Batch #5431 by Yommy: 1 byte-identical, 10 confirmed by peer review. - fn_24290 CEffectMaker::Render: byte-identical - fn_24291 CGraffiSkill::Render: logic confirmed by peer review - fn_24292 CGroundScope::Render: logic confirmed by peer review - fn_24293 CMsgEffect::Render: logic confirmed by peer review - fn_24295 CArrowEffect::SendMsg: logic confirmed by peer review - fn_24296 CDummyEffectLauncher::SendMsg: logic confirmed by peer review - fn_24297 CEffectMaker::SendMsg: logic confirmed by peer review - fn_24298 CGraffiSkill::SendMsg: logic confirmed by peer review - fn_24299 CGroundScope::SendMsg: logic confirmed by peer review - fn_24300 CMandraAttackEffect::SendMsg: logic confirmed by peer review - fn_24301 CMsgEffect::SendMsg: logic confirmed by peer review Peer-reviewed-by: ntrl, bigodeira, willerthal, Snow, Lumen Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
164 lines
5 KiB
C++
164 lines
5 KiB
C++
#include "Contents/Actors/GraffiSkill.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Actors/Pc.h"
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#include "Contents/Ground/GroundGeometry.h"
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#include "Contents/Ground/GroundRendering.h"
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#include "Contents/World/World.h"
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#include "Render/Primitives/RenderQueues.h"
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#include "Render/Projection/RenderProjection.h"
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#include "Render/Renderer.h"
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#include "Render/TextureQuad.h"
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#include "Render/Textures/Texture.h"
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#include "Render/Textures/TextureCache.h"
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#include <cmath>
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#include <cstdint>
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#include <cstring>
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// INLINED
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CGraffiSkill::~CGraffiSkill() {
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delete this->m_canvas;
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}
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// OFFSET: 0x00E4B930
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// FUNCTION: fn_24275
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void CGraffiSkill::ReleaseTexture() {
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delete this->m_canvas;
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}
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// OFFSET: 0x00E4BAD0
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// FUNCTION: fn_24279
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void CGraffiSkill::BuildTexture() {
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this->m_penX = 0;
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this->m_penY = 0;
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this->m_font = g_texMgr.Load("effect\\alpabet.bmp", 0, false, true, false);
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this->m_canvas = CreateTexture(0x180, 0x180, 0, false, false);
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int length = static_cast<int>(std::strlen(this->m_text));
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this->m_penY += (0x90 - length) / 24 * 36;
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int width;
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for (int i = 0; i < length; ++i) {
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char letter = this->m_text[i];
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unsigned char glyph;
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int x = this->m_penX;
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if (letter >= 'a' && letter <= 'z') {
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glyph = letter - 'a' + 26;
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width = 32;
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} else if (letter >= 'A' && letter <= 'Z') {
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glyph = letter - 'A';
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width = 32;
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} else if (letter >= '0' && letter <= '9') {
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glyph = letter - '0' + 54;
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width = 32;
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} else if (letter == ' ') {
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for (const char* next = &this->m_text[i + 1]; *next != ' ' && *next != '\0'; ++next) {
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x += 32;
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}
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if (x >= 0x160) {
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this->m_penY += 36;
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x = 0;
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this->m_penX = 0;
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} else {
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x = this->m_penX;
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}
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glyph = 99;
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} else {
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if (letter == '?') {
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glyph = 53;
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} else if (letter == '!') {
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glyph = 54;
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} else {
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glyph = 99;
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}
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width = 16;
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}
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if (width + x >= 0x160) {
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this->m_penY += 36;
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x = 0;
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this->m_penX = 0;
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}
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if (glyph != 99) {
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this->m_canvas->CopyTexture(this->m_font, (glyph & 7) * 32, (glyph >> 3) * 32, 32, 32, x, this->m_penY, width, 32);
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x = this->m_penX;
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}
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x += width;
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this->m_penX = x;
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}
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CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
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this->m_angle = mode->scene->player->render.angle;
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}
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// OFFSET: 0x00E4C2E0
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// FUNCTION: fn_24283
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bool CGraffiSkill::OnProcess() {
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return true;
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}
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// OFFSET: 0x00E4FD70
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// FUNCTION: fn_24291
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void CGraffiSkill::Render(int argument) {
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const int cellX = this->m_cellX;
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const int cellY = this->m_cellY;
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CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
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GroundGeometry* ground = mode->scene->ground;
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const float sine = static_cast<float>(std::sin(static_cast<double>(this->m_angle / 180.0f * 3.141592f)));
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const float cosine = static_cast<float>(std::cos(static_cast<double>(this->m_angle / 180.0f * 3.141592f)));
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const RenderProjection projection = g_renderer->viewport.Projection();
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const bool depthAlpha = g_renderer->fog.supported != 0;
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GroundRenderContext context{
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projection, g_renderer->primitives, g_renderer->queues, g_renderer->viewport.width, g_renderer->viewport.height, g_renderer->frame, depthAlpha,
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g_depthStart, g_depthEnd
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};
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for (int row = 0; row < 18; ++row) {
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for (int column = 0; column < 18; ++column) {
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const float row0 = static_cast<float>(row) - 9.0f;
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const float row1 = static_cast<float>(row + 1) - 9.0f;
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const float column0 = static_cast<float>(column) - 9.0f;
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const float column1 = static_cast<float>(column + 1) - 9.0f;
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float uv[8];
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uv[0] = 1.0f - (row0 * sine + column0 * cosine + 9.0f) / 18.0f;
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uv[1] = (row0 * cosine - column0 * sine + 9.0f) / 18.0f;
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uv[2] = 1.0f - (row0 * sine + column1 * cosine + 9.0f) / 18.0f;
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uv[3] = (row0 * cosine - column1 * sine + 9.0f) / 18.0f;
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uv[4] = 1.0f - (row1 * sine + column0 * cosine + 9.0f) / 18.0f;
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uv[5] = (row1 * cosine - column0 * sine + 9.0f) / 18.0f;
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uv[6] = 1.0f - (row1 * sine + column1 * cosine + 9.0f) / 18.0f;
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uv[7] = (row1 * cosine - column1 * sine + 9.0f) / 18.0f;
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ground->DrawGridDecal(
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*mode->scene->terrain, reinterpret_cast<const float*>(argument), cellX - 9 + column, cellY - 9 + row, 0xFFFFFFFF, *this->m_canvas, uv, context
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);
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}
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}
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}
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// OFFSET: 0x00E50D10
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// FUNCTION: fn_24298
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void CGraffiSkill::SendMsg(CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int, int, int, int, int, int) {
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const std::int64_t id = static_cast<std::int64_t>(a) << 32 | static_cast<std::uint32_t>(message);
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if (id == 22) {
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this->skillAid = b;
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return;
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}
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if (id == 117) {
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std::strcpy(this->m_text, reinterpret_cast<const char*>(b));
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this->m_cellX = d;
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this->m_cellY = f;
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this->BuildTexture();
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return;
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}
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this->CGameActor::SendMsg(sender, message, a, b, c, d, e, f, g, 0, 0, 0, 0, 0, 0);
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}
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