rodecomp/Source/Contents/GuildInfo.cpp
ragnarok-clanker 248e128ae7 Decompile 8 functions in Source/Contents/GuildInfo.cpp, Source/Contents/GuildInfo.h
Batch #3450 by Yommy: 2 byte-identical, 6 confirmed by peer review.

- fn_18031 GuildInfo::ClearUnknown0114: byte-identical
- fn_18032 GuildInfo::ClearMembers: logic confirmed by peer review
- fn_18033 GuildInfo::RemoveUnknown0114: logic confirmed by peer review
- fn_18034 GuildInfo::RemoveRelatedGuild: logic confirmed by peer review
- fn_18035 GuildInfo::GetMemberAccountId: logic confirmed by peer review
- fn_18036 GuildInfo::GetUnknown0114: logic confirmed by peer review
- fn_18037 GuildInfo::CountRelatedGuilds: logic confirmed by peer review
- fn_18038 GuildInfo::GetUnknown0114Count: byte-identical

Peer-reviewed-by: superintelligence
Reviewed-by: ragnarok-clanker
2026-10-29 22:32:48 +00:00

136 lines
3.5 KiB
C++

#include "Contents/GuildInfo.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Actors/GameActor.h"
#include "Contents/Actors/Pc.h"
#include "Contents/World/World.h"
#include "UI/Window/UIWindowMgr.h"
// OFFSET: 0x00AE41C0
// FUNCTION: fn_18030
void GuildInfo::ChangeMemberPosition(int aid, int cid, int position) {
for (auto it = this->m_members.begin(); it != this->m_members.end(); ++it) {
if (it->accountId == aid && it->characterId == cid) {
it->positionId = position;
it->positionName = this->m_positions[it->positionId];
return;
}
}
}
// OFFSET: 0x00AE4230
// FUNCTION: fn_18031
void GuildInfo::ClearUnknown0114() {
this->unknown_0114.clear();
}
// OFFSET: 0x00AE4240
// FUNCTION: fn_18032
void GuildInfo::ClearMembers() {
this->m_members.clear();
}
// OFFSET: 0x00AE4270
// FUNCTION: fn_18033
void GuildInfo::RemoveUnknown0114(int value) {
for (auto it = this->unknown_0114.begin(); it != this->unknown_0114.end(); ++it) {
if (*it == value) {
this->unknown_0114.erase(it);
return;
}
}
}
// OFFSET: 0x00AE42C0
// FUNCTION: fn_18034
void GuildInfo::RemoveRelatedGuild(int unknown_0000, int unknown_0004) {
for (auto it = this->unknown_00E4.begin(); it != this->unknown_00E4.end(); ++it) {
if (it->unknown_0000 == unknown_0000 && it->unknown_0004 == unknown_0004) {
this->unknown_00E4.erase(it);
g_windowMgr.RefreshGuildWindows();
return;
}
}
}
// OFFSET: 0x00AE4380
// FUNCTION: fn_18035
int GuildInfo::GetMemberAccountId(const char* name) {
for (auto it = this->m_members.begin(); it != this->m_members.end(); ++it) {
if (it->name == name) {
return it->accountId;
}
}
return -1;
}
// OFFSET: 0x00AE43E0
// FUNCTION: fn_18036
int GuildInfo::GetUnknown0114(int index) {
return this->unknown_0114[index];
}
// OFFSET: 0x00AE4690
// FUNCTION: fn_18037
int GuildInfo::CountRelatedGuilds(int unknown_0004) {
int count = 0;
for (auto it = this->unknown_00E4.begin(); it != this->unknown_00E4.end(); ++it) {
if (it->unknown_0004 == unknown_0004) {
++count;
}
}
return count;
}
// OFFSET: 0x00AE46C0
// FUNCTION: fn_18038
int GuildInfo::GetUnknown0114Count() {
return static_cast<int>(this->unknown_0114.size());
}
// OFFSET: 0x00AE4740
// FUNCTION: fn_18039
void GuildInfo::Init() {
this->m_guildId = 0;
if (g_modeMgr.GetGameMode() &&
static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene &&
static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player) {
static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player->Slot48(0);
}
this->unknown_00AC = 0;
this->unknown_00B0 = 0;
this->unknown_00B4 = 0;
this->unknown_00D0 = 0;
this->unknown_00B8 = 0;
this->unknown_00A4 = -1;
this->unknown_00BC = 0;
this->unknown_00C0 = 0;
this->unknown_00C4 = 0;
this->unknown_00C8 = 0;
this->unknown_00CC = 0;
this->unknown_0000.clear();
this->unknown_0018.clear();
this->unknown_0030.clear();
this->unknown_0048.clear();
this->unknown_0060 = 0;
this->unknown_0064 = 0;
this->unknown_006C = 0;
this->unknown_0070 = 0;
this->unknown_0074.clear();
this->unknown_008C = 0;
this->unknown_0090 = 0;
this->unknown_0094 = 0;
this->unknown_0098 = 0;
this->unknown_009C = 0;
this->unknown_00A0 = 0;
this->unknown_00D4.clear();
this->m_members.clear();
this->unknown_00E4.clear();
this->unknown_00EC.clear();
this->unknown_00F4.clear();
this->m_positions.clear();
this->unknown_0104.clear();
this->unknown_010C.clear();
this->unknown_0114.clear();
}