rodecomp/Source/Contents/World/WorldViewData.cpp
ragnarok-clanker 20ae1c861d Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
Batch #16619 by ragnarok-clanker: forced by an admin (1 lower score(s), 13 changed function(s)); checked with 460 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Contents/Achievement/AchievementMgr.h, Source/Contents/Actors/ActorNameCard.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GndRiser.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/PlayerNameDictionary.h, Source/Contents/Actors/Resources/EquipmentResourceMgr.h, Source/Contents/AdventureGuide/AdventureGuideMgr.h, Source/Contents/CashEmotion/CashEmotionMgr.h, Source/Contents/Clan/ClanInfo.h, Source/Contents/CombatTypes.h, Source/Contents/Configuration/ConfigMgr.h, Source/Contents/Effects/Core/CellRangeEffect.h, Source/Contents/Effects/Core/ChangeSizeEffect.h, Source/Contents/Effects/Core/DummyEffectLauncher.h, Source/Contents/Effects/Core/Effect.h, Source/Contents/Effects/Core/EffectActor.h, Source/Contents/Effects/Core/EffectLists.h, Source/Contents/Effects/Core/EffectMaker.h, Source/Contents/Effects/Core/EffectMemoryMgr.h, Source/Contents/Effects/Core/EffectMessageId.h, Source/Contents/Effects/Core/EffectPoint.h, Source/Contents/Effects/Core/EffectPrimId.h, Source/Contents/Effects/Core/EffectTypes.h, Source/Contents/Effects/Core/MsgEffect.h, Source/Contents/Effects/Core/RagEffect.h, Source/Contents/Effects/Core/RagEffectState.h, Source/Contents/Effects/Core/ShowEffect.h, Source/Contents/Effects/Core/SquareRangeEffect.h, Source/Contents/Effects/EffectResourceSwitcher.h, Source/Contents/Effects/Particles/AnimatedEmitterEffect.h, Source/Contents/Effects/Particles/CharacterParticleBundle.h, Source/Contents/Effects/Particles/EZ2STREffect.h, Source/Contents/Effects/Particles/EZ2STREffectEx.h, Source/Contents/Effects/Particles/EffectEmitter.h, Source/Contents/Effects/Particles/EmitterEffect.h, Source/Contents/Effects/Particles/Particle.h, Source/Contents/Effects/Particles/ParticlePool.h, Source/Contents/Effects/Particles/SpriteEffect.h, Source/Contents/Effects/Particles/SpriteParticle.h, Source/Contents/Effects/Primitives/EffectPrim.h, Source/Contents/Effects/Primitives/EffectPrimitiveMotion.h, Source/Contents/Effects/Primitives/EffectPrimitiveState.h, Source/Contents/Effects/RDamageVar.h, Source/Contents/Effects/Skills/AMachineEffect.h, Source/Contents/Effects/Skills/AcidifiedThrow.h, Source/Contents/Effects/Skills/ArrowEffect.h, Source/Contents/Effects/Skills/AstralStrikeEffect.h, Source/Contents/Effects/Skills/AxeBoomerang.h, Source/Contents/Effects/Skills/Bash.h, Source/Contents/Effects/Skills/BezierArcThrowEffect.h, Source/Contents/Effects/Skills/BindTrapEffect.h, Source/Contents/Effects/Skills/BlastForge.h, Source/Contents/Effects/Skills/CaneOfEvilEyeEffect.h, Source/Contents/Effects/Skills/CartCannon.h, Source/Contents/Effects/Skills/ChargingPierceEffect.h, Source/Contents/Effects/Skills/CherryBlossomEffect.h, Source/Contents/Effects/Skills/ClimaxEffect.h, Source/Contents/Effects/Skills/CloudEffect.h, Source/Contents/Effects/Skills/CloudKillEffect.h, Source/Contents/Effects/Skills/CommonFloorEffect.h, Source/Contents/Effects/Skills/Competentia.h, Source/Contents/Effects/Skills/CresciveBolt.h, Source/Contents/Effects/Skills/ElectricEffect.h, Source/Contents/Effects/Skills/EnergyOrbEffect.h, Source/Contents/Effects/Skills/EvilLandEffect.h, Source/Contents/Effects/Skills/EvilsPawEffect.h, Source/Contents/Effects/Skills/FlowerCastingEffect.h, Source/Contents/Effects/Skills/FortuneKissEffect.h, Source/Contents/Effects/Skills/FriggSongEffect.h, Source/Contents/Effects/Skills/FuumaShouakuEffect.h, Source/Contents/Effects/Skills/GlassWallEffect.h, Source/Contents/Effects/Skills/GravityControlEffect.h, Source/Contents/Effects/Skills/HealEffect.h, Source/Contents/Effects/Skills/HealSpEffect.h, Source/Contents/Effects/Skills/HitLineEffect.h, Source/Contents/Effects/Skills/JupitelThunderStormEffect.h, Source/Contents/Effects/Skills/Level150Effect.h, Source/Contents/Effects/Skills/Level99Effect.h, Source/Contents/Effects/Skills/Level99Orb1Effect.h, Source/Contents/Effects/Skills/Level99Orb2Effect.h, Source/Contents/Effects/Skills/LightSphereEffect.h, Source/Contents/Effects/Skills/MagicFloorEffect.h, Source/Contents/Effects/Skills/MagnumBreak.h, Source/Contents/Effects/Skills/MandraAttackEffect.h, Source/Contents/Effects/Skills/MapChainEffect.h, Source/Contents/Effects/Skills/MapMagicZoneEffect.h, Source/Contents/Effects/Skills/MappillarEffect.h, Source/Contents/Effects/Skills/MonsterSkillEffects.h, Source/Contents/Effects/Skills/NyanggrassEffect.h, Source/Contents/Effects/Skills/PartyMemberEffects.h, Source/Contents/Effects/Skills/PokJukEffect.h, Source/Contents/Effects/Skills/PowderingEffect.h, Source/Contents/Effects/Skills/RainbowEffect.h, Source/Contents/Effects/Skills/RectUpEffect.h, Source/Contents/Effects/Skills/RedLineEffect.h, Source/Contents/Effects/Skills/RichManKim.h, Source/Contents/Effects/Skills/RotateBgEffect.h, Source/Contents/Effects/Skills/RotateItemEffect.h, Source/Contents/Effects/Skills/RotateLineEffect.h, Source/Contents/Effects/Skills/SaintCastingEffect.h, Source/Contents/Effects/Skills/ScatterEffect.h, Source/Contents/Effects/Skills/ShadowExceedEffect.h, Source/Contents/Effects/Skills/SkillEffects.h, Source/Contents/Effects/Skills/SmokeEffect.h, Source/Contents/Effects/Skills/SoulCollectEffect.h, Source/Contents/Effects/Skills/SoulUnityEffect.h, Source/Contents/Effects/Skills/SphereWind2Effect.h, Source/Contents/Effects/Skills/SphereWindEffect.h, Source/Contents/Effects/Skills/StarEffect.h, Source/Contents/Effects/Skills/StarEmperorEffect.h, Source/Contents/Effects/Skills/StealEffect.h, Source/Contents/Effects/Skills/StormCannonEffect.h, Source/Contents/Effects/Skills/StormGustEffect.h, Source/Contents/Effects/Skills/StormKickEffect.h, Source/Contents/Effects/Skills/SunStanceEffect.h, Source/Contents/Effects/Skills/TalismanMarkEffect.h, Source/Contents/Effects/Skills/TetraBallEffect.h, Source/Contents/Effects/Skills/ThrowEffects.h, Source/Contents/Effects/Skills/TriangleShotArrow.h, Source/Contents/Effects/Skills/ViolentQuakeEffect.h, Source/Contents/Effects/Skills/WhirlwindEffect.h, Source/Contents/Effects/Skills/WindEffect.h, Source/Contents/EntryQueue/EntryQueueMgr.h, Source/Contents/Events/CheckAttendanceMgr.h, Source/Contents/Events/RouletteMgr.h, Source/Contents/Events/ShowRankingScheduler.h, Source/Contents/Events/SpecialPopupMgr.h, Source/Contents/Guild/GuildInfo.h, Source/Contents/Guild/GuildMgr.h, Source/Contents/Guild/GuildTip.h, Source/Contents/Items/ClientItemLists.h, Source/Contents/Items/EnchantMgr.h, Source/Contents/Items/ItemDBToIDMgr.h, Source/Contents/Items/JobCodeForItem.h, Source/Contents/Map/FlyingShipRouteInfo.h, Source/Contents/Map/MapInfoMgr.h, Source/Contents/Map/MapPropertyMgr.h, Source/Contents/Map/MapSkyMgr.h, Source/Contents/Map/PrivateAirplaneMgr.h, Source/Contents/Map/TownInfoMgr.h, Source/Contents/Monster/ChampionMonsterMgr.h, Source/Contents/Movement/MovementRouteInterpolation.h, Source/Contents/Movement/TerrainPathSearch.h, Source/Contents/Navigation/NavigationManager.h, Source/Contents/Pet/PetEnums.h, Source/Contents/Pet/PetEvolutionMgr.h, Source/Contents/Quest/RenewQuestMgr.h, Source/Contents/Repute/ReputeMgr.h, Source/Contents/Repute/ReputeRecords.h, Source/Contents/Rodex/RodexMailStore.h, Source/Contents/RuneSystem/RuneSystem.h, Source/Contents/Skills/GraffiSkill.h, Source/Contents/Skin/SkinMgr.h, Source/Contents/Sprites/SpriteLayerDrawing.h, Source/Contents/Sprites/SpriteLayerOrder.h, Source/Contents/Sprites/SpriteRidingOffset.h, Source/Contents/Sprites/SpriteRidingPolicy.h, Source/Contents/Tables/ForbiddenWords.h, Source/Contents/Tables/MessageTable.h, Source/Contents/Tables/SimpleStringMgr.h, Source/Contents/Tables/TableMng.h, Source/Contents/Tables/TipBoxTitles.h, Source/Contents/Tables/TipOfTheDay.h, Source/Contents/Time/ServerTimeManager.h, Source/Contents/World/WorldViewData.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Lists/UIScrollBarVariants.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Text/UIAchWnd.h, Source/UI/UIReputeWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UIRoMapWnd.h, Source/Utility/JsonCppLoader.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/GraffiSkill.h, Source/Contents/Actors/PetEnums.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/CashEmotionMgr.h, Source/Contents/ChampionMonsterMgr.h, Source/Contents/CheckAttendanceMgr.h, Source/Contents/ClanInfo.h, Source/Contents/ClientItemLists.h, Source/Contents/Combat/CombatTypes.h, Source/Contents/ConfigMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AnimatedEmitterEffect.h, Source/Contents/Effects/ArrowEffect.h, Source/Contents/Effects/AstralStrikeEffect.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/Bash.h, Source/Contents/Effects/BezierArcThrowEffect.h, Source/Contents/Effects/BindTrapEffect.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CartCannon.h, Source/Contents/Effects/CellRangeEffect.h, Source/Contents/Effects/ChangeSizeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/ChargingPierceEffect.h, Source/Contents/Effects/CherryBlossomEffect.h, Source/Contents/Effects/ClimaxEffect.h, Source/Contents/Effects/CloudEffect.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/CommonFloorEffect.h, Source/Contents/Effects/Competentia.h, Source/Contents/Effects/CresciveBolt.h, Source/Contents/Effects/DummyEffectLauncher.h, Source/Contents/Effects/EZ2STREffect.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectLists.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectMemoryMgr.h, Source/Contents/Effects/EffectMessageId.h, Source/Contents/Effects/EffectPoint.h, Source/Contents/Effects/EffectPrim.h, Source/Contents/Effects/EffectPrimId.h, Source/Contents/Effects/EffectPrimitiveMotion.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/EffectTypes.h, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/EnergyOrbEffect.h, Source/Contents/Effects/EvilLandEffect.h, Source/Contents/Effects/EvilsPawEffect.h, Source/Contents/Effects/FlowerCastingEffect.h, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/FriggSongEffect.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GlassWallEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/HitLineEffect.h, Source/Contents/Effects/JupitelThunderStormEffect.h, Source/Contents/Effects/Level150Effect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/Level99Orb1Effect.h, Source/Contents/Effects/Level99Orb2Effect.h, Source/Contents/Effects/LightSphereEffect.h, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MagnumBreak.h, Source/Contents/Effects/MandraAttackEffect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MapMagicZoneEffect.h, Source/Contents/Effects/MappillarEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/ParticlePool.h, Source/Contents/Effects/PartyMemberEffects.h, Source/Contents/Effects/PokJukEffect.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RainbowEffect.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/RedLineEffect.h, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/RotateBgEffect.h, Source/Contents/Effects/RotateItemEffect.h, Source/Contents/Effects/RotateLineEffect.h, Source/Contents/Effects/SaintCastingEffect.h, Source/Contents/Effects/ScatterEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/ShowEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SmokeEffect.h, Source/Contents/Effects/SoulCollectEffect.h, Source/Contents/Effects/SoulUnityEffect.h, Source/Contents/Effects/SphereWind2Effect.h, Source/Contents/Effects/SphereWindEffect.h, Source/Contents/Effects/SpriteEffect.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/SquareRangeEffect.h, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/StarEmperorEffect.h, Source/Contents/Effects/StealEffect.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/StormGustEffect.h, Source/Contents/Effects/StormKickEffect.h, Source/Contents/Effects/SunStanceEffect.h, Source/Contents/Effects/TalismanMarkEffect.h, Source/Contents/Effects/TetraBallEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/Effects/TriangleShotArrow.h, Source/Contents/Effects/ViolentQuakeEffect.h, Source/Contents/Effects/WhirlwindEffect.h, Source/Contents/Effects/WindEffect.h, Source/Contents/EnchantMgr.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/ForbiddenWords.h, Source/Contents/GuildInfo.h, Source/Contents/GuildMgr.h, Source/Contents/GuildTip.h, Source/Contents/ItemDBToIDMgr.h, Source/Contents/Items/RuneSystem.h, Source/Contents/JobCodeForItem.h, Source/Contents/MapInfoMgr.h, Source/Contents/MapPropertyMgr.h, Source/Contents/MapSkyMgr.h, Source/Contents/MessageTable.h, Source/Contents/MovementRouteInterpolation.h, Source/Contents/NavigationManager.h, Source/Contents/PetEvolutionMgr.h, Source/Contents/PlayerNameDictionary.h, Source/Contents/PrivateAirplaneMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/ReputeRecords.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/ServerTimeManager.h, Source/Contents/ShowRankingScheduler.h, Source/Contents/SimpleStringMgr.h, Source/Contents/SkinMgr.h, Source/Contents/SpecialPopupMgr.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/SpriteLayerOrder.h, Source/Contents/SpriteRidingOffset.h, Source/Contents/SpriteRidingPolicy.h, Source/Contents/TableMng.h, Source/Contents/TerrainPathSearch.h, Source/Contents/TipBoxTitles.h, Source/Contents/TipOfTheDay.h, Source/Contents/TownInfoMgr.h, Source/Contents/WorldView/WorldViewData.h.
Adds to the build: Source/Contents/Achievement/AchievementMgr.cpp, Source/Contents/Actors/ActorGeometry.cpp, Source/Contents/Actors/ActorNameCache.cpp, Source/Contents/Actors/ActorNameCard.cpp, Source/Contents/Actors/ActorNameDirectory.cpp, Source/Contents/Actors/ActorNameRequests.cpp, Source/Contents/Actors/PlayerNameDictionary.cpp, Source/Contents/Actors/Resources/BodyResources.cpp, Source/Contents/Actors/Resources/EquipmentResources.cpp, Source/Contents/Actors/Resources/HeadResources.cpp, Source/Contents/Actors/Resources/MonsterResources.cpp, Source/Contents/Actors/Resources/RobeResources.cpp, Source/Contents/Actors/Resources/StatusIconImages.cpp, Source/Contents/AdventureGuide/AdventureGuideMgr.cpp, Source/Contents/CashEmotion/CashEmotionMgr.cpp, Source/Contents/Clan/ClanInfo.cpp, Source/Contents/Configuration/ConfigMgr.cpp, Source/Contents/Effects/Core/CellRangeEffect.cpp, Source/Contents/Effects/Core/ChangeSizeEffect.cpp, Source/Contents/Effects/Core/DummyEffectLauncher.cpp, Source/Contents/Effects/Core/Effect.cpp, Source/Contents/Effects/Core/EffectActor.cpp, Source/Contents/Effects/Core/EffectAttachments.cpp, Source/Contents/Effects/Core/EffectForceRender.cpp, Source/Contents/Effects/Core/EffectLists.cpp, Source/Contents/Effects/Core/EffectMaker.cpp, Source/Contents/Effects/Core/EffectMemoryMgr.cpp, Source/Contents/Effects/Core/EffectTypes.cpp, Source/Contents/Effects/Core/EffectVisibility.cpp, Source/Contents/Effects/Core/MsgEffect.cpp, Source/Contents/Effects/Core/RagEffect.cpp, Source/Contents/Effects/Core/RagEffectInitialization.cpp, Source/Contents/Effects/Core/ShowEffect.cpp, Source/Contents/Effects/Core/SquareRangeEffect.cpp, Source/Contents/Effects/EffectResourceSwitcher.cpp, Source/Contents/Effects/Particles/AnimatedEmitterEffect.cpp, Source/Contents/Effects/Particles/CharacterParticleBundle.cpp, Source/Contents/Effects/Particles/EZ2STREffect.cpp, Source/Contents/Effects/Particles/EZ2STREffectEx.cpp, Source/Contents/Effects/Particles/EmitterEffect.cpp, Source/Contents/Effects/Particles/Particle.cpp, Source/Contents/Effects/Particles/ParticlePool.cpp, Source/Contents/Effects/Particles/SpriteEffect.cpp, Source/Contents/Effects/Particles/SpriteParticle.cpp, Source/Contents/Effects/Primitives/EffectPrim.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveArcs.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveColor.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveGlowSquares.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveMotion.cpp, Source/Contents/Effects/Primitives/EffectPrimitivePanels.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveRecords.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveRendering.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveSprites.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveState.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveSweeps.cpp, Source/Contents/Effects/RDamageVar.cpp, Source/Contents/Effects/Skills/AMachineEffect.cpp, Source/Contents/Effects/Skills/AcidifiedThrow.cpp, Source/Contents/Effects/Skills/ArrowEffect.cpp, Source/Contents/Effects/Skills/AstralStrikeEffect.cpp, Source/Contents/Effects/Skills/AxeBoomerang.cpp, Source/Contents/Effects/Skills/Bash.cpp, Source/Contents/Effects/Skills/BezierArcThrowEffect.cpp, Source/Contents/Effects/Skills/BindTrapEffect.cpp, Source/Contents/Effects/Skills/BlastForge.cpp, Source/Contents/Effects/Skills/CaneOfEvilEyeEffect.cpp, Source/Contents/Effects/Skills/CartCannon.cpp, Source/Contents/Effects/Skills/ChargingPierceEffect.cpp, Source/Contents/Effects/Skills/CherryBlossomEffect.cpp, Source/Contents/Effects/Skills/ClimaxEffect.cpp, Source/Contents/Effects/Skills/CloudEffect.cpp, Source/Contents/Effects/Skills/CloudKillEffect.cpp, Source/Contents/Effects/Skills/CommonFloorEffect.cpp, Source/Contents/Effects/Skills/Competentia.cpp, Source/Contents/Effects/Skills/CresciveBolt.cpp, Source/Contents/Effects/Skills/ElectricEffect.cpp, Source/Contents/Effects/Skills/EnergyOrbEffect.cpp, Source/Contents/Effects/Skills/EvilLandEffect.cpp, Source/Contents/Effects/Skills/EvilsPawEffect.cpp, Source/Contents/Effects/Skills/FlowerCastingEffect.cpp, Source/Contents/Effects/Skills/FortuneKissEffect.cpp, Source/Contents/Effects/Skills/FriggSongEffect.cpp, Source/Contents/Effects/Skills/FuumaShouakuEffect.cpp, Source/Contents/Effects/Skills/GlassWallEffect.cpp, Source/Contents/Effects/Skills/HealEffect.cpp, Source/Contents/Effects/Skills/HealSpEffect.cpp, Source/Contents/Effects/Skills/HitLineEffect.cpp, Source/Contents/Effects/Skills/JupitelThunderStormEffect.cpp, Source/Contents/Effects/Skills/Level150Effect.cpp, Source/Contents/Effects/Skills/Level99Effect.cpp, Source/Contents/Effects/Skills/Level99Orb1Effect.cpp, Source/Contents/Effects/Skills/Level99Orb2Effect.cpp, Source/Contents/Effects/Skills/LightSphereEffect.cpp, Source/Contents/Effects/Skills/MagicFloorEffect.cpp, Source/Contents/Effects/Skills/MagnumBreak.cpp, Source/Contents/Effects/Skills/MandraAttackEffect.cpp, Source/Contents/Effects/Skills/MapChainEffect.cpp, Source/Contents/Effects/Skills/MapMagicZoneEffect.cpp, Source/Contents/Effects/Skills/MappillarEffect.cpp, Source/Contents/Effects/Skills/MeteorEffect.cpp, Source/Contents/Effects/Skills/MonsterSkillEffects.cpp, Source/Contents/Effects/Skills/NyanggrassEffect.cpp, Source/Contents/Effects/Skills/PartyMemberEffects.cpp, Source/Contents/Effects/Skills/PokJukEffect.cpp, Source/Contents/Effects/Skills/PowderingEffect.cpp, Source/Contents/Effects/Skills/RainbowEffect.cpp, Source/Contents/Effects/Skills/RectUpEffect.cpp, Source/Contents/Effects/Skills/RedLineEffect.cpp, Source/Contents/Effects/Skills/RichManKim.cpp, Source/Contents/Effects/Skills/RotateBgEffect.cpp, Source/Contents/Effects/Skills/RotateItemEffect.cpp, Source/Contents/Effects/Skills/RotateLineEffect.cpp, Source/Contents/Effects/Skills/SaintCastingEffect.cpp, Source/Contents/Effects/Skills/ScatterEffect.cpp, Source/Contents/Effects/Skills/ShadowExceedEffect.cpp, Source/Contents/Effects/Skills/ShadowExceedNewEffect.cpp, Source/Contents/Effects/Skills/SmokeEffect.cpp, Source/Contents/Effects/Skills/SoulCollectEffect.cpp, Source/Contents/Effects/Skills/SoulUnityEffect.cpp, Source/Contents/Effects/Skills/SphereWind2Effect.cpp, Source/Contents/Effects/Skills/SphereWindEffect.cpp, Source/Contents/Effects/Skills/StarEffect.cpp, Source/Contents/Effects/Skills/StarEmperorEffect.cpp, Source/Contents/Effects/Skills/StealEffect.cpp, Source/Contents/Effects/Skills/StormCannonEffect.cpp, Source/Contents/Effects/Skills/StormGustEffect.cpp, Source/Contents/Effects/Skills/StormKickEffect.cpp, Source/Contents/Effects/Skills/SunStanceEffect.cpp, Source/Contents/Effects/Skills/TalismanMarkEffect.cpp, Source/Contents/Effects/Skills/TetraBallEffect.cpp, Source/Contents/Effects/Skills/ThrowEffects.cpp, Source/Contents/Effects/Skills/TriangleShotArrow.cpp, Source/Contents/Effects/Skills/ViolentQuakeEffect.cpp, Source/Contents/Effects/Skills/WindEffect.cpp, Source/Contents/Emblems/EmblemCacheRaw.cpp, Source/Contents/Emblems/GuildEmblemLookup.cpp, Source/Contents/Emblems/GuildEmblemState.cpp, Source/Contents/EntryQueue/EntryQueueMgr.cpp, Source/Contents/Events/CheckAttendanceMgr.cpp, Source/Contents/Events/RouletteMgr.cpp, Source/Contents/Events/ShowRankingScheduler.cpp, Source/Contents/Events/SpecialPopupMgr.cpp, Source/Contents/Guild/GuildInfo.cpp, Source/Contents/Guild/GuildMgr.cpp, Source/Contents/Guild/GuildTip.cpp, Source/Contents/Items/ClientItemLists.cpp, Source/Contents/Items/EnchantMgr.cpp, Source/Contents/Items/ItemDBToIDMgr.cpp, Source/Contents/Items/JobCodeForItem.cpp, Source/Contents/Map/FlyingShipRouteInfo.cpp, Source/Contents/Map/MapInfoMgr.cpp, Source/Contents/Map/MapNameTable.cpp, Source/Contents/Map/MapPropertyMgr.cpp, Source/Contents/Map/MapSkyMgr.cpp, Source/Contents/Map/PrivateAirplaneMgr.cpp, Source/Contents/Map/TownInfoMgr.cpp, Source/Contents/Models/ModelKeyframes.cpp, Source/Contents/Monster/ChampionMonsterMgr.cpp, Source/Contents/Monster/EnemyMonsterTalk.cpp, Source/Contents/Monster/MonsterSpeech.cpp, Source/Contents/Monster/MonsterXmlActions.cpp, Source/Contents/Movement/ActorMovementRoute.cpp, Source/Contents/Movement/MovementRoute.cpp, Source/Contents/Movement/MovementRouteInterpolation.cpp, Source/Contents/Movement/MovementTraversal.cpp, Source/Contents/Movement/Pathfinding.cpp, Source/Contents/Movement/TerrainPathSearch.cpp, Source/Contents/Navigation/NavigationCandidates.cpp, Source/Contents/Navigation/NavigationDestinations.cpp, Source/Contents/Navigation/NavigationGraph.cpp, Source/Contents/Navigation/NavigationLink.cpp, Source/Contents/Navigation/NavigationRequest.cpp, Source/Contents/Navigation/NavigationRoute.cpp, Source/Contents/Navigation/NavigationSource.cpp, Source/Contents/Navigation/NpcLocationRadius.cpp, Source/Contents/Navigation/WorldNavigation.cpp, Source/Contents/Pet/PetEvolutionMgr.cpp, Source/Contents/Pet/PetStatus.cpp, Source/Contents/Pet/PetStrings.cpp, Source/Contents/Pet/PetTalk.cpp, Source/Contents/Pet/PetTalkNames.cpp, Source/Contents/Quest/RenewQuestMgr.cpp, Source/Contents/Repute/ReputeMgr.cpp, Source/Contents/Rodex/RodexMailStore.cpp, Source/Contents/RuneSystem/RuneSystem.cpp, Source/Contents/Skills/GraffiSkill.cpp, Source/Contents/Skin/SkinCatalog.cpp, Source/Contents/Skin/SkinInfo.cpp, Source/Contents/Skin/SkinMgr.cpp, Source/Contents/Sound/HitSounds.cpp, Source/Contents/Sprites/RobeOpacity.cpp, Source/Contents/Sprites/RobeTopLayer.cpp, Source/Contents/Sprites/SpriteFrameSynchronization.cpp, Source/Contents/Sprites/SpriteJob.cpp, Source/Contents/Sprites/SpriteLayerDepth.cpp, Source/Contents/Sprites/SpriteLayerDrawing.cpp, Source/Contents/Sprites/SpriteLayerOrder.cpp, Source/Contents/Sprites/SpriteRidingOffset.cpp, Source/Contents/Sprites/SpriteRidingPolicy.cpp, Source/Contents/Sprites/SpriteRobe.cpp, Source/Contents/Sprites/SpriteRobeCommands.cpp, Source/Contents/Sprites/SpriteShadow.cpp, Source/Contents/Tables/ClientXmlTables.cpp, Source/Contents/Tables/ForbiddenWords.cpp, Source/Contents/Tables/MessageTable.cpp, Source/Contents/Tables/SimpleStringMgr.cpp, Source/Contents/Tables/TableMng.cpp, Source/Contents/Tables/TipBoxTitles.cpp, Source/Contents/Tables/TipOfTheDay.cpp, Source/Contents/Time/ClientTiming.cpp, Source/Contents/Time/ServerTimeManager.cpp, Source/Contents/World/WorldViewData.cpp
Deletes: Source/Contents/AchievementMgr.cpp, Source/Contents/AchievementMgr.h, Source/Contents/ActorGeometry.cpp, Source/Contents/ActorMovementRoute.cpp, Source/Contents/ActorNameCache.cpp, Source/Contents/ActorNameCard.cpp, Source/Contents/ActorNameCard.h, Source/Contents/ActorNameDirectory.cpp, Source/Contents/ActorNameRequests.cpp, Source/Contents/Actors/GraffiSkill.cpp, Source/Contents/Actors/GraffiSkill.h, Source/Contents/Actors/PetEnums.h, Source/Contents/AdventureGuideMgr.cpp, Source/Contents/AdventureGuideMgr.h, Source/Contents/BodyResources.cpp, Source/Contents/CashEmotionMgr.cpp, Source/Contents/CashEmotionMgr.h, Source/Contents/ChampionMonsterMgr.cpp, Source/Contents/ChampionMonsterMgr.h, Source/Contents/CheckAttendanceMgr.cpp, Source/Contents/CheckAttendanceMgr.h, Source/Contents/ClanInfo.cpp, Source/Contents/ClanInfo.h, Source/Contents/ClientItemLists.cpp, Source/Contents/ClientItemLists.h, Source/Contents/ClientTiming.cpp, Source/Contents/ClientXmlTables.cpp, Source/Contents/Combat/CombatTypes.h, Source/Contents/ConfigMgr.cpp, Source/Contents/ConfigMgr.h, Source/Contents/EffectResourceSwitcher.cpp, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.cpp, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.cpp, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AnimatedEmitterEffect.cpp, Source/Contents/Effects/AnimatedEmitterEffect.h, Source/Contents/Effects/ArrowEffect.cpp, Source/Contents/Effects/ArrowEffect.h, Source/Contents/Effects/AstralStrikeEffect.cpp, Source/Contents/Effects/AstralStrikeEffect.h, Source/Contents/Effects/AxeBoomerang.cpp, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/Bash.cpp, Source/Contents/Effects/Bash.h, Source/Contents/Effects/BezierArcThrowEffect.cpp, Source/Contents/Effects/BezierArcThrowEffect.h, Source/Contents/Effects/BindTrapEffect.cpp, Source/Contents/Effects/BindTrapEffect.h, Source/Contents/Effects/BlastForge.cpp, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.cpp, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CartCannon.cpp, Source/Contents/Effects/CartCannon.h, Source/Contents/Effects/CellRangeEffect.cpp, Source/Contents/Effects/CellRangeEffect.h, Source/Contents/Effects/ChangeSizeEffect.cpp, Source/Contents/Effects/ChangeSizeEffect.h, Source/Contents/Effects/CharacterParticleBundle.cpp, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/ChargingPierceEffect.cpp, Source/Contents/Effects/ChargingPierceEffect.h, Source/Contents/Effects/CherryBlossomEffect.cpp, Source/Contents/Effects/CherryBlossomEffect.h, Source/Contents/Effects/ClimaxEffect.cpp, Source/Contents/Effects/ClimaxEffect.h, Source/Contents/Effects/CloudEffect.cpp, Source/Contents/Effects/CloudEffect.h, Source/Contents/Effects/CloudKillEffect.cpp, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/CommonFloorEffect.cpp, Source/Contents/Effects/CommonFloorEffect.h, Source/Contents/Effects/Competentia.cpp, Source/Contents/Effects/Competentia.h, Source/Contents/Effects/CresciveBolt.cpp, Source/Contents/Effects/CresciveBolt.h, Source/Contents/Effects/DummyEffectLauncher.cpp, Source/Contents/Effects/DummyEffectLauncher.h, Source/Contents/Effects/EZ2STREffect.cpp, Source/Contents/Effects/EZ2STREffect.h, Source/Contents/Effects/EZ2STREffectEx.cpp, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.cpp, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.cpp, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectAttachments.cpp, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectForceRender.cpp, Source/Contents/Effects/EffectLists.cpp, Source/Contents/Effects/EffectLists.h, Source/Contents/Effects/EffectMaker.cpp, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectMemoryMgr.cpp, Source/Contents/Effects/EffectMemoryMgr.h, Source/Contents/Effects/EffectMessageId.h, Source/Contents/Effects/EffectPoint.h, Source/Contents/Effects/EffectPrim.cpp, Source/Contents/Effects/EffectPrim.h, Source/Contents/Effects/EffectPrimId.h, Source/Contents/Effects/EffectPrimitiveArcs.cpp, Source/Contents/Effects/EffectPrimitiveColor.cpp, Source/Contents/Effects/EffectPrimitiveGlowSquares.cpp, Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectPrimitiveMotion.h, Source/Contents/Effects/EffectPrimitivePanels.cpp, Source/Contents/Effects/EffectPrimitiveRecords.cpp, Source/Contents/Effects/EffectPrimitiveRendering.cpp, Source/Contents/Effects/EffectPrimitiveSprites.cpp, Source/Contents/Effects/EffectPrimitiveState.cpp, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/EffectPrimitiveSweeps.cpp, Source/Contents/Effects/EffectTypes.cpp, Source/Contents/Effects/EffectTypes.h, Source/Contents/Effects/EffectVisibility.cpp, Source/Contents/Effects/ElectricEffect.cpp, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.cpp, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/EnergyOrbEffect.cpp, Source/Contents/Effects/EnergyOrbEffect.h, Source/Contents/Effects/EvilLandEffect.cpp, Source/Contents/Effects/EvilLandEffect.h, Source/Contents/Effects/EvilsPawEffect.cpp, Source/Contents/Effects/EvilsPawEffect.h, Source/Contents/Effects/FlowerCastingEffect.cpp, Source/Contents/Effects/FlowerCastingEffect.h, Source/Contents/Effects/FortuneKissEffect.cpp, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/FriggSongEffect.cpp, Source/Contents/Effects/FriggSongEffect.h, Source/Contents/Effects/FuumaShouakuEffect.cpp, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GlassWallEffect.cpp, Source/Contents/Effects/GlassWallEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealEffect.cpp, Source/Contents/Effects/HealEffect.h, Source/Contents/Effects/HealSpEffect.cpp, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/HitLineEffect.cpp, Source/Contents/Effects/HitLineEffect.h, Source/Contents/Effects/JupitelThunderStormEffect.cpp, Source/Contents/Effects/JupitelThunderStormEffect.h, Source/Contents/Effects/Level150Effect.cpp, Source/Contents/Effects/Level150Effect.h, Source/Contents/Effects/Level99Effect.cpp, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/Level99Orb1Effect.cpp, Source/Contents/Effects/Level99Orb1Effect.h, Source/Contents/Effects/Level99Orb2Effect.cpp, Source/Contents/Effects/Level99Orb2Effect.h, Source/Contents/Effects/LightSphereEffect.cpp, Source/Contents/Effects/LightSphereEffect.h, Source/Contents/Effects/MagicFloorEffect.cpp, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MagnumBreak.cpp, Source/Contents/Effects/MagnumBreak.h, Source/Contents/Effects/MandraAttackEffect.cpp, Source/Contents/Effects/MandraAttackEffect.h, Source/Contents/Effects/MapChainEffect.cpp, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MapMagicZoneEffect.cpp, Source/Contents/Effects/MapMagicZoneEffect.h, Source/Contents/Effects/MappillarEffect.cpp, Source/Contents/Effects/MappillarEffect.h, Source/Contents/Effects/MeteorEffect.cpp, Source/Contents/Effects/MonsterSkillEffects.cpp, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.cpp, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.cpp, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.cpp, Source/Contents/Effects/Particle.h, Source/Contents/Effects/ParticlePool.cpp, Source/Contents/Effects/ParticlePool.h, Source/Contents/Effects/PartyMemberEffects.cpp, Source/Contents/Effects/PartyMemberEffects.h, Source/Contents/Effects/PokJukEffect.cpp, Source/Contents/Effects/PokJukEffect.h, Source/Contents/Effects/PowderingEffect.cpp, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffect.cpp, Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/RagEffectInitialization.cpp, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RainbowEffect.cpp, Source/Contents/Effects/RainbowEffect.h, Source/Contents/Effects/RectUpEffect.cpp, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/RedLineEffect.cpp, Source/Contents/Effects/RedLineEffect.h, Source/Contents/Effects/RichManKim.cpp, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/RotateBgEffect.cpp, Source/Contents/Effects/RotateBgEffect.h, Source/Contents/Effects/RotateItemEffect.cpp, Source/Contents/Effects/RotateItemEffect.h, Source/Contents/Effects/RotateLineEffect.cpp, Source/Contents/Effects/RotateLineEffect.h, Source/Contents/Effects/SaintCastingEffect.cpp, Source/Contents/Effects/SaintCastingEffect.h, Source/Contents/Effects/ScatterEffect.cpp, Source/Contents/Effects/ScatterEffect.h, Source/Contents/Effects/ShadowExceedEffect.cpp, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/ShadowExceedNewEffect.cpp, Source/Contents/Effects/ShowEffect.cpp, Source/Contents/Effects/ShowEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SmokeEffect.cpp, Source/Contents/Effects/SmokeEffect.h, Source/Contents/Effects/SoulCollectEffect.cpp, Source/Contents/Effects/SoulCollectEffect.h, Source/Contents/Effects/SoulUnityEffect.cpp, Source/Contents/Effects/SoulUnityEffect.h, Source/Contents/Effects/SphereWind2Effect.cpp, Source/Contents/Effects/SphereWind2Effect.h, Source/Contents/Effects/SphereWindEffect.cpp, Source/Contents/Effects/SphereWindEffect.h, Source/Contents/Effects/SpriteEffect.cpp, Source/Contents/Effects/SpriteEffect.h, Source/Contents/Effects/SpriteParticle.cpp, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/SquareRangeEffect.cpp, Source/Contents/Effects/SquareRangeEffect.h, Source/Contents/Effects/StarEffect.cpp, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/StarEmperorEffect.cpp, Source/Contents/Effects/StarEmperorEffect.h, Source/Contents/Effects/StealEffect.cpp, Source/Contents/Effects/StealEffect.h, Source/Contents/Effects/StormCannonEffect.cpp, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/StormGustEffect.cpp, Source/Contents/Effects/StormGustEffect.h, Source/Contents/Effects/StormKickEffect.cpp, Source/Contents/Effects/StormKickEffect.h, Source/Contents/Effects/SunStanceEffect.cpp, Source/Contents/Effects/SunStanceEffect.h, Source/Contents/Effects/TalismanMarkEffect.cpp, Source/Contents/Effects/TalismanMarkEffect.h, Source/Contents/Effects/TetraBallEffect.cpp, Source/Contents/Effects/TetraBallEffect.h, Source/Contents/Effects/ThrowEffects.cpp, Source/Contents/Effects/ThrowEffects.h, Source/Contents/Effects/TriangleShotArrow.cpp, Source/Contents/Effects/TriangleShotArrow.h, Source/Contents/Effects/ViolentQuakeEffect.cpp, Source/Contents/Effects/ViolentQuakeEffect.h, Source/Contents/Effects/WhirlwindEffect.h, Source/Contents/Effects/WindEffect.cpp, Source/Contents/Effects/WindEffect.h, Source/Contents/EmblemCacheRaw.cpp, Source/Contents/EnchantMgr.cpp, Source/Contents/EnchantMgr.h, Source/Contents/EnemyMonsterTalk.cpp, Source/Contents/EntryQueueMgr.cpp, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/EquipmentResources.cpp, Source/Contents/FlyingShipRouteInfo.cpp, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/ForbiddenWords.cpp, Source/Contents/ForbiddenWords.h, Source/Contents/GuildEmblemLookup.cpp, Source/Contents/GuildEmblemState.cpp, Source/Contents/GuildInfo.cpp, Source/Contents/GuildInfo.h, Source/Contents/GuildMgr.cpp, Source/Contents/GuildMgr.h, Source/Contents/GuildTip.cpp, Source/Contents/GuildTip.h, Source/Contents/HeadResources.cpp, Source/Contents/HitSounds.cpp, Source/Contents/ItemDBToIDMgr.cpp, Source/Contents/ItemDBToIDMgr.h, Source/Contents/Items/RuneSystem.cpp, Source/Contents/Items/RuneSystem.h, Source/Contents/JobCodeForItem.cpp, Source/Contents/JobCodeForItem.h, Source/Contents/MapInfoMgr.cpp, Source/Contents/MapInfoMgr.h, Source/Contents/MapNameTable.cpp, Source/Contents/MapPropertyMgr.cpp, Source/Contents/MapPropertyMgr.h, Source/Contents/MapSkyMgr.cpp, Source/Contents/MapSkyMgr.h, Source/Contents/MessageTable.cpp, Source/Contents/MessageTable.h, Source/Contents/ModelKeyframes.cpp, Source/Contents/MonsterResources.cpp, Source/Contents/MonsterSpeech.cpp, Source/Contents/MonsterXmlActions.cpp, Source/Contents/MovementRoute.cpp, Source/Contents/MovementRouteInterpolation.cpp, Source/Contents/MovementRouteInterpolation.h, Source/Contents/MovementTraversal.cpp, Source/Contents/NavigationCandidates.cpp, Source/Contents/NavigationDestinations.cpp, Source/Contents/NavigationGraph.cpp, Source/Contents/NavigationLink.cpp, Source/Contents/NavigationManager.h, Source/Contents/NavigationRequest.cpp, Source/Contents/NavigationRoute.cpp, Source/Contents/NavigationSource.cpp, Source/Contents/NpcLocationRadius.cpp, Source/Contents/Pathfinding.cpp, Source/Contents/PetEvolutionMgr.cpp, Source/Contents/PetEvolutionMgr.h, Source/Contents/PetStatus.cpp, Source/Contents/PetStrings.cpp, Source/Contents/PetTalk.cpp, Source/Contents/PetTalkNames.cpp, Source/Contents/PlayerNameDictionary.cpp, Source/Contents/PlayerNameDictionary.h, Source/Contents/PrivateAirplaneMgr.cpp, Source/Contents/PrivateAirplaneMgr.h, Source/Contents/RDamageVar.cpp, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.cpp, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.cpp, Source/Contents/ReputeMgr.h, Source/Contents/ReputeRecords.h, Source/Contents/RobeOpacity.cpp, Source/Contents/RobeResources.cpp, Source/Contents/RobeTopLayer.cpp, Source/Contents/RodexMailStore.cpp, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.cpp, Source/Contents/RouletteMgr.h, Source/Contents/ServerTimeManager.cpp, Source/Contents/ServerTimeManager.h, Source/Contents/ShowRankingScheduler.cpp, Source/Contents/ShowRankingScheduler.h, Source/Contents/SimpleStringMgr.cpp, Source/Contents/SimpleStringMgr.h, Source/Contents/SkinCatalog.cpp, Source/Contents/SkinInfo.cpp, Source/Contents/SkinMgr.cpp, Source/Contents/SkinMgr.h, Source/Contents/SpecialPopupMgr.cpp, Source/Contents/SpecialPopupMgr.h, Source/Contents/SpriteFrameSynchronization.cpp, Source/Contents/SpriteJob.cpp, Source/Contents/SpriteLayerDepth.cpp, Source/Contents/SpriteLayerDrawing.cpp, Source/Contents/SpriteLayerDrawing.h, Source/Contents/SpriteLayerOrder.cpp, Source/Contents/SpriteLayerOrder.h, Source/Contents/SpriteRidingOffset.cpp, Source/Contents/SpriteRidingOffset.h, Source/Contents/SpriteRidingPolicy.cpp, Source/Contents/SpriteRidingPolicy.h, Source/Contents/SpriteRobe.cpp, Source/Contents/SpriteRobeCommands.cpp, Source/Contents/SpriteShadow.cpp, Source/Contents/StatusIconImages.cpp, Source/Contents/TableMng.cpp, Source/Contents/TableMng.h, Source/Contents/TerrainPathSearch.cpp, Source/Contents/TerrainPathSearch.h, Source/Contents/TipBoxTitles.cpp, Source/Contents/TipBoxTitles.h, Source/Contents/TipOfTheDay.cpp, Source/Contents/TipOfTheDay.h, Source/Contents/TownInfoMgr.cpp, Source/Contents/TownInfoMgr.h, Source/Contents/WorldNavigation.cpp, Source/Contents/WorldView/WorldViewData.cpp, Source/Contents/WorldView/WorldViewData.h
2026-11-10 23:40:35 +00:00

790 lines
24 KiB
C++

#include "Client/Mode/ModeMessage.h"
#include "Contents/World/WorldViewData.h"
#include "Client/Application/ApplicationWindow.h"
#include "Client/Mode/CMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Client/Session.h"
#include "Contents/Tables/MessageTable.h"
#include "Render/Renderer.h"
#include "Render/Textures/Texture.h"
#include "Render/Textures/TextureCache.h"
#include "Script/LuaScript.h"
#include "UI/Window/UIRoMapWnd.h"
#include "Resource/MSGSTRINGID.h"
#include <cstdio>
#include <cstring>
// INLINED
static bool AreaContains(int left, int top, int right, int bottom, int x, int y) {
return left < x && right > x && top < y && bottom > y;
}
// INLINED
static __forceinline WorldViewRecord* FindRecord(std::vector<WorldViewRecord>& records, const char* name) {
const std::string key(name);
for (std::vector<WorldViewRecord>::iterator it = records.begin(); it != records.end(); ++it) {
if (it->name == key) {
return &*it;
}
}
return nullptr;
}
// OFFSET: 0x00612C70
// FUNCTION: fn_04345
__declspec(noinline) CWorldViewWorld::CWorldViewWorld(const char* name, const char* imageName) {
this->name = name;
this->imageName = imageName;
}
// OFFSET: 0x00613050
// FUNCTION: fn_04346
__declspec(noinline) CWorldViewField::CWorldViewField(WorldViewArea area, const char* name, const char* fieldName, const char* description) {
this->left = area.left;
this->top = area.top;
this->right = area.right;
this->bottom = area.bottom;
this->areaFlags = area.areaFlags;
if (name) {
this->name = name;
}
if (fieldName) {
this->fieldName = fieldName;
}
if (description) {
this->description = description;
}
}
// OFFSET: 0x00613360
// FUNCTION: fn_04349
CWorldViewWorld::~CWorldViewWorld() {
for (std::vector<CWorldViewMap*>::iterator it = this->maps.begin(); it != this->maps.end(); ++it) {
delete *it;
}
this->maps.clear();
}
// OFFSET: 0x006135C0
// FUNCTION: fn_04350
void CWorldViewWorld::AddField(int mapId, const char* name, CWorldViewField* field) {
CWorldViewMap* map = nullptr;
for (std::vector<CWorldViewMap*>::iterator it = this->maps.begin(); it != this->maps.end(); ++it) {
if ((*it)->id == mapId) {
map = *it;
break;
}
}
if (!map) {
map = new CWorldViewMap;
if (name) {
map->name = name;
map->displayName = name;
}
map->id = mapId;
map->left = field->left;
map->top = field->top;
map->right = field->right;
map->bottom = field->bottom;
map->areaFlags = field->areaFlags;
this->maps.push_back(map);
}
if (field->left < map->left) {
map->left = field->left;
}
if (field->top < map->top) {
map->top = field->top;
}
if (map->right < field->right) {
map->right = field->right;
}
if (map->bottom < field->bottom) {
map->bottom = field->bottom;
}
map->fields.push_back(field);
}
// OFFSET: 0x006137B0
// FUNCTION: fn_04351
__declspec(noinline) bool CWorldViewWorld::LoadTexture() {
std::string path = "유저인터페이스\\";
path += this->imageName;
this->texture = g_texMgr.Load(path.c_str(), 0, true, true, false);
return this->texture != nullptr;
}
// OFFSET: 0x00613AB0
// FUNCTION: fn_04352
CWorldViewField* CWorldViewWorld::FieldAt(unsigned int& mapIndex, int x, int y) {
const unsigned int count = this->maps.size();
for (unsigned int index = 0; index < count; ++index) {
const CWorldViewMap* map = this->maps[index];
bool hit;
if (map->id < 100 && !map->fields.empty()) {
const CWorldViewField* first = map->fields.front();
hit = AreaContains(first->left, first->top, first->right, first->bottom, x, y);
} else {
hit = AreaContains(map->left, map->top, map->right, map->bottom, x, y);
}
if (hit) {
mapIndex = index;
CWorldViewMap* found = this->maps[index];
if (!found) {
return nullptr;
}
for (std::vector<CWorldViewField*>::iterator it = found->fields.begin(); it != found->fields.end(); ++it) {
CWorldViewField* field = *it;
if (AreaContains(field->left, field->top, field->right, field->bottom, x, y)) {
return field;
}
}
return nullptr;
}
}
return nullptr;
}
// OFFSET: 0x00613B80
// FUNCTION: fn_04353
__declspec(noinline) CWorldViewField* CWorldViewWorld::FindField(unsigned int& mapIndex, const char* name) {
const unsigned int count = this->maps.size();
for (unsigned int index = 0; index < count; ++index) {
CWorldViewMap* map = this->maps[index];
for (std::vector<CWorldViewField*>::iterator it = map->fields.begin(); it != map->fields.end(); ++it) {
CWorldViewField* field = *it;
if (std::strcmp(field->name.c_str(), name) == 0) {
if (field) {
mapIndex = index;
return field;
}
break;
}
}
}
return nullptr;
}
// OFFSET: 0x00613C30
// FUNCTION: fn_04354
__declspec(noinline) CWorldViewField* CWorldViewWorld::FindField(const char* name) {
for (std::vector<CWorldViewMap*>::iterator it = this->maps.begin(); it != this->maps.end(); ++it) {
if (CWorldViewField* field = (*it)->FindField(name)) {
return field;
}
}
return nullptr;
}
// OFFSET: 0x00613CB0
// FUNCTION: fn_04355
__declspec(noinline) CWorldViewField* CWorldViewMap::FindField(const char* name) {
for (std::vector<CWorldViewField*>::iterator it = this->fields.begin(); it != this->fields.end(); ++it) {
CWorldViewField* field = *it;
if (std::strcmp(field->name.c_str(), name) == 0) {
return field;
}
}
return nullptr;
}
// OFFSET: 0x00613DD0
// FUNCTION: fn_04356
__declspec(noinline) CWorldViewMap* CWorldViewWorld::FindMap(int id) {
for (std::vector<CWorldViewMap*>::iterator it = this->maps.begin(); it != this->maps.end(); ++it) {
if (id == (*it)->id) {
return *it;
}
}
return nullptr;
}
// OFFSET: 0x00613E00
// FUNCTION: fn_04357
CWorldViewMap* CWorldViewWorld::MapAt(unsigned int& mapIndex, int x, int y) {
for (unsigned int index = 0; index < this->maps.size(); ++index) {
if (this->maps[index]->id < 100) {
if (this->maps[index]->fields.empty()) {
if (AreaContains(this->maps[index]->left, this->maps[index]->top, this->maps[index]->right, this->maps[index]->bottom, x, y)) {
mapIndex = index;
return this->maps[index];
}
} else {
const CWorldViewField* first = this->maps[index]->fields.front();
if (AreaContains(first->left, first->top, first->right, first->bottom, x, y)) {
mapIndex = index;
return this->maps[index];
}
}
}
}
return nullptr;
}
// OFFSET: 0x00613F10
// FUNCTION: fn_04358
__declspec(noinline) void CWorldViewWorld::Draw(int, int x, int y, int width, int height) {
std::string path = "유저인터페이스\\";
path += this->imageName;
this->texture = g_texMgr.Load(path.c_str(), 0, true, true, false);
this->texture->Stretch(x, y, width, height);
}
// OFFSET: 0x006145E0
// FUNCTION: fn_04367
CWorldViewMgr::CWorldViewMgr() {
this->screenScale = 0;
this->dungeonColor = 0;
this->dungeonOverlayColor = 0;
this->dungeonFontColor = 0xFFFFFFFF;
this->dungeonFontOutline = 0xFF000000;
this->dungeonSelectColor = 0xFFFFFFFF;
this->dungeonSelectTextColor = 0xFFFFFFFF;
this->mobLevelColor = 0xFFFFFFFF;
this->mobLevelOutline = 0xFF000000;
this->mobColor = 0xFFFFFFFF;
this->mobOutline = 0xFF000000;
this->boxLineColor = 0x282828;
const std::string base = "유저인터페이스\\worldview_interface\\wv_Sreach";
for (int index = 0; index < 16; ++index) {
this->searchColors[index] = 0xEEFFFFFF;
this->searchImages[index] = base + "NoImage.bmp";
}
this->searchImages[0] = base + "Map.bmp";
this->searchImages[1] = base + "Mob1.bmp";
this->searchImages[2] = base + "Mob2.bmp";
this->searchImages[3] = base + "Mob3.bmp";
this->searchImages[4] = base + "Mob4.bmp";
this->searchImages[5] = base + "Mob5.bmp";
this->searchImages[10] = base + "Npc.bmp";
this->searchImages[11] = base + "Npc_Mob1.bmp";
this->searchImages[12] = base + "Npc_Mob2.bmp";
this->searchImages[13] = base + "Npc_Mob3.bmp";
this->searchImages[14] = base + "Npc_Mob4.bmp";
this->searchImages[15] = base + "Npc_Mob5.bmp";
this->runColor = 0;
this->runFontColor = 0xFF000000;
for (int index = 0; index < 4; ++index) {
this->dungeonFontSize[index] = 10;
this->mobLevelFont[index] = 10;
this->mobFont[index] = 10;
this->runFont[index] = 10;
}
}
// INLINED
static void ScaleArea(int* area, int textureWidth, int textureHeight) {
if (!area) {
return;
}
const float scaleX = static_cast<float>(g_renderer->viewport.width) / static_cast<float>(textureWidth);
const float scaleY = static_cast<float>(g_renderer->viewport.height - 17) / static_cast<float>(textureHeight);
area[0] = static_cast<int>(static_cast<float>(area[0]) * scaleX + 0.5);
area[1] = static_cast<int>(static_cast<float>(area[1]) * scaleY + 0.5) + 17;
area[2] = static_cast<int>(static_cast<float>(area[2]) * scaleX + 0.5);
area[3] = static_cast<int>(static_cast<float>(area[3]) * scaleY + 0.5) + 17;
}
// OFFSET: 0x006166E0
// FUNCTION: fn_04374
bool CWorldViewMgr::ScaleToScreen() {
for (std::vector<CWorldViewWorld*>::iterator it = this->worlds.begin(); it != this->worlds.end(); ++it) {
CWorldViewWorld* world = *it;
if (!world->texture) {
continue;
}
const int textureWidth = world->texture->Width();
const int textureHeight = world->texture->Height();
for (std::vector<CWorldViewMap*>::iterator map = world->maps.begin(); map != world->maps.end(); ++map) {
ScaleArea(&(*map)->left, textureWidth, textureHeight);
for (std::vector<CWorldViewField*>::iterator field = (*map)->fields.begin(); field != (*map)->fields.end(); ++field) {
if (*field) {
ScaleArea(&(*field)->left, textureWidth, textureHeight);
}
}
}
}
return true;
}
// GLOBAL: gl_25167
static int gl_25167 = 0;
// OFFSET: 0x006168F0
// FUNCTION: fn_04375
void CWorldViewMgr::LoadTextures() {
const int width = g_renderer->viewport.width;
if (width > 640) {
if (width <= 800) {
this->screenScale = 1;
} else {
this->screenScale = (width > 1024) + 2;
}
}
for (std::vector<CWorldViewWorld*>::iterator it = this->worlds.begin(); it != this->worlds.end(); ++it) {
(*it)->LoadTexture();
}
if (g_session.mapPositionsScaled == 0) {
g_session.mapPositionsScaled = this->ScaleToScreen();
g_session.ScaleMapPositions();
}
}
// OFFSET: 0x00616970
// FUNCTION: fn_04376
unsigned int CWorldViewMgr::FindWorld(int mapId) {
std::string name;
if (mapId == -1) {
CMode* mode = g_modeMgr.GetGameMode();
if (!mode) {
return 0;
}
const std::string modeName(reinterpret_cast<const char*>(mode->SendMsg(MM_QUERYRSWNAME, 0, 0, 0, 0)));
name = modeName;
}
for (unsigned int index = 0; index < this->worlds.size(); ++index) {
if (this->worlds[index]->FindField(name.c_str())) {
return index;
}
}
return 0;
}
// OFFSET: 0x00616C20
// FUNCTION: fn_04377
__declspec(noinline) void CWorldViewMgr::ResetSelection() {
this->selection.worldIndex = 0;
this->selection.mapIndex = 0;
this->selection.name.clear();
this->selection.left = 0;
this->selection.top = 0;
this->selection.right = 0;
this->selection.bottom = 0;
this->selection.relatedNames.clear();
}
// OFFSET: 0x00616CC0
// FUNCTION: fn_04378
bool CWorldViewMgr::SelectField(const char* name) {
this->ResetSelection();
if (!name) {
return false;
}
unsigned int mapIndex = static_cast<unsigned int>(-1);
for (unsigned int index = 0; index < this->worlds.size(); ++index) {
CWorldViewField* field = this->worlds[index]->FindField(mapIndex, name);
if (field && this->worlds[index]->maps[mapIndex]->id >= 100) {
this->selection.mapIndex = mapIndex;
this->selection.worldIndex = index;
this->selection.name = field->name;
this->selection.left = field->left;
this->selection.top = field->top;
this->selection.right = field->right;
this->selection.bottom = field->bottom;
this->selection.areaFlags = field->areaFlags;
return true;
}
}
return false;
}
// OFFSET: 0x00616D80
// FUNCTION: fn_04379
void CWorldViewMgr::Draw(int unused, int x, int y, int width, int height) {
if (this->currentWorld < 0) {
this->currentWorld = 0;
}
const unsigned int count = this->worlds.size();
if (count <= static_cast<unsigned int>(this->currentWorld)) {
this->currentWorld = count - 1;
}
this->worlds[this->currentWorld]->Draw(unused, x, y, width, height);
}
// OFFSET: 0x00616DD0
// FUNCTION: fn_04380
bool CWorldViewMgr::AddMark(const char* name) {
if (!name) {
return false;
}
if (FindRecord(this->marks, name)) {
return true;
}
unsigned int mapIndex = static_cast<unsigned int>(-1);
for (unsigned int index = 0; index < this->worlds.size(); ++index) {
CWorldViewField* field = this->worlds[index]->FindField(mapIndex, name);
if (field && this->worlds[index]->maps[mapIndex]->id >= 100) {
WorldViewRecord mark;
mark.mapIndex = mapIndex;
mark.level = 0;
mark.worldIndex = index;
mark.name = field->name;
mark.areaFlags = field->areaFlags;
mark.left = field->left;
mark.top = field->top;
mark.right = field->right;
mark.bottom = field->bottom;
this->marks.push_back(mark);
return true;
}
}
return false;
}
// OFFSET: 0x00617070
// FUNCTION: fn_04381
void CWorldViewMgr::ClearMarks() {
this->marks.clear();
}
// OFFSET: 0x006171D0
// FUNCTION: fn_04382
WorldViewRecord* CWorldViewMgr::MarkAt(unsigned int index, bool currentWorldOnly) {
if (static_cast<int>(index) >= 0 && this->marks.size() > index) {
WorldViewRecord* mark = &this->marks[index];
if (!currentWorldOnly || mark->worldIndex == this->currentWorld) {
return mark;
}
}
return nullptr;
}
// OFFSET: 0x00617220
// FUNCTION: fn_04383
int* CWorldViewMgr::MarkAreaAt(unsigned int index, bool currentWorldOnly) {
if (static_cast<int>(index) >= 0 && this->marks.size() > index) {
WorldViewRecord* mark = &this->marks[index];
if (!currentWorldOnly || mark->worldIndex == this->currentWorld) {
return &mark->left;
}
}
return nullptr;
}
// OFFSET: 0x00617270
// FUNCTION: fn_04384
int CWorldViewMgr::MarkCount() {
return static_cast<int>(this->marks.size());
}
// OFFSET: 0x00617290
// FUNCTION: fn_04385
int CWorldViewMgr::SelectCurrentWorld() {
return this->currentWorld = this->FindWorld(-1);
}
// OFFSET: 0x006172E0
// FUNCTION: fn_04386
bool CWorldViewMgr::AddLevel(const char* name, int level) {
if (!name) {
return false;
}
if (WorldViewRecord* found = FindRecord(this->levels, name)) {
if (level != 0) {
const int current = found->level;
if (level == 10000) {
if (current < 10000) {
found->level = current + 10000;
}
} else if (current < 10000) {
if (current < level) {
found->level = level;
}
} else if (current - 10000 < level) {
found->level = level + 10000;
}
}
return true;
}
unsigned int mapIndex = static_cast<unsigned int>(-1);
for (unsigned int index = 0; index < this->worlds.size(); ++index) {
CWorldViewField* field = this->worlds[index]->FindField(mapIndex, name);
if (field && this->worlds[index]->maps[mapIndex]->id >= 100) {
WorldViewRecord record;
record.mapIndex = mapIndex;
record.worldIndex = index;
record.name = field->name;
record.areaFlags = field->areaFlags;
record.left = field->left;
record.top = field->top;
record.right = field->right;
record.bottom = field->bottom;
record.level = level;
this->levels.push_back(record);
return true;
}
}
return false;
}
// OFFSET: 0x006175D0
// FUNCTION: fn_04387
void CWorldViewMgr::ClearLevels() {
this->levels.clear();
}
// OFFSET: 0x00617730
// FUNCTION: fn_04388
int* CWorldViewMgr::LevelAreaAt(int& kind, unsigned int index, bool currentWorldOnly) {
if (static_cast<int>(index) >= 0 && this->levels.size() > index && (!currentWorldOnly || this->levels[index].worldIndex == this->currentWorld)) {
int base = 10;
int value = this->levels[index].level;
if (value < 10000) {
base = kind;
}
value %= 10000;
if (value > 99) {
kind = base + 5;
return &this->levels[index].left;
}
if (value > 49) {
kind = base + 4;
return &this->levels[index].left;
}
if (value >= 20 && value < 50) {
kind = base + 3;
return &this->levels[index].left;
}
if (value >= 5 && value < 20) {
kind = base + 2;
return &this->levels[index].left;
}
kind = base + (value >= 1 && value < 5 ? 1 : 0);
return &this->levels[index].left;
}
return nullptr;
}
// OFFSET: 0x00617860
// FUNCTION: fn_04389
int CWorldViewMgr::LevelCount() {
return static_cast<int>(this->levels.size());
}
// OFFSET: 0x00617940
// FUNCTION: fn_04390
CWorldViewWorld* CWorldViewMgr::CurrentWorld() {
return this->worlds[this->currentWorld];
}
// OFFSET: 0x00617950
// FUNCTION: fn_04391
bool __stdcall IsMapDisplayNameTranslated(const char* mapName) {
const std::string placeholder = LookupMessage(MSI_NOWHERE);
const std::string displayName = g_session.GetMapDisplayName(mapName);
return placeholder != displayName;
}
// OFFSET: 0x00615450
// FUNCTION: fn_04373
void CWorldViewMgr::Load(LuaScript& script) {
if (!script.Load("Lua Files\\worldviewdata\\worldviewdata_Language", true, false) ||
!script.Load("Lua Files\\worldviewdata\\worldviewdata_list", true, false) ||
!script.Load("Lua Files\\worldviewdata\\worldviewdata_table", true, false) ||
!script.Load("Lua Files\\worldviewdata\\worldviewdata_f", true, false) ||
!script.Load("Lua Files\\worldviewdata\\worldviewdata_Info", true, false)) {
return;
}
WorldViewArea area = {};
for (int worldIndex = 1; worldIndex < 400; ++worldIndex) {
const char* worldName = nullptr;
const char* mapTable = nullptr;
const char* fieldTable = nullptr;
const char* imageName = nullptr;
if (!script.Call("queryWorld_List", "d>ssss", worldIndex, &worldName, &mapTable, &fieldTable, &imageName)) {
char error[260] = {};
std::sprintf(error, "queryWorld_List // Line %d 읽기 실패", worldIndex);
MessageBoxA(hWnd, error, "Error", 0);
break;
}
if (!worldName) {
break;
}
CWorldViewWorld* world = new CWorldViewWorld(worldName, imageName);
this->worlds.push_back(world);
if (mapTable) {
const std::string tableName(mapTable);
if (!tableName.empty()) {
for (int index = 1; index < 400; ++index) {
int mapId = -1;
const char* mapName = nullptr;
const char* fieldName = nullptr;
const char* description = nullptr;
area.bottom = -1;
area.right = -1;
area.top = -1;
area.left = -1;
if (!script.Call("querymaptable_load", "sd>dsddddss", mapTable, index, &mapId, &mapName,
&area.left, &area.top, &area.right, &area.bottom, &fieldName, &description)) {
char error[260] = {};
std::sprintf(error, "querymaptable_load // %s Line %d 읽기 실패", mapTable, worldIndex);
MessageBoxA(hWnd, error, "Error", 0);
break;
}
if (!mapName) {
break;
}
if (IsMapDisplayNameTranslated(mapName)) {
CWorldViewField* field = new CWorldViewField(area, mapName, fieldName, description);
world->AddField(mapId, mapName, field);
}
}
}
}
if (fieldTable) {
const std::string tableName(fieldTable);
if (!tableName.empty()) {
for (int index = 1; index < 400; ++index) {
int mapId = -1;
const char* mapName = nullptr;
const char* displayName = nullptr;
area.bottom = -1;
area.right = -1;
area.top = -1;
area.left = -1;
if (!script.Call("queryfieldtable_load", "sd>dddddss", fieldTable, index, &mapId,
&area.left, &area.top, &area.right, &area.bottom, &mapName, &displayName)) {
char error[260] = {};
std::sprintf(error, "queryfieldtable_load // %s Line %d 읽기 실패", fieldTable, worldIndex);
MessageBoxA(hWnd, error, "Error", 0);
break;
}
if (!mapName) {
break;
}
if (CWorldViewMap* map = world->FindMap(mapId)) {
map->displayName = displayName;
map->name = mapName;
map->left = area.left;
map->top = area.top;
map->right = area.right;
map->bottom = area.bottom;
map->areaFlags = area.areaFlags;
}
}
}
}
}
int red = 0;
int green = 0;
int blue = 0;
int fourth = 0;
int fifth = 0;
int sixth = 0;
int alpha = 0;
if (script.Call("Get_Worldview_info_Dungeon", ">dddd", &red, &green, &blue, &this->dungeonOverlayColor)) {
const std::uint32_t opacity = g_worldViewMgr.dungeonOverlayColor << 24;
this->dungeonColor = opacity + RGB(blue, green, red);
this->dungeonOverlayColor = opacity + 0xFFFFFF;
}
if (script.Call("Get_Worldview_info_Dungeon_FontColor", ">dddddd", &red, &green, &blue, &fourth, &fifth, &sixth)) {
this->dungeonFontColor = RGB(red, green, blue);
this->dungeonFontOutline = RGB(fourth, fifth, sixth);
}
if (script.Call("Get_Worldview_info_Dungeon_FontSize", ">dddd", &red, &green, &blue, &fourth)) {
this->dungeonFontSize[0] = red;
this->dungeonFontSize[1] = green;
this->dungeonFontSize[2] = blue;
this->dungeonFontSize[3] = fourth;
}
if (script.Call("Get_Worldview_info_Dungeon_SelectColor", ">ddd", &red, &green, &blue)) {
this->dungeonSelectTextColor = RGB(red, green, blue);
this->dungeonSelectColor = RGB(blue, green, red);
}
if (script.Call("Get_Worldview_info_Mob_Color", ">dddddd", &red, &green, &blue, &fourth, &fifth, &sixth)) {
this->mobColor = RGB(red, green, blue);
this->mobOutline = RGB(fourth, fifth, sixth);
}
if (script.Call("Get_Worldview_info_Mob_font", ">dddd", &red, &green, &blue, &fourth)) {
this->mobFont[0] = red;
this->mobFont[1] = green;
this->mobFont[2] = blue;
this->mobFont[3] = fourth;
}
if (script.Call("Get_Worldview_info_MobLv_Color", ">dddddd", &red, &green, &blue, &fourth, &fifth, &sixth)) {
this->mobLevelColor = RGB(red, green, blue);
this->mobLevelOutline = RGB(fourth, fifth, sixth);
}
if (script.Call("Get_Worldview_info_MobLv_font", ">dddd", &red, &green, &blue, &fourth)) {
this->mobLevelFont[0] = red;
this->mobLevelFont[1] = green;
this->mobLevelFont[2] = blue;
this->mobLevelFont[3] = fourth;
}
if (script.Call("Get_Worldview_info_BoxLine_Color", ">ddd", &red, &green, &blue)) {
this->boxLineColor = RGB(blue, green, red);
}
if (script.Call("Get_Worldview_info_Sreach_Alpha", ">ddddddd", &red, &green, &blue, &fourth, &fifth, &sixth, &alpha)) {
this->searchColors[0] = static_cast<std::uint32_t>(red) << 24;
this->searchColors[1] = static_cast<std::uint32_t>(green) << 24;
this->searchColors[2] = static_cast<std::uint32_t>(blue) << 24;
this->searchColors[3] = static_cast<std::uint32_t>(fourth) << 24;
this->searchColors[4] = static_cast<std::uint32_t>(fifth) << 24;
this->searchColors[5] = static_cast<std::uint32_t>(sixth) << 24;
this->searchColors[10] = static_cast<std::uint32_t>(alpha) << 24;
for (int index = 0; index < 16; ++index) {
if (script.Call("Get_Worldview_info_Sreach_Color", "d>ddd", index, &red, &green, &blue)) {
this->searchColors[index] += RGB(blue, green, red);
}
}
this->searchColors[11] = this->searchColors[1];
this->searchColors[12] = this->searchColors[2];
this->searchColors[13] = this->searchColors[3];
this->searchColors[14] = this->searchColors[4];
this->searchColors[15] = this->searchColors[5];
}
if (script.Call("Get_Worldview_info_Run", ">dddd", &red, &green, &blue, &alpha)) {
this->runColor = (static_cast<std::uint32_t>(alpha) << 24) + RGB(blue, green, red);
}
if (script.Call("Get_Worldview_info_Run_fontColor", ">dddddd", &red, &green, &blue, &fourth, &fifth, &sixth)) {
this->runFontColor = RGB(red, green, blue);
this->runFontOutline = RGB(fourth, fifth, sixth);
}
if (script.Call("Get_Worldview_info_Run_font", ">dddd", &red, &green, &blue, &fourth)) {
this->runFont[0] = red;
this->runFont[1] = green;
this->runFont[2] = blue;
this->runFont[3] = fourth;
}
if (script.Call("Get_Worldview_info_SelectBox_Color", ">dddd", &red, &green, &blue, &fourth)) {
this->selectBoxColor = (static_cast<std::uint32_t>(fourth) << 24) + RGB(blue, green, red);
}
}