/JobCodeForItem.cpp, Source/Contents/Map/FlyingShipRouteInfo.cpp, Source/Contents/Map/MapInfoMgr.cpp, Source/Contents/Map/MapNameTable.cpp, Source/Contents/Map/MapPropertyMgr.cpp, Source/Contents/Map/MapSkyMgr.cpp, Source/Contents/Map/PrivateAirplaneMgr.cpp, Source/Contents/Map/TownInfoMgr.cpp, Source/Contents/Models/ModelKeyframes.cpp, Source/Contents/Monster/ChampionMonsterMgr.cpp, Source/Contents/Monster/EnemyMonsterTalk.cpp, Source/Contents/Monster/MonsterSpeech.cpp, Source/Contents/Monster/MonsterXmlActions.cpp, Source/Contents/Movement/ActorMovementRoute.cpp, Source/Contents/Movement/MovementRoute.cpp, Source/Contents/Movement/MovementRouteInterpolation.cpp, Source/Contents/Movement/MovementTraversal.cpp, Source/Contents/Movement/Pathfinding.cpp, Source/Contents/Movement/TerrainPathSearch.cpp, Source/Contents/Navigation/NavigationCandidates.cpp, Source/Contents/Navigation/NavigationDestinations.cpp, Source/Contents/Navigation/NavigationGraph.cpp, Source/Contents/Navigation/NavigationLink.cpp, Source/Contents/Navigation/NavigationRequest.cpp, Source/Contents/Navigation/NavigationRoute.cpp, Source/Contents/Navigation/NavigationSource.cpp, Source/Contents/Navigation/NpcLocationRadius.cpp, Source/Contents/Navigation/WorldNavigation.cpp, Source/Contents/Pet/PetEvolutionMgr.cpp, Source/Contents/Pet/PetStatus.cpp, Source/Contents/Pet/PetStrings.cpp, Source/Contents/Pet/PetTalk.cpp, Source/Contents/Pet/PetTalkNames.cpp, Source/Contents/Quest/RenewQuestMgr.cpp, Source/Contents/Repute/ReputeMgr.cpp, Source/Contents/Rodex/RodexMailStore.cpp, Source/Contents/RuneSystem/RuneSystem.cpp, Source/Contents/Skills/GraffiSkill.cpp, Source/Contents/Skin/SkinCatalog.cpp, Source/Contents/Skin/SkinInfo.cpp, Source/Contents/Skin/SkinMgr.cpp, Source/Contents/Sound/HitSounds.cpp, Source/Contents/Sprites/RobeOpacity.cpp, Source/Contents/Sprites/RobeTopLayer.cpp, Source/Contents/Sprites/SpriteFrameSynchronization.cpp, Source/Contents/Sprites/SpriteJob.cpp, Source/Contents/Sprites/SpriteLayerDepth.cpp, Source/Contents/Sprites/SpriteLayerDrawing.cpp, Source/Contents/Sprites/SpriteLayerOrder.cpp, Source/Contents/Sprites/SpriteRidingOffset.cpp, Source/Contents/Sprites/SpriteRidingPolicy.cpp, Source/Contents/Sprites/SpriteRobe.cpp, Source/Contents/Sprites/SpriteRobeCommands.cpp, Source/Contents/Sprites/SpriteShadow.cpp, Source/Contents/Tables/ClientXmlTables.cpp, Source/Contents/Tables/ForbiddenWords.cpp, Source/Contents/Tables/MessageTable.cpp, Source/Contents/Tables/SimpleStringMgr.cpp, Source/Contents/Tables/TableMng.cpp, Source/Contents/Tables/TipBoxTitles.cpp, Source/Contents/Tables/TipOfTheDay.cpp, Source/Contents/Time/ClientTiming.cpp, Source/Contents/Time/ServerTimeManager.cpp, Source/Contents/World/WorldViewData.cpp Deletes: Source/Contents/AchievementMgr.cpp, Source/Contents/AchievementMgr.h, Source/Contents/ActorGeometry.cpp, Source/Contents/ActorMovementRoute.cpp, Source/Contents/ActorNameCache.cpp, Source/Contents/ActorNameCard.cpp, Source/Contents/ActorNameCard.h, Source/Contents/ActorNameDirectory.cpp, Source/Contents/ActorNameRequests.cpp, Source/Contents/Actors/GraffiSkill.cpp, Source/Contents/Actors/GraffiSkill.h, Source/Contents/Actors/PetEnums.h, Source/Contents/AdventureGuideMgr.cpp, Source/Contents/AdventureGuideMgr.h, Source/Contents/BodyResources.cpp, Source/Contents/CashEmotionMgr.cpp, Source/Contents/CashEmotionMgr.h, Source/Contents/ChampionMonsterMgr.cpp, Source/Contents/ChampionMonsterMgr.h, Source/Contents/CheckAttendanceMgr.cpp, Source/Contents/CheckAttendanceMgr.h, Source/Contents/ClanInfo.cpp, Source/Contents/ClanInfo.h, Source/Contents/ClientItemLists.cpp, Source/Contents/ClientItemLists.h, Source/Contents/ClientTiming.cpp, Source/Contents/ClientXmlTables.cpp, Source/Contents/Combat/CombatTypes.h, Source/Contents/ConfigMgr.cpp, Source/Contents/ConfigMgr.h, Source/Contents/EffectResourceSwitcher.cpp, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.cpp, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.cpp, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AnimatedEmitterEffect.cpp, Source/Contents/Effects/AnimatedEmitterEffect.h, Source/Contents/Effects/ArrowEffect.cpp, Source/Contents/Effects/ArrowEffect.h, Source/Contents/Effects/AstralStrikeEffect.cpp, Source/Contents/Effects/AstralStrikeEffect.h, Source/Contents/Effects/AxeBoomerang.cpp, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/Bash.cpp, Source/Contents/Effects/Bash.h, Source/Contents/Effects/BezierArcThrowEffect.cpp, Source/Contents/Effects/BezierArcThrowEffect.h, Source/Contents/Effects/BindTrapEffect.cpp, Source/Contents/Effects/BindTrapEffect.h, Source/Contents/Effects/BlastForge.cpp, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.cpp, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CartCannon.cpp, Source/Contents/Effects/CartCannon.h, Source/Contents/Effects/CellRangeEffect.cpp, Source/Contents/Effects/CellRangeEffect.h, Source/Contents/Effects/ChangeSizeEffect.cpp, Source/Contents/Effects/ChangeSizeEffect.h, Source/Contents/Effects/CharacterParticleBundle.cpp, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/ChargingPierceEffect.cpp, Source/Contents/Effects/ChargingPierceEffect.h, Source/Contents/Effects/CherryBlossomEffect.cpp, Source/Contents/Effects/CherryBlossomEffect.h, Source/Contents/Effects/ClimaxEffect.cpp, Source/Contents/Effects/ClimaxEffect.h, Source/Contents/Effects/CloudEffect.cpp, Source/Contents/Effects/CloudEffect.h, Source/Contents/Effects/CloudKillEffect.cpp, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/CommonFloorEffect.cpp, Source/Contents/Effects/CommonFloorEffect.h, Source/Contents/Effects/Competentia.cpp, Source/Contents/Effects/Competentia.h, Source/Contents/Effects/CresciveBolt.cpp, Source/Contents/Effects/CresciveBolt.h, Source/Contents/Effects/DummyEffectLauncher.cpp, Source/Contents/Effects/DummyEffectLauncher.h, Source/Contents/Effects/EZ2STREffect.cpp, Source/Contents/Effects/EZ2STREffect.h, Source/Contents/Effects/EZ2STREffectEx.cpp, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.cpp, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.cpp, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectAttachments.cpp, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectForceRender.cpp, Source/Contents/Effects/EffectLists.cpp, Source/Contents/Effects/EffectLists.h, Source/Contents/Effects/EffectMaker.cpp, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectMemoryMgr.cpp, Source/Contents/Effects/EffectMemoryMgr.h, Source/Contents/Effects/EffectMessageId.h, Source/Contents/Effects/EffectPoint.h, Source/Contents/Effects/EffectPrim.cpp, Source/Contents/Effects/EffectPrim.h, Source/Contents/Effects/EffectPrimId.h, Source/Contents/Effects/EffectPrimitiveArcs.cpp, Source/Contents/Effects/EffectPrimitiveColor.cpp, Source/Contents/Effects/EffectPrimitiveGlowSquares.cpp, Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectPrimitiveMotion.h, Source/Contents/Effects/EffectPrimitivePanels.cpp, Source/Contents/Effects/EffectPrimitiveRecords.cpp, Source/Contents/Effects/EffectPrimitiveRendering.cpp, Source/Contents/Effects/EffectPrimitiveSprites.cpp, Source/Contents/Effects/EffectPrimitiveState.cpp, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/EffectPrimitiveSweeps.cpp, Source/Contents/Effects/EffectTypes.cpp, Source/Contents/Effects/EffectTypes.h, Source/Contents/Effects/EffectVisibility.cpp, Source/Contents/Effects/ElectricEffect.cpp, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.cpp, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/EnergyOrbEffect.cpp, Source/Contents/Effects/EnergyOrbEffect.h, Source/Contents/Effects/EvilLandEffect.cpp, Source/Contents/Effects/EvilLandEffect.h, Source/Contents/Effects/EvilsPawEffect.cpp, Source/Contents/Effects/EvilsPawEffect.h, Source/Contents/Effects/FlowerCastingEffect.cpp, Source/Contents/Effects/FlowerCastingEffect.h, Source/Contents/Effects/FortuneKissEffect.cpp, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/FriggSongEffect.cpp, Source/Contents/Effects/FriggSongEffect.h, Source/Contents/Effects/FuumaShouakuEffect.cpp, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GlassWallEffect.cpp, Source/Contents/Effects/GlassWallEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealEffect.cpp, Source/Contents/Effects/HealEffect.h, Source/Contents/Effects/HealSpEffect.cpp, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/HitLineEffect.cpp, Source/Contents/Effects/HitLineEffect.h, Source/Contents/Effects/JupitelThunderStormEffect.cpp, Source/Contents/Effects/JupitelThunderStormEffect.h, Source/Contents/Effects/Level150Effect.cpp, Source/Contents/Effects/Level150Effect.h, Source/Contents/Effects/Level99Effect.cpp, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/Level99Orb1Effect.cpp, Source/Contents/Effects/Level99Orb1Effect.h, Source/Contents/Effects/Level99Orb2Effect.cpp, Source/Contents/Effects/Level99Orb2Effect.h, Source/Contents/Effects/LightSphereEffect.cpp, Source/Contents/Effects/LightSphereEffect.h, Source/Contents/Effects/MagicFloorEffect.cpp, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MagnumBreak.cpp, Source/Contents/Effects/MagnumBreak.h, Source/Contents/Effects/MandraAttackEffect.cpp, Source/Contents/Effects/MandraAttackEffect.h, Source/Contents/Effects/MapChainEffect.cpp, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MapMagicZoneEffect.cpp, Source/Contents/Effects/MapMagicZoneEffect.h, Source/Contents/Effects/MappillarEffect.cpp, Source/Contents/Effects/MappillarEffect.h, Source/Contents/Effects/MeteorEffect.cpp, Source/Contents/Effects/MonsterSkillEffects.cpp, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.cpp, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.cpp, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.cpp, Source/Contents/Effects/Particle.h, Source/Contents/Effects/ParticlePool.cpp, Source/Contents/Effects/ParticlePool.h, Source/Contents/Effects/PartyMemberEffects.cpp, Source/Contents/Effects/PartyMemberEffects.h, Source/Contents/Effects/PokJukEffect.cpp, Source/Contents/Effects/PokJukEffect.h, Source/Contents/Effects/PowderingEffect.cpp, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffect.cpp, Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/RagEffectInitialization.cpp, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RainbowEffect.cpp, Source/Contents/Effects/RainbowEffect.h, Source/Contents/Effects/RectUpEffect.cpp, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/RedLineEffect.cpp, Source/Contents/Effects/RedLineEffect.h, Source/Contents/Effects/RichManKim.cpp, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/RotateBgEffect.cpp, Source/Contents/Effects/RotateBgEffect.h, Source/Contents/Effects/RotateItemEffect.cpp, Source/Contents/Effects/RotateItemEffect.h, Source/Contents/Effects/RotateLineEffect.cpp, Source/Contents/Effects/RotateLineEffect.h, Source/Contents/Effects/SaintCastingEffect.cpp, Source/Contents/Effects/SaintCastingEffect.h, Source/Contents/Effects/ScatterEffect.cpp, Source/Contents/Effects/ScatterEffect.h, Source/Contents/Effects/ShadowExceedEffect.cpp, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/ShadowExceedNewEffect.cpp, Source/Contents/Effects/ShowEffect.cpp, Source/Contents/Effects/ShowEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SmokeEffect.cpp, Source/Contents/Effects/SmokeEffect.h, Source/Contents/Effects/SoulCollectEffect.cpp, Source/Contents/Effects/SoulCollectEffect.h, Source/Contents/Effects/SoulUnityEffect.cpp, Source/Contents/Effects/SoulUnityEffect.h, Source/Contents/Effects/SphereWind2Effect.cpp, Source/Contents/Effects/SphereWind2Effect.h, Source/Contents/Effects/SphereWindEffect.cpp, Source/Contents/Effects/SphereWindEffect.h, Source/Contents/Effects/SpriteEffect.cpp, Source/Contents/Effects/SpriteEffect.h, Source/Contents/Effects/SpriteParticle.cpp, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/SquareRangeEffect.cpp, Source/Contents/Effects/SquareRangeEffect.h, Source/Contents/Effects/StarEffect.cpp, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/StarEmperorEffect.cpp, Source/Contents/Effects/StarEmperorEffect.h, Source/Contents/Effects/StealEffect.cpp, Source/Contents/Effects/StealEffect.h, Source/Contents/Effects/StormCannonEffect.cpp, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/StormGustEffect.cpp, Source/Contents/Effects/StormGustEffect.h, Source/Contents/Effects/StormKickEffect.cpp, Source/Contents/Effects/StormKickEffect.h, Source/Contents/Effects/SunStanceEffect.cpp, Source/Contents/Effects/SunStanceEffect.h, Source/Contents/Effects/TalismanMarkEffect.cpp, Source/Contents/Effects/TalismanMarkEffect.h, Source/Contents/Effects/TetraBallEffect.cpp, Source/Contents/Effects/TetraBallEffect.h, Source/Contents/Effects/ThrowEffects.cpp, Source/Contents/Effects/ThrowEffects.h, Source/Contents/Effects/TriangleShotArrow.cpp, Source/Contents/Effects/TriangleShotArrow.h, Source/Contents/Effects/ViolentQuakeEffect.cpp, Source/Contents/Effects/ViolentQuakeEffect.h, Source/Contents/Effects/WhirlwindEffect.h, Source/Contents/Effects/WindEffect.cpp, Source/Contents/Effects/WindEffect.h, Source/Contents/EmblemCacheRaw.cpp, Source/Contents/EnchantMgr.cpp, Source/Contents/EnchantMgr.h, Source/Contents/EnemyMonsterTalk.cpp, Source/Contents/EntryQueueMgr.cpp, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/EquipmentResources.cpp, Source/Contents/FlyingShipRouteInfo.cpp, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/ForbiddenWords.cpp, Source/Contents/ForbiddenWords.h, Source/Contents/GuildEmblemLookup.cpp, Source/Contents/GuildEmblemState.cpp, Source/Contents/GuildInfo.cpp, Source/Contents/GuildInfo.h, Source/Contents/GuildMgr.cpp, Source/Contents/GuildMgr.h, Source/Contents/GuildTip.cpp, Source/Contents/GuildTip.h, Source/Contents/HeadResources.cpp, Source/Contents/HitSounds.cpp, Source/Contents/ItemDBToIDMgr.cpp, Source/Contents/ItemDBToIDMgr.h, Source/Contents/Items/RuneSystem.cpp, Source/Contents/Items/RuneSystem.h, Source/Contents/JobCodeForItem.cpp, Source/Contents/JobCodeForItem.h, Source/Contents/MapInfoMgr.cpp, Source/Contents/MapInfoMgr.h, Source/Contents/MapNameTable.cpp, Source/Contents/MapPropertyMgr.cpp, Source/Contents/MapPropertyMgr.h, Source/Contents/MapSkyMgr.cpp, Source/Contents/MapSkyMgr.h, Source/Contents/MessageTable.cpp, Source/Contents/MessageTable.h, Source/Contents/ModelKeyframes.cpp, Source/Contents/MonsterResources.cpp, Source/Contents/MonsterSpeech.cpp, Source/Contents/MonsterXmlActions.cpp, Source/Contents/MovementRoute.cpp, Source/Contents/MovementRouteInterpolation.cpp, Source/Contents/MovementRouteInterpolation.h, Source/Contents/MovementTraversal.cpp, Source/Contents/NavigationCandidates.cpp, Source/Contents/NavigationDestinations.cpp, Source/Contents/NavigationGraph.cpp, Source/Contents/NavigationLink.cpp, Source/Contents/NavigationManager.h, Source/Contents/NavigationRequest.cpp, Source/Contents/NavigationRoute.cpp, Source/Contents/NavigationSource.cpp, Source/Contents/NpcLocationRadius.cpp, Source/Contents/Pathfinding.cpp, Source/Contents/PetEvolutionMgr.cpp, Source/Contents/PetEvolutionMgr.h, Source/Contents/PetStatus.cpp, Source/Contents/PetStrings.cpp, Source/Contents/PetTalk.cpp, Source/Contents/PetTalkNames.cpp, Source/Contents/PlayerNameDictionary.cpp, Source/Contents/PlayerNameDictionary.h, Source/Contents/PrivateAirplaneMgr.cpp, Source/Contents/PrivateAirplaneMgr.h, Source/Contents/RDamageVar.cpp, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.cpp, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.cpp, Source/Contents/ReputeMgr.h, Source/Contents/ReputeRecords.h, Source/Contents/RobeOpacity.cpp, Source/Contents/RobeResources.cpp, Source/Contents/RobeTopLayer.cpp, Source/Contents/RodexMailStore.cpp, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.cpp, Source/Contents/RouletteMgr.h, Source/Contents/ServerTimeManager.cpp, Source/Contents/ServerTimeManager.h, Source/Contents/ShowRankingScheduler.cpp, Source/Contents/ShowRankingScheduler.h, Source/Contents/SimpleStringMgr.cpp, Source/Contents/SimpleStringMgr.h, Source/Contents/SkinCatalog.cpp, Source/Contents/SkinInfo.cpp, Source/Contents/SkinMgr.cpp, Source/Contents/SkinMgr.h, Source/Contents/SpecialPopupMgr.cpp, Source/Contents/SpecialPopupMgr.h, Source/Contents/SpriteFrameSynchronization.cpp, Source/Contents/SpriteJob.cpp, Source/Contents/SpriteLayerDepth.cpp, Source/Contents/SpriteLayerDrawing.cpp, Source/Contents/SpriteLayerDrawing.h, Source/Contents/SpriteLayerOrder.cpp, Source/Contents/SpriteLayerOrder.h, Source/Contents/SpriteRidingOffset.cpp, Source/Contents/SpriteRidingOffset.h, Source/Contents/SpriteRidingPolicy.cpp, Source/Contents/SpriteRidingPolicy.h, Source/Contents/SpriteRobe.cpp, Source/Contents/SpriteRobeCommands.cpp, Source/Contents/SpriteShadow.cpp, Source/Contents/StatusIconImages.cpp, Source/Contents/TableMng.cpp, Source/Contents/TableMng.h, Source/Contents/TerrainPathSearch.cpp, Source/Contents/TerrainPathSearch.h, Source/Contents/TipBoxTitles.cpp, Source/Contents/TipBoxTitles.h, Source/Contents/TipOfTheDay.cpp, Source/Contents/TipOfTheDay.h, Source/Contents/TownInfoMgr.cpp, Source/Contents/TownInfoMgr.h, Source/Contents/WorldNavigation.cpp, Source/Contents/WorldView/WorldViewData.cpp, Source/Contents/WorldView/WorldViewData.h
1528 lines
46 KiB
C++
1528 lines
46 KiB
C++
#include "Contents/ClientState.h"
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#include "UI/Window/UIEnums.h"
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#include "UI/Window/WindowId.h"
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#include "Client/Mode/CGameMode.h"
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#include "Contents/Configuration/ServiceOptions.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Client/Session.h"
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#include "Contents/Actors/Pc.h"
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#include "Contents/EntryQueue/EntryQueueMgr.h"
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#include "Contents/Tables/MessageTable.h"
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#include "Contents/Quest/RenewQuestMgr.h"
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#include "Contents/World/World.h"
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#include "UI/EntryQueue/UIEntryQueueWnd.h"
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#include "UI/Window/UIWindow.h"
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#include "UI/Window/UIWindowMgr.h"
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#include <cstdint>
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#include <cstring>
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#include <string>
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namespace {
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#pragma pack(push, 1)
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struct ReplayBlockHeader {
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/* 0000 */ std::int16_t id;
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/* 0002 */ std::uint32_t bytes;
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// INLINED
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ReplayBlockHeader() : id(0), bytes(0) {
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}
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// INLINED
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~ReplayBlockHeader() {
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this->id = 0;
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this->bytes = 0;
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}
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// INLINED
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void Read(const unsigned char* source) {
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this->id = 0;
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this->bytes = 0;
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std::memcpy(this, source, sizeof(*this));
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}
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};
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struct ReplayShopNameRecord {
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/* 0000 */ std::int16_t padding_0000;
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/* 0002 */ char name[16];
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/* 0012 */ int shopId;
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};
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#pragma pack(pop)
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struct ReplayShopItemRecord {
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/* 0000 */ int shopId;
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/* 0004 */ unsigned int index;
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/* 0008 */ int itemId;
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/* 000C */ int first;
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/* 0010 */ int second;
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};
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struct ReplayShopFlagRecord {
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/* 0000 */ int shopId;
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/* 0004 */ char flag;
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};
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}
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// GLOBAL: gl_24493
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bool g_petAutoFeed;
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// OFFSET: 0x00E46040
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// FUNCTION: fn_24210
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std::uint32_t CSession::ReadReplayStats(const std::vector<unsigned char>& data) {
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if (data.begin() == data.end()) {
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return 0xFFFFFFFF;
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}
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std::uint32_t offset = 6;
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ReplayBlockHeader header;
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header.Read(data.data());
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if (2000 != header.id) {
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return 0xFFFFFFFF;
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}
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while (data.size() > offset) {
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header.Read(data.data() + offset);
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offset += 6;
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switch (header.id) {
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case 2001:
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this->InvalidateWindowFrames();
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return offset;
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case 2010:
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std::memcpy(&this->strengthBonus, data.data() + offset, header.bytes);
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offset += header.bytes;
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break;
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case 2011:
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std::memcpy(&this->agilityBonus, data.data() + offset, header.bytes);
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offset += header.bytes;
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break;
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case 2012:
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std::memcpy(&this->vitalityBonus, data.data() + offset, header.bytes);
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offset += header.bytes;
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break;
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case 2013:
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std::memcpy(&this->intelligenceBonus, data.data() + offset, header.bytes);
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offset += header.bytes;
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break;
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case 2014:
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std::memcpy(&this->dexterityBonus, data.data() + offset, header.bytes);
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offset += header.bytes;
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break;
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case 2015:
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std::memcpy(&this->luckBonus, data.data() + offset, header.bytes);
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offset += header.bytes;
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break;
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case 2016:
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std::memcpy(&this->storeItemLimit, data.data() + offset, header.bytes);
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offset += header.bytes;
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break;
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case 2017:
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std::memcpy(&this->m_weight, data.data() + offset, header.bytes);
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offset += header.bytes;
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break;
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case 2018:
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std::memcpy(&this->m_maxWeight, data.data() + offset, header.bytes);
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offset += header.bytes;
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break;
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case 2019:
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std::memcpy(&this->randomStatIndexA, data.data() + offset, header.bytes);
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offset += header.bytes;
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break;
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case 2020:
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std::memcpy(&this->randomStatIndexB, data.data() + offset, header.bytes);
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offset += header.bytes;
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break;
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case 2021:
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std::memcpy(&this->randomStatIndexC, data.data() + offset, header.bytes);
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offset += header.bytes;
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break;
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case 2022:
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std::memcpy(&this->randomStatIndexD, data.data() + offset, header.bytes);
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offset += header.bytes;
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break;
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case 2023:
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std::memcpy(&this->randomStatIndexE, data.data() + offset, header.bytes);
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offset += header.bytes;
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break;
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case 2024:
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std::memcpy(this->randomStatValues, data.data() + offset, header.bytes);
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offset += header.bytes;
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break;
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case 2025:
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std::memcpy(this->replayStatValuesA, data.data() + offset, header.bytes);
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offset += header.bytes;
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break;
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case 2026:
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std::memcpy(this->replayStatValuesB, data.data() + offset, header.bytes);
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offset += header.bytes;
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break;
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case 2027:
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std::memcpy(this->replayStatValuesC, data.data() + offset, header.bytes);
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offset += header.bytes;
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break;
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case 2028:
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std::memcpy(this->minimapTokenStorage, data.data() + offset, header.bytes);
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offset += header.bytes;
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break;
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case 2029:
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std::memcpy(&this->hp, data.data() + offset, header.bytes);
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offset += header.bytes;
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break;
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case 2030:
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std::memcpy(&this->maxHp, data.data() + offset, header.bytes);
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offset += header.bytes;
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break;
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case 2031:
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std::memcpy(&this->spAndHomunculusStats[0], data.data() + offset, header.bytes);
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offset += header.bytes;
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break;
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case 2032:
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std::memcpy(&this->spAndHomunculusStats[4], data.data() + offset, header.bytes);
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offset += header.bytes;
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break;
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case 2033:
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std::memcpy(&this->m_prohibitionTarget, data.data() + offset, header.bytes);
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offset += header.bytes;
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break;
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case 2034:
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std::memcpy(&this->quitBlocked, data.data() + offset, header.bytes);
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offset += header.bytes;
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break;
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case 2035:
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std::memcpy(&this->battleChat, data.data() + offset, header.bytes);
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offset += header.bytes;
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break;
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case 2036:
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std::memcpy(&this->quitAllowed, data.data() + offset, header.bytes);
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offset += header.bytes;
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break;
|
|
case 2037:
|
|
std::memcpy(&this->sessionFlag, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 2038:
|
|
this->m_accountName.resize(header.bytes);
|
|
std::memcpy(this->m_accountName.data(), data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 2052: {
|
|
std::memcpy(&this->madogearType, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
CPlayer* player = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player;
|
|
if (player) {
|
|
player->SetMadogearType(this->madogearType);
|
|
player->SendMsg(nullptr, this->madogearType ? 105 : 106, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
offset += header.bytes;
|
|
break;
|
|
}
|
|
}
|
|
|
|
this->InvalidateWindowFrames();
|
|
|
|
return offset;
|
|
}
|
|
|
|
// OFFSET: 0x00E46620
|
|
// FUNCTION: fn_24211
|
|
std::uint32_t CSession::ReadReplayMessenger(const std::vector<unsigned char>& data) {
|
|
if (data.begin() == data.end()) {
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
ReplayBlockHeader header;
|
|
header.Read(data.data());
|
|
std::uint32_t offset = 6;
|
|
if (4000 != header.id) {
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
while (data.size() > offset) {
|
|
header.Read(data.data() + offset);
|
|
offset += 6;
|
|
switch (header.id) {
|
|
case 4501:
|
|
return offset;
|
|
case 4010:
|
|
std::memcpy(&this->replaySessionFlag, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 4011:
|
|
std::memcpy(&this->partyBlocked, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 4012:
|
|
std::memcpy(&this->partyLeader, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 4013: {
|
|
char buffer[260];
|
|
std::memset(buffer, 0, sizeof(buffer));
|
|
std::memcpy(buffer, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
this->partyRequestName = buffer;
|
|
break;
|
|
}
|
|
case 4014: {
|
|
char buffer[260];
|
|
std::memset(buffer, 0, sizeof(buffer));
|
|
std::memcpy(buffer, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
this->partyName = buffer;
|
|
break;
|
|
}
|
|
case 4015:
|
|
offset = ReadMessengerMembers(this->m_partyMembers, offset, header.bytes, data);
|
|
break;
|
|
case 4016:
|
|
offset = ReadMessengerMembers(this->m_friends, offset, header.bytes, data);
|
|
break;
|
|
default:
|
|
offset += header.bytes;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return offset;
|
|
}
|
|
|
|
// OFFSET: 0x00E46920
|
|
// FUNCTION: fn_24212
|
|
std::uint32_t CSession::ReadReplayItems(const std::vector<unsigned char>& data) {
|
|
if (data.begin() == data.end()) {
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
ReplayBlockHeader header;
|
|
header.Read(data.data());
|
|
std::uint32_t offset = 6;
|
|
if (4500 != header.id) {
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
while (data.size() > offset) {
|
|
header.Read(data.data() + offset);
|
|
offset += 6;
|
|
switch (header.id) {
|
|
case 4501:
|
|
case 4703:
|
|
return offset;
|
|
case 4701:
|
|
std::memcpy(&this->exchangeMoney, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 4702:
|
|
std::memcpy(&this->otherExchangeMoney, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 4510:
|
|
offset = ReadItemList(this->m_inventoryItems, offset, header.bytes, data);
|
|
break;
|
|
case 4511:
|
|
offset = ReadItemList(this->shopItems, offset, header.bytes, data);
|
|
break;
|
|
case 4512:
|
|
offset = ReadItemList(this->purchaseItems, offset, header.bytes, data);
|
|
break;
|
|
case 4513:
|
|
offset = ReadItemList(this->sellItems, offset, header.bytes, data);
|
|
break;
|
|
case 4514:
|
|
offset = ReadItemList(this->storageItems, offset, header.bytes, data);
|
|
break;
|
|
case 4515:
|
|
offset = ReadItemList(this->cartItems, offset, header.bytes, data);
|
|
break;
|
|
case 4516:
|
|
offset = ReadItemList(this->merchantShopItems, offset, header.bytes, data);
|
|
break;
|
|
case 4517:
|
|
offset = ReadItemList(this->merchantMirrorItems, offset, header.bytes, data);
|
|
break;
|
|
case 4518:
|
|
offset = ReadItemList(this->merchantMyShopItems, offset, header.bytes, data);
|
|
break;
|
|
case 4519:
|
|
offset = ReadItemList(this->merchantPurchaseItems, offset, header.bytes, data);
|
|
break;
|
|
case 4520:
|
|
offset = ReadItemList(this->merchantHopeToSellItems, offset, header.bytes, data);
|
|
break;
|
|
case 4521:
|
|
offset = ReadItemList(this->merchantPurchaseSavedItems, offset, header.bytes, data);
|
|
break;
|
|
case 4522:
|
|
offset = ReadItemList(this->filteredInventoryItems, offset, header.bytes, data);
|
|
break;
|
|
case 4601:
|
|
offset = ReadItemArray(this->equippedItems, offset, header.bytes, data);
|
|
break;
|
|
case 4602:
|
|
offset = ReadItemArray(this->alternateEquippedItems, offset, header.bytes, data);
|
|
break;
|
|
case 4603:
|
|
offset = ReadItemArray(this->costumeItems, offset, header.bytes, data);
|
|
break;
|
|
case 4604:
|
|
offset = ReadItemArray(this->alternateCostumeItems, offset, header.bytes, data);
|
|
break;
|
|
case 4605:
|
|
offset = ReadItemArray(this->m_exchangeItems, offset, header.bytes, data);
|
|
break;
|
|
case 4606:
|
|
offset = ReadItemArray(this->m_itemSlots, offset, header.bytes, data);
|
|
break;
|
|
default:
|
|
offset += header.bytes;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return offset;
|
|
}
|
|
|
|
// OFFSET: 0x00E46DC0
|
|
// FUNCTION: fn_24213
|
|
std::uint32_t CSession::ReadReplayShops(const std::vector<unsigned char>& data) {
|
|
if (data.begin() == data.end()) {
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
std::uint32_t offset = 6;
|
|
ReplayBlockHeader header;
|
|
header.Read(data.data());
|
|
if (7500 != header.id) {
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
while (data.size() > offset) {
|
|
header.Read(data.data() + offset);
|
|
offset += 6;
|
|
switch (header.id) {
|
|
case 7501:
|
|
return offset;
|
|
case 7502: {
|
|
ReplayShopNameRecord record{};
|
|
std::memcpy(&record, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
std::string name(record.name);
|
|
this->AddShopName(name, record.shopId);
|
|
break;
|
|
}
|
|
case 7504: {
|
|
ReplayShopItemRecord record{};
|
|
std::memcpy(&record, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
g_session.SetShopItem(record.shopId, record.index, record.itemId, record.first, record.second);
|
|
break;
|
|
}
|
|
case 7505: {
|
|
ReplayShopFlagRecord record{};
|
|
std::memcpy(&record, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
g_session.SetShopFlag(record.shopId, record.flag);
|
|
break;
|
|
}
|
|
default:
|
|
offset += header.bytes;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return offset;
|
|
}
|
|
|
|
// OFFSET: 0x00E470D0
|
|
// FUNCTION: fn_24214
|
|
std::uint32_t CSession::ReadReplayExtra(const std::vector<unsigned char>& data) {
|
|
if (data.begin() == data.end()) {
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
ReplayBlockHeader header;
|
|
header.Read(data.data());
|
|
std::uint32_t offset = 6;
|
|
if (5500 != header.id) {
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
while (data.size() > offset) {
|
|
header.Read(data.data() + offset);
|
|
offset += 6;
|
|
bool done = false;
|
|
switch (header.id) {
|
|
case 5501:
|
|
done = true;
|
|
break;
|
|
case 5510:
|
|
std::memcpy(&this->memorialWindowOpen, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5511:
|
|
std::memcpy(&this->memorialWindowX, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5512:
|
|
std::memcpy(&this->memorialWindowY, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5513:
|
|
std::memcpy(&this->memorialDungeonState, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5514:
|
|
std::memcpy(&this->memorialReplayValue, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5515: {
|
|
char buffer[260];
|
|
std::memset(buffer, 0, sizeof(buffer));
|
|
std::memcpy(buffer, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
this->memorialDungeonName = buffer;
|
|
break;
|
|
}
|
|
case 5516:
|
|
std::memcpy(&this->memorialQueuePosition, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5517:
|
|
std::memcpy(&this->memorialCreationTime, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5518:
|
|
std::memcpy(&this->memorialExpirationTime, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
default:
|
|
offset += header.bytes;
|
|
break;
|
|
}
|
|
|
|
if (done) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (this->memorialWindowOpen == 1) {
|
|
g_windowMgr.EnsureWindow(WID_MEMORIALDUNWND);
|
|
}
|
|
|
|
return offset;
|
|
}
|
|
|
|
// OFFSET: 0x00E47410
|
|
// FUNCTION: fn_24215
|
|
std::uint32_t CSession::ReadReplayReserved(const std::vector<unsigned char>&) {
|
|
return 0;
|
|
}
|
|
|
|
// OFFSET: 0x00E47420
|
|
// FUNCTION: fn_24216
|
|
std::uint32_t CSession::ReadReplayCompanions(const std::vector<unsigned char>& data) {
|
|
if (data.begin() == data.end()) {
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
std::uint32_t offset = 6;
|
|
ReplayBlockHeader header;
|
|
header.Read(data.data());
|
|
if (5000 != header.id) {
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
while (data.size() > offset) {
|
|
header.Read(data.data() + offset);
|
|
offset += 6;
|
|
switch (header.id) {
|
|
case 5001:
|
|
return offset;
|
|
case 5101:
|
|
std::memcpy(&this->spAndHomunculusStats[8], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5102:
|
|
std::memcpy(&this->spAndHomunculusStats[0xC], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5103:
|
|
std::memcpy(&this->spAndHomunculusStats[0x2C], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5104:
|
|
std::memcpy(&this->spAndHomunculusStats[0x30], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5105:
|
|
std::memcpy(&this->spAndHomunculusStats[0x34], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5106:
|
|
std::memcpy(&this->spAndHomunculusStats[0x38], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5107:
|
|
std::memcpy(&this->spAndHomunculusStats[0x3C], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5108:
|
|
std::memcpy(&this->spAndHomunculusStats[0x40], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5109:
|
|
std::memcpy(&this->spAndHomunculusStats[0x44], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5110:
|
|
std::memcpy(&this->spAndHomunculusStats[0x48], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5111:
|
|
std::memcpy(&this->m_homunJob, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5112:
|
|
std::memcpy(this->homunLevel, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5113:
|
|
std::memcpy(&this->m_homunHp, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5114:
|
|
std::memcpy(this->homunMaxHp, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5115:
|
|
std::memcpy(&this->m_homunSp, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5116:
|
|
std::memcpy(&this->homunMaxSp, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5117:
|
|
std::memcpy(&this->homunFriendly, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5118:
|
|
std::memcpy(&this->homunAccessory, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5119:
|
|
std::memcpy(&this->m_homunExp, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5120:
|
|
std::memcpy(&this->m_homunMaxExp, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5121:
|
|
std::memcpy(&this->homunHunger, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5122:
|
|
std::memcpy(&this->homunMaxHunger, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5123:
|
|
std::memcpy(&this->homunNameModified, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5124:
|
|
std::memcpy(&this->homunEnemyGid, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5125:
|
|
std::memcpy(&this->homunEnemyX, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5126:
|
|
std::memcpy(&this->homunEnemyY, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5127:
|
|
std::memcpy(&this->moveHomunEnemy, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5128:
|
|
std::memcpy(&this->selectHomunEnemy, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5129:
|
|
std::memcpy(&this->attackHomunEnemy, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5130:
|
|
std::memcpy(&this->homunAlive, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5131:
|
|
std::memcpy(&this->m_traceAi, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5132:
|
|
std::memcpy(&this->m_homunActionState, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5133:
|
|
std::memcpy(&this->companionTargetState[0], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5134:
|
|
std::memcpy(&this->companionTargetState[4], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5201:
|
|
std::memcpy(&this->companionTargetState[8], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5202:
|
|
std::memcpy(this->m_mercenaryName, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5203:
|
|
std::memcpy(&this->m_mercenaryStats[0], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5204:
|
|
std::memcpy(&this->m_mercenaryStats[1], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5205:
|
|
std::memcpy(&this->m_mercenaryStats[2], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5206:
|
|
std::memcpy(&this->m_mercenaryStats[3], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5207:
|
|
std::memcpy(&this->m_mercenaryStats[4], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5208:
|
|
std::memcpy(&this->m_mercenaryStats[5], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5209:
|
|
std::memcpy(&this->m_mercenaryStats[6], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5210:
|
|
std::memcpy(&this->m_mercenaryStats[7], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5211:
|
|
std::memcpy(&this->m_mercenaryHp, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5212:
|
|
std::memcpy(&this->m_mercenaryMaxHp, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5213:
|
|
std::memcpy(&this->m_mercenaryClass, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5214:
|
|
std::memcpy(&this->m_mercenaryLevel, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5215:
|
|
std::memcpy(&this->m_mercenarySp, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5216:
|
|
std::memcpy(&this->m_mercenaryMaxSp, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5217:
|
|
std::memcpy(&this->m_mercenaryLoyalty, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5218:
|
|
std::memcpy(&this->m_mercenarySummons, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5219:
|
|
std::memcpy(&this->m_mercenaryKills, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5220:
|
|
std::memcpy(this->mercenaryAttackRange, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5221:
|
|
std::memcpy(&this->m_mercenaryExpiration, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5222:
|
|
std::memcpy(&this->mercenaryEnemyGid, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5223:
|
|
std::memcpy(&this->mercenaryEnemyX, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5224:
|
|
std::memcpy(&this->mercenaryEnemyY, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5225:
|
|
std::memcpy(&this->moveMercenaryEnemy, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5226:
|
|
std::memcpy(&this->selectMercenaryEnemy, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5227:
|
|
std::memcpy(&this->attackMercenaryEnemy, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5228:
|
|
std::memcpy(&this->mercenaryAlive, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5229:
|
|
std::memcpy(&this->m_mercenaryActionState, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5301:
|
|
std::memcpy(&this->petGid, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5302:
|
|
std::memcpy(this->petNameModified, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5303:
|
|
std::memcpy(this->petName, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5304:
|
|
std::memcpy(&this->petAccessory, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5305:
|
|
std::memcpy(&this->petJob, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5306:
|
|
std::memcpy(&this->petLevel, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5307:
|
|
std::memcpy(&this->petHunger, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5308:
|
|
std::memcpy(&this->m_petFriendly, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5309:
|
|
std::memcpy(&this->petEggIndex, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5310:
|
|
std::memcpy(&this->petPreviousHunger, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5401:
|
|
std::memcpy(&this->elementalGid, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5402:
|
|
std::memcpy(&this->elementalHp, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5403:
|
|
std::memcpy(&this->elementalSp, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5404:
|
|
std::memcpy(&this->elementalMaxHp, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 5405:
|
|
std::memcpy(&this->elementalMaxSp, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
default:
|
|
offset += header.bytes;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return offset;
|
|
}
|
|
|
|
// OFFSET: 0x00E48100
|
|
// FUNCTION: fn_24217
|
|
std::uint32_t CSession::ReadReplayQuests(const std::vector<unsigned char>& data) {
|
|
if (data.begin() == data.end()) {
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
ReplayBlockHeader header;
|
|
header.Read(data.data());
|
|
std::uint32_t offset = 6;
|
|
if (3500 != header.id) {
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
g_renewQuestMgr->m_ongoingQuests.clear();
|
|
g_renewQuestMgr->SetParameter(3502, 0x18);
|
|
while (data.size() > offset) {
|
|
header.Read(data.data() + offset);
|
|
offset += 6;
|
|
switch (header.id) {
|
|
case 3501:
|
|
return offset;
|
|
case 3502: {
|
|
int parameter;
|
|
std::memcpy(¶meter, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
g_renewQuestMgr->SetParameter(3502, parameter);
|
|
break;
|
|
}
|
|
case 3510: {
|
|
const std::uint32_t bytes = header.bytes;
|
|
char* buffer = new char[bytes];
|
|
std::memcpy(buffer, data.data() + offset, bytes);
|
|
offset += bytes;
|
|
g_renewQuestMgr->ReadOngoingQuests(buffer, bytes);
|
|
delete buffer;
|
|
break;
|
|
}
|
|
default:
|
|
offset += header.bytes;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return offset;
|
|
}
|
|
|
|
// OFFSET: 0x00E482B0
|
|
// FUNCTION: fn_24218
|
|
std::uint32_t CSession::ReadReplayShortcuts(const std::vector<unsigned char>& data) {
|
|
if (data.begin() == data.end()) {
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
ReplayBlockHeader header;
|
|
header.Read(data.data());
|
|
std::uint32_t offset = 6;
|
|
if (7000 != header.id) {
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
while (data.size() > offset) {
|
|
header.Read(data.data() + offset);
|
|
offset += 6;
|
|
switch (header.id) {
|
|
case 7001:
|
|
return offset;
|
|
case 7100:
|
|
g_session.ClearShortcutSlots();
|
|
std::memcpy(this->m_shortcutSlots, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 7101:
|
|
g_session.ClearQuickSlots();
|
|
std::memcpy(&this->quickSlot, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
default:
|
|
offset += header.bytes;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return offset;
|
|
}
|
|
|
|
// OFFSET: 0x00E488C0
|
|
// FUNCTION: fn_24221
|
|
void CSession::UpdateBodyStyle(int job, int style, int renderJob) {
|
|
if (style >= 2 || this->IsSecondJob(renderJob)) {
|
|
this->m_bodyStyle = style;
|
|
} else if (static_cast<unsigned>(job - 4001) <= 21) {
|
|
this->m_bodyStyle = job <= 4007;
|
|
} else {
|
|
this->m_bodyStyle = static_cast<unsigned>(job - 4001) <= 6;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00E48930
|
|
// FUNCTION: fn_24222
|
|
void CSession::SetHomunculusAutoFeed(bool enabled) {
|
|
int message;
|
|
if (enabled == true) {
|
|
this->m_homunculusAutoFeed = true;
|
|
message = 3282;
|
|
} else {
|
|
g_session.m_homunculusAutoFeed = false;
|
|
message = 3283;
|
|
}
|
|
|
|
const char* text = LookupMessage(message);
|
|
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(text), 0x64FFFF, 0, 0, 0);
|
|
}
|
|
|
|
// OFFSET: 0x00E48980
|
|
// FUNCTION: fn_24223
|
|
void CSession::SetPetAutoFeed(bool enabled) {
|
|
g_petAutoFeed = enabled == true;
|
|
const char* text = LookupMessage(enabled ? 2579 : 2580);
|
|
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(text), 0x64FFFF, 0, 0, 0);
|
|
}
|
|
|
|
// OFFSET: 0x00E489C0
|
|
// FUNCTION: fn_24224
|
|
void __stdcall SetPetInfoAlert(bool enabled) {
|
|
std::string notice = LookupMessage(enabled ? 4357 : 4379);
|
|
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(notice.c_str()), 0x64FFFF, 0, 0, 0);
|
|
g_serviceOptions.Set(0x128, enabled);
|
|
g_windowMgr.RefreshGameSettingOption(0x128);
|
|
}
|
|
|
|
// OFFSET: 0x00E48B00
|
|
// FUNCTION: fn_24225
|
|
void CSession::CollectCardItems() {
|
|
this->m_cardItems.clear();
|
|
for (std::list<ITEM_INFO>::iterator it = this->m_inventoryItems.begin(); it != this->m_inventoryItems.end(); ++it) {
|
|
if (it->identity[0] == 6) {
|
|
this->m_cardItems.push_back(*it);
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00E48B70
|
|
// FUNCTION: fn_24226
|
|
void RequestBasicInfoRefresh() {
|
|
if (g_windowMgr.equipWnd != nullptr) {
|
|
g_windowMgr.equipWnd->SendMsg(nullptr, UM_SET_DISABLE, 575, 0, 0, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00E49290
|
|
// FUNCTION: fn_24232
|
|
void CSession::SetElementalGid(int value) {
|
|
this->elementalGid = value;
|
|
UIWindow* window = g_windowMgr.LookupWindow(WID_SKILLDELAYINFO);
|
|
if (window != nullptr) {
|
|
window->SendMsg(nullptr, UM_REFRESH, 0, 0, 0, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00E4A180
|
|
// FUNCTION: fn_24249
|
|
void AppendBytes(std::vector<unsigned char>& output, const std::vector<unsigned char>& bytes) {
|
|
output.insert(output.end(), bytes.begin(), bytes.end());
|
|
}
|
|
|
|
// OFFSET: 0x00E44EE0
|
|
// FUNCTION: fn_24208
|
|
std::uint32_t CSession::ReadReplayEntryQueue(const std::vector<unsigned char>& data) {
|
|
if (data.begin() == data.end()) {
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
int waiting;
|
|
int ranking;
|
|
std::uint32_t offset = 6;
|
|
ReplayBlockHeader header;
|
|
header.Read(data.data());
|
|
if (6500 != header.id) {
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
while (data.size() > offset) {
|
|
header.Read(data.data() + offset);
|
|
offset += 6;
|
|
switch (header.id) {
|
|
case 6501:
|
|
return offset;
|
|
case 6511: {
|
|
int queueId = 0;
|
|
std::memcpy(&queueId, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
for (std::map<int, EntryQueueInfo*>::iterator it = g_entryQueueList.begin(); it != g_entryQueueList.end(); ++it) {
|
|
if (queueId == it->second->id) {
|
|
g_entryQueueMgr->current = it->second;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case 6512: {
|
|
unsigned char ready = 1;
|
|
std::memcpy(&ready, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
g_entryQueueMgr->ready = ready;
|
|
break;
|
|
}
|
|
case 6513: {
|
|
char queueName[0x30];
|
|
std::memset(queueName, 0, sizeof(queueName));
|
|
std::memcpy(queueName, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
g_entryQueueMgr->SetQueueName(*reinterpret_cast<const EntryQueueName*>(queueName));
|
|
break;
|
|
}
|
|
case 6514: {
|
|
char characterName[0x30];
|
|
std::memset(characterName, 0, sizeof(characterName));
|
|
std::memcpy(characterName, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
g_entryQueueMgr->SetCharacterName(*reinterpret_cast<const EntryQueueName*>(characterName));
|
|
break;
|
|
}
|
|
case 6515: {
|
|
int value;
|
|
std::memcpy(&value, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
UIEntryQueueWnd* window = dynamic_cast<UIEntryQueueWnd*>(g_windowMgr.LookupWindow(WID_JOINTO_BATTLEFIELDWND));
|
|
if (window) {
|
|
window->SendMsg(nullptr, UM_LIST_SELECTION, 0, value, 0, 0);
|
|
}
|
|
break;
|
|
}
|
|
case 6517:
|
|
std::memcpy(&waiting, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 6518:
|
|
std::memcpy(&ranking, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 6516: {
|
|
char queueText[100];
|
|
std::memset(queueText, 0, sizeof(queueText));
|
|
std::memcpy(queueText, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
UIEntryQueueStandByWnd* window = dynamic_cast<UIEntryQueueStandByWnd*>(g_windowMgr.LookupWindow(WID_ENTRYQUEUESTANDBYWND));
|
|
if (window) {
|
|
window->SetInfo(queueText, waiting, ranking);
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
offset += header.bytes;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return offset;
|
|
}
|
|
|
|
// OFFSET: 0x00E452D0
|
|
// FUNCTION: fn_24209
|
|
std::uint32_t CSession::ReadReplayCharacter(const std::vector<unsigned char>& data) {
|
|
if (data.begin() == data.end()) {
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
std::uint32_t offset = 6;
|
|
ReplayBlockHeader header;
|
|
header.Read(data.data());
|
|
if (1000 != header.id) {
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
while (data.size() > offset) {
|
|
header.Read(data.data() + offset);
|
|
offset += 6;
|
|
switch (header.id) {
|
|
case 1001:
|
|
return offset;
|
|
case 1010:
|
|
std::memcpy(&this->m_aid, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1011:
|
|
std::memcpy(&this->m_gid, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1012:
|
|
std::memcpy(&this->m_navigationPlayerMap[0x14], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1013:
|
|
std::memcpy(&this->m_navigationPlayerMap[0x18], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1014:
|
|
std::memcpy(&this->m_job, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1015:
|
|
std::memcpy(&this->playerExperienceState[0x4], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1016:
|
|
std::memcpy(&this->m_level, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1017:
|
|
std::memcpy(this->statusPoints, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1018:
|
|
std::memcpy(&this->playerExperienceState[0xC], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1019:
|
|
std::memcpy(&this->m_jobLevel, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1020:
|
|
std::memcpy(&this->m_skillPoint, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1021:
|
|
std::memcpy(&this->m_guildSkillPoint, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1022:
|
|
std::memcpy(this->companionSkillPoints, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1023:
|
|
std::memcpy(&this->companionSkillPoints[0x4], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1024:
|
|
std::memcpy(&this->m_standardStats[0], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1025:
|
|
std::memcpy(&this->m_standardStats[1], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1026:
|
|
std::memcpy(&this->m_standardStats[2], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1027:
|
|
std::memcpy(&this->m_standardStats[3], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1028:
|
|
std::memcpy(&this->m_standardStats[4], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1029:
|
|
std::memcpy(&this->m_standardStats[5], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1030:
|
|
std::memcpy(this->combatStats, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1031:
|
|
std::memcpy(&this->combatStats[0x4], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1032:
|
|
std::memcpy(&this->combatStats[0x8], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1033:
|
|
std::memcpy(&this->combatStats[0xC], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1034:
|
|
std::memcpy(&this->combatStats[0x10], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1035:
|
|
std::memcpy(&this->combatStats[0x14], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1036:
|
|
std::memcpy(&this->combatStats[0x18], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1037:
|
|
std::memcpy(&this->combatStats[0x1C], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1038:
|
|
std::memcpy(&this->combatStats[0x20], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1039:
|
|
std::memcpy(&this->combatStats[0x24], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1040:
|
|
std::memcpy(&this->combatStats[0x28], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1041:
|
|
std::memcpy(&this->combatStats[0x2C], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1042:
|
|
std::memcpy(&this->combatStats[0x30], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1043:
|
|
std::memcpy(&this->combatStats[0x34], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1044:
|
|
std::memcpy(&this->combatStats[0x38], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1045:
|
|
std::memcpy(&this->combatStats[0x3C], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1046:
|
|
std::memcpy(&this->combatStats[0x40], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1047:
|
|
std::memcpy(&this->combatStats[0x44], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1048:
|
|
std::memcpy(&this->combatStats[0x48], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1049:
|
|
std::memcpy(&this->combatStats[0x4C], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1050:
|
|
std::memcpy(&this->equippedArrowIndex, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1051:
|
|
std::memcpy(&this->m_zeny, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1052:
|
|
std::memcpy(this->healthPoints, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1053:
|
|
std::memcpy(&this->healthPoints[0x4], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1054:
|
|
std::memcpy(&this->playerExperienceState[0x14], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1055:
|
|
std::memcpy(&this->playerExperienceState[0x1C], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1056:
|
|
std::memcpy(this->optionFlags, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1057:
|
|
std::memcpy(&this->monsterInfoEnabled, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1058:
|
|
std::memcpy(this->clientTimeOffset, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1059:
|
|
std::memcpy(&this->characterLoginData[0x30], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1060:
|
|
std::memcpy(&this->m_head, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1061:
|
|
std::memcpy(&this->weaponAppearance[0x4], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1062:
|
|
std::memcpy(&this->weaponAppearance[0xC], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1063:
|
|
std::memcpy(&this->m_bodyStyle, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1064:
|
|
std::memcpy(&this->m_headPalette, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1065:
|
|
std::memcpy(this->accessoryAppearance, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1066:
|
|
std::memcpy(&this->accessoryAppearance[0x4], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1067:
|
|
std::memcpy(&this->accessoryAppearance[0x8], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1068:
|
|
std::memcpy(this->statusLevelEffects, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1069:
|
|
std::memcpy(&this->statusLevelEffects[0x4], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1070:
|
|
std::memcpy(&this->m_jobFlags, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1071:
|
|
std::memcpy(&this->m_robe, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1072:
|
|
std::memcpy(&this->equipmentViewState[0x4], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1073:
|
|
std::memcpy(&this->equipmentViewState[0x8], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1074:
|
|
std::memcpy(&this->equipmentViewState[0xC], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1075:
|
|
std::memcpy(&this->equipmentViewState[0x10], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1076:
|
|
std::memcpy(&this->equipmentViewState[0x14], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1077:
|
|
std::memcpy(&this->equipmentViewState[0x18], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1078:
|
|
std::memcpy(&this->equipmentViewState[0x1C], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1079:
|
|
std::memcpy(&this->equipmentViewState[0x20], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1080:
|
|
std::memcpy(&this->equipmentViewState[0x24], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1081:
|
|
std::memcpy(&this->equipmentViewState[0x2C], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1082:
|
|
std::memcpy(this->playerTeam, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1083:
|
|
std::memcpy(&this->m_score1, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1084:
|
|
std::memcpy(&this->m_score2, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1085:
|
|
std::memcpy(this->chatFont, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1086:
|
|
std::memcpy(&this->cartCount, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1087:
|
|
std::memcpy(&this->cartMaxCount, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1088:
|
|
std::memcpy(&this->cartWeight, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1089:
|
|
std::memcpy(&this->cartMaxWeight, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1090:
|
|
std::memcpy(this->storeSlotCounts, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1091:
|
|
std::memcpy(&this->storeSlotCounts[0x4], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1092:
|
|
std::memcpy(&this->itemSendState[0x8], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1093:
|
|
std::memcpy(&this->itemSendState[0xC], data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1094:
|
|
std::memcpy(&this->partyExpShare, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1095:
|
|
std::memcpy(&this->partyItemCollect, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1096:
|
|
std::memcpy(&this->partyItemDistribute, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1097:
|
|
this->storeTitle.resize(header.bytes);
|
|
std::memcpy(this->storeTitle.data(), data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1099:
|
|
std::memcpy(&this->adoptionSkillAvailable, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1100:
|
|
std::memcpy(&this->m_bodyCostume, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
case 1101:
|
|
std::memcpy(&this->extraInventorySlots, data.data() + offset, header.bytes);
|
|
offset += header.bytes;
|
|
break;
|
|
default:
|
|
offset += header.bytes;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return offset;
|
|
}
|
|
|
|
// OFFSET: 0x00DE93F0
|
|
// FUNCTION: fn_23500
|
|
void CSession::ResetMercenaryStats() {
|
|
this->moveMercenaryEnemy = 0;
|
|
this->selectMercenaryEnemy = 0;
|
|
this->attackMercenaryEnemy = 0;
|
|
this->mercenaryEnemyGid = 0;
|
|
this->mercenaryEnemyX = 0;
|
|
this->mercenaryEnemyY = 0;
|
|
}
|