Batch #5287 by eAthena: 0 byte-identical, 4 confirmed by peer review. - fn_22338 AiGetMsg: logic confirmed by peer review - fn_22339 AiGetResMsg: logic confirmed by peer review - fn_22343 AiIsMonster: logic confirmed by peer review - fn_22345 AiMoveToOwner: logic confirmed by peer review Peer-reviewed-by: meitogi, alisonrag, SapitoSucio Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
595 lines
16 KiB
C++
595 lines
16 KiB
C++
#include "Contents/Actors/MercenaryAI.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Client/Session.h"
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#include "Contents/Actors/ActorStateFlags.h"
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#include "Contents/Actors/GameActor.h"
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#include "Contents/Actors/Pc.h"
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#include "Contents/World/World.h"
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#include "File/File.h"
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#include "Network/Connection/Connection.h"
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#include "Network/Packets/PacketId.h"
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#include "Network/Packets/PacketLengths.h"
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#include "UI/Window/UIWindowMgr.h"
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extern "C" {
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#include <lauxlib.h>
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#include <lua.h>
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}
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#include <cstdint>
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#include <cstdio>
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#include <cstring>
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#include <list>
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#include <string>
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#include <windows.h>
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#include <timeapi.h>
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namespace {
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struct SkillOwnerPacket {
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/* 0000 */ std::int16_t opcode;
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/* 0002 */ std::uint32_t aid;
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};
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#pragma pack(push, 1)
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struct ActionRequestPacket {
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/* 0000 */ std::int16_t opcode;
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/* 0002 */ std::uint32_t aid;
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/* 0006 */ std::uint32_t target;
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/* 000A */ unsigned char action;
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};
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#pragma pack(pop)
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static_assert(sizeof(ActionRequestPacket) == 11);
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// INLINED
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bool IsHomunAid(std::uint32_t aid) {
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return aid != 0xFFFFFFFF && aid == *reinterpret_cast<const std::uint32_t*>(&g_session.unknown_5570[8]);
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}
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// INLINED
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bool IsMercenaryAid(std::uint32_t aid) {
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return aid != 0xFFFFFFFF && aid == *reinterpret_cast<const std::uint32_t*>(&g_session.unknown_5620[8]);
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}
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// INLINED
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bool IsLocalPlayerAid(std::uint32_t aid) {
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CPlayer* player = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player;
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if (!player) {
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return false;
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}
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return player->Slot50() == static_cast<int>(aid);
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}
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// INLINED
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bool IsFirstSkillRange(unsigned id) {
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return id - 8000u <= 60;
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}
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// INLINED
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bool IsOtherSkillRange(unsigned id) {
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return id - 8200u <= 41 || id - 8400u <= 57;
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}
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}
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// OFFSET: 0x00D9E3F0
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// FUNCTION: fn_22327
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CMercenaryAI::CMercenaryAI(int kind) : state(nullptr), actionStarted(0), actionDuration(0), kind(kind), lastTick(0) {
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}
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// OFFSET: 0x00D9E430
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// FUNCTION: fn_22328
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CMercenaryAI::~CMercenaryAI() {
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if (this->state) {
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lua_close(this->state);
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this->state = nullptr;
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}
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}
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// OFFSET: 0x00D9E500
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// FUNCTION: fn_22330
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int ClampTargetAttackRange(std::uint32_t aid, int distance) {
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CGameActor* actor = static_cast<CGameActor*>(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->GetGameActorByAID(aid));
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if (actor) {
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CGameActor* target = static_cast<CGameActor*>(
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static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->GetGameActorByAID(*reinterpret_cast<const std::uint32_t*>(&actor->unknown_0318[5]))
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);
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if (target) {
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return distance < target->Slot42() ? target->Slot42() : distance;
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}
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}
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return distance;
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}
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// OFFSET: 0x00D9E570
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// FUNCTION: fn_22331
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void CMercenaryAI::Shutdown() {
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if (this->state) {
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lua_close(this->state);
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this->state = nullptr;
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}
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}
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// OFFSET: 0x00D9E690
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// FUNCTION: fn_22333
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int CMercenaryAI::Process(std::uint32_t aid) {
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char message[1024];
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CGameActor* actor = static_cast<CGameActor*>(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->GetGameActorByAID(aid));
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if (actor->render.unknown_0070 == 2 || actor->render.unknown_0070 == 7) {
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if (!actor->render.isMotionFinished) {
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return 0;
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}
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actor->Slot15(0, 1);
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}
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if (this->actionStarted == 0) {
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int actionState = 0;
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if (this->kind == 0) {
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actionState = g_session.m_homunActionState;
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} else if (this->kind == 1) {
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actionState = g_session.m_mercenaryActionState;
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}
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if (actionState != 0 && this->kind == 0) {
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this->actionStarted = GetTickCount();
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if (actionState == 29) {
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if (g_session.m_homunJob >= 6048 && g_session.m_homunJob <= 6052) {
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actor->SetAction(0x30, 4, 0);
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} else {
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actor->SetAction(0x38, 4, 0);
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}
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this->actionDuration = 3000;
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}
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return 0;
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}
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} else if (GetTickCount() - this->actionStarted > this->actionDuration) {
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actor->Slot15(0, 1);
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if (this->kind == 0) {
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g_session.m_homunActionState = 0;
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} else if (this->kind == 1) {
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g_session.m_mercenaryActionState = 0;
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}
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this->actionStarted = 0;
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this->actionDuration = 0;
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}
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std::uint32_t now = GetTickCount();
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if (now - this->lastTick < 140) {
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return 0;
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}
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this->lastTick = now;
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if (!this->state) {
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return 0;
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}
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lua_getglobal(this->state, "AI");
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lua_pushnumber(this->state, aid);
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if (lua_pcall(this->state, 1, 0, 0) == 0) {
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return 0;
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}
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sprintf(message, "%s\n", lua_tostring(this->state, -1));
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MessageBoxA(nullptr, message, "AI.lua error", 0);
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this->Shutdown();
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return 1;
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}
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// OFFSET: 0x00D9EAF0
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// FUNCTION: fn_22335
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int AiHomunAttack(lua_State* state) {
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if (g_session.GetOption(17) > 0) {
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return 0;
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}
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std::uint32_t aid = static_cast<std::uint32_t>(lua_tonumber(state, 1));
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std::uint32_t target = static_cast<std::uint32_t>(lua_tonumber(state, 2));
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if (!IsHomunAid(aid)) {
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return 0;
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}
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if (*reinterpret_cast<const std::uint32_t*>(&g_session.unknown_5620[8]) != 0 && IsMercenaryAid(target)) {
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return 0;
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}
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CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
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CGameActor* actor = static_cast<CGameActor*>(mode->scene->GetGameActorByAID(aid));
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CGameActor* targetActor = static_cast<CGameActor*>(mode->scene->GetGameActorByAID(target));
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if (!actor || !targetActor) {
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return 0;
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}
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if (StateFlag06(targetActor->Slot13()) || StateFlag01(targetActor->Slot13()) || StateFlag02(targetActor->Slot13())) {
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return 0;
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}
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// GLOBAL: gl_24908
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static std::uint32_t lastAttackTime;
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if (*reinterpret_cast<const std::uint32_t*>(&g_session.unknown_5570[0x48]) + lastAttackTime < timeGetTime()) {
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ActionRequestPacket packet;
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packet.opcode = ID_CZ_REQUEST_ACTNPC;
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packet.aid = aid;
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packet.target = target;
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packet.action = 0;
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CRagConnection& connection = GetRagConnection();
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connection.Send(g_packetLengths.FixedLength(packet.opcode), &packet);
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lastAttackTime = timeGetTime();
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}
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return 0;
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}
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// OFFSET: 0x00D9ECA0
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// FUNCTION: fn_22336
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int AiMercenaryAttack(lua_State* state) {
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std::uint32_t aid = static_cast<std::uint32_t>(lua_tonumber(state, 1));
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std::uint32_t target = static_cast<std::uint32_t>(lua_tonumber(state, 2));
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if (!IsMercenaryAid(aid)) {
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return 0;
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}
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if (*reinterpret_cast<const std::uint32_t*>(&g_session.unknown_5570[8]) != 0 && IsHomunAid(target)) {
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return 0;
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}
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CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
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CGameActor* actor = static_cast<CGameActor*>(mode->scene->GetGameActorByAID(aid));
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CGameActor* targetActor = static_cast<CGameActor*>(mode->scene->GetGameActorByAID(target));
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if (!actor || !targetActor) {
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return 0;
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}
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if (StateFlag06(targetActor->Slot13()) || StateFlag01(targetActor->Slot13()) || StateFlag02(targetActor->Slot13())) {
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return 0;
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}
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// GLOBAL: gl_24909
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static std::uint32_t lastAttackTime;
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if (static_cast<std::uint32_t>(g_session.m_mercenaryStats[7]) + lastAttackTime < timeGetTime()) {
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ActionRequestPacket packet;
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packet.opcode = ID_CZ_REQUEST_ACTNPC;
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packet.aid = aid;
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packet.target = target;
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packet.action = 0;
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CRagConnection& connection = GetRagConnection();
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connection.Send(g_packetLengths.FixedLength(packet.opcode), &packet);
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lastAttackTime = timeGetTime();
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}
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return 0;
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}
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// OFFSET: 0x00D9EE10
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// FUNCTION: fn_22337
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int AiGetActors(lua_State* state) {
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CWorld* world = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene;
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lua_newtable(state);
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int index = 1;
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for (std::list<CRenderObject*>::iterator it = world->actors.begin(); it != world->actors.end(); ++it) {
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int accountId = static_cast<int>((*it)->render.accountId);
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lua_pushnumber(state, index++);
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lua_pushnumber(state, accountId);
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lua_settable(state, -3);
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}
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int playerAid = static_cast<int>(g_session.m_aid);
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lua_pushnumber(state, index);
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lua_pushnumber(state, playerAid);
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lua_settable(state, -3);
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return 1;
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}
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// OFFSET: 0x00D9F270
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// FUNCTION: fn_22340
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int AiGetTick(lua_State* state) {
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lua_pushnumber(state, GetTickCount());
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return 1;
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}
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// OFFSET: 0x00DA0630
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// FUNCTION: fn_22348
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int AiTrace(lua_State* state) {
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std::string text = luaL_checkstring(state, 1);
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return 0;
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}
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// OFFSET: 0x00DA0720
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// FUNCTION: fn_22349
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int AiTraceAI(lua_State* state) {
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if (!g_session.m_traceAi) {
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return 0;
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}
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const char* text = luaL_checkstring(state, 1);
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if (!text) {
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return 0;
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}
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// GLOBAL: gl_24844
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static std::string lastTraceMessage;
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if (lastTraceMessage == text) {
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return 0;
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}
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lastTraceMessage = text;
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std::string line = text;
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line.append("\n", 1);
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OutputDebugStringA(line.c_str());
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SYSTEMTIME localTime;
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GetLocalTime(&localTime);
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std::uint32_t date = ((localTime.wYear << 8 | static_cast<short>(localTime.wMonth)) << 8) | static_cast<short>(localTime.wDay);
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std::uint32_t time = ((localTime.wHour << 8 | static_cast<short>(localTime.wMinute)) << 8) | static_cast<short>(localTime.wSecond);
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CFile file;
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char path[256];
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GetCurrentDirectoryA(sizeof(path), path);
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char* data = std::strstr(path, "\\data");
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int size = 0;
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if (data) {
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std::memcpy(path, path, data - path);
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}
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std::strcat(path, "\\TraceAI.txt");
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char* buffer = const_cast<char*>(text);
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if (file.Open(path, 0, true, false)) {
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size = file.GetSize();
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buffer = new char[size];
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file.Read(buffer, size);
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file.Close();
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}
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file.Open(path, 0x1001, true, false);
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if (size) {
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file.Write(buffer, size);
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}
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char stamp[256];
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sprintf(stamp, "%d/%d/%d - %d:%d:%d", date >> 16, (date >> 8) & 0xFF, date & 0xFF, (time >> 16) & 0xFF, (time >> 8) & 0xFF, time & 0xFF);
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file.Write(stamp, std::strlen(stamp));
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file.Write(text, std::strlen(text));
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file.Write("\r\n", 2);
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file.Close();
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if (size) {
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delete[] buffer;
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}
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return 0;
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}
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// OFFSET: 0x00DA0C70
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// FUNCTION: fn_22350
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int AiTraceValue(lua_State* state) {
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std::string text = luaL_checkstring(state, 1);
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g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(text.c_str()), 0xFFFF, 4, 0, 0);
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return 1;
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}
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// OFFSET: 0x00DA0D90
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// FUNCTION: fn_22351
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void AiSetTableNumber(lua_State* state, int key, int value) {
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lua_pushnumber(state, key);
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lua_pushnumber(state, value);
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lua_settable(state, -3);
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}
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namespace {
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struct AiMessage {
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/* 0000 */ int type;
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/* 0004 */ int x;
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/* 0008 */ int y;
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/* 000C */ int level;
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/* 0010 */ int skill;
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/* 0014 */ int target;
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};
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static_assert(sizeof(AiMessage) == 24);
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#pragma pack(push, 1)
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struct MoveToOwnerPacket {
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/* 0000 */ std::int16_t opcode;
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/* 0002 */ std::uint32_t aid;
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};
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#pragma pack(pop)
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static_assert(sizeof(MoveToOwnerPacket) == 6);
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}
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// OFFSET: 0x00D9EEF0
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// FUNCTION: fn_22338
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int AiGetMsg(lua_State* state) {
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std::uint32_t aid = static_cast<std::uint32_t>(lua_tonumber(state, 1));
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int index;
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if (g_session.IsHomunAid(aid)) {
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index = 0;
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} else if (g_session.IsMercenaryAid(aid)) {
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index = 1;
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} else {
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return 0;
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}
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CGameActor* actor = static_cast<CGameActor*>(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->GetGameActorByAID(aid));
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if (!actor) {
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return 0;
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}
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AiMessage message = *reinterpret_cast<const AiMessage*>(actor->Slot51(index));
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lua_newtable(state);
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lua_pushnumber(state, 1);
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lua_pushnumber(state, message.type);
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lua_settable(state, -3);
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switch (message.type) {
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case 1:
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case 4:
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case 5:
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AiSetTableNumber(state, 2, message.x);
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AiSetTableNumber(state, 3, message.y);
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break;
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case 3:
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AiSetTableNumber(state, 2, message.target);
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break;
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case 7:
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AiSetTableNumber(state, 2, message.level);
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AiSetTableNumber(state, 3, message.skill);
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AiSetTableNumber(state, 4, message.target);
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break;
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case 8:
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AiSetTableNumber(state, 2, message.level);
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AiSetTableNumber(state, 3, message.skill);
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AiSetTableNumber(state, 4, message.x);
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AiSetTableNumber(state, 5, message.y);
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break;
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}
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message.type = 0;
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actor->SetUnknown0318(reinterpret_cast<const float*>(&message), index);
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return 1;
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}
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// OFFSET: 0x00D9F0B0
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// FUNCTION: fn_22339
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int AiGetResMsg(lua_State* state) {
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std::uint32_t aid = static_cast<std::uint32_t>(lua_tonumber(state, 1));
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int index;
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if (g_session.IsHomunAid(aid)) {
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index = 0;
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} else if (g_session.IsMercenaryAid(aid)) {
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index = 1;
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} else {
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return 0;
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}
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CGameActor* actor = static_cast<CGameActor*>(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->GetGameActorByAID(aid));
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if (!actor) {
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return 0;
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}
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AiMessage message = *reinterpret_cast<const AiMessage*>(actor->Slot53(index));
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lua_newtable(state);
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lua_pushnumber(state, 1);
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lua_pushnumber(state, message.type);
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lua_settable(state, -3);
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switch (message.type) {
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case 1:
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case 4:
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case 5:
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AiSetTableNumber(state, 2, message.x);
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AiSetTableNumber(state, 3, message.y);
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break;
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case 3:
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AiSetTableNumber(state, 2, message.target);
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break;
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case 7:
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AiSetTableNumber(state, 2, message.level);
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AiSetTableNumber(state, 3, message.skill);
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AiSetTableNumber(state, 4, message.target);
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break;
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case 8:
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AiSetTableNumber(state, 2, message.level);
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AiSetTableNumber(state, 3, message.skill);
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|
AiSetTableNumber(state, 4, message.x);
|
|
AiSetTableNumber(state, 5, message.y);
|
|
break;
|
|
}
|
|
|
|
message.type = 0;
|
|
actor->SetUnknown0330(reinterpret_cast<const float*>(&message), index);
|
|
return 1;
|
|
}
|
|
|
|
// OFFSET: 0x00D9FF50
|
|
// FUNCTION: fn_22343
|
|
int AiIsMonster(lua_State* state) {
|
|
std::uint32_t aid = static_cast<std::uint32_t>(lua_tonumber(state, 1));
|
|
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
|
|
CGameActor* actor = static_cast<CGameActor*>(mode->scene->GetGameActorByAID(aid));
|
|
double result = 0.0;
|
|
if (actor) {
|
|
int job = actor->GetEffectiveJob(-1);
|
|
if (((job > 1000 && job < 3999) || static_cast<unsigned>(job - 20021) <= 11978) && actor->unknown_0314 != 7) {
|
|
switch (actor->unknown_0314) {
|
|
case 9:
|
|
case 10:
|
|
case 13:
|
|
case 14:
|
|
result = 0.0;
|
|
break;
|
|
default:
|
|
if (StateFlag06(actor->Slot13()) || StateFlag01(actor->Slot13()) || StateFlag02(actor->Slot13())) {
|
|
result = 0.0;
|
|
} else {
|
|
result = 1.0;
|
|
}
|
|
break;
|
|
}
|
|
} else if (g_session.IsPlayerJobId(job)) {
|
|
CWorld* world = mode->scene;
|
|
bool ally;
|
|
if (world->unknown_0048 || world->unknown_0054) {
|
|
ally = g_session.IsPartyMember(actor->render.accountId, true);
|
|
} else if (world->unknown_004C) {
|
|
ally = g_session.IsLocalPlayerAid(actor->Slot50()) != 0;
|
|
} else {
|
|
ally = true;
|
|
}
|
|
if (!ally) {
|
|
if (StateFlag06(actor->Slot13()) || StateFlag01(actor->Slot13()) || StateFlag02(actor->Slot13())) {
|
|
result = 0.0;
|
|
} else {
|
|
result = 1.0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
lua_pushnumber(state, result);
|
|
return 1;
|
|
}
|
|
|
|
// OFFSET: 0x00DA0260
|
|
// FUNCTION: fn_22345
|
|
int AiMoveToOwner(lua_State* state) {
|
|
std::uint32_t aid = static_cast<std::uint32_t>(lua_tonumber(state, 1));
|
|
if (!g_session.IsHomunAid(aid) && !g_session.IsMercenaryAid(aid)) {
|
|
return 0;
|
|
}
|
|
|
|
if (static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->GetGameActorByAID(aid)) {
|
|
MoveToOwnerPacket packet;
|
|
packet.opcode = ID_CZ_REQUEST_MOVETOOWNER;
|
|
packet.aid = aid;
|
|
CRagConnection& connection = GetRagConnection();
|
|
connection.Send(g_packetLengths.FixedLength(packet.opcode), &packet);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// OFFSET: 0x00DA0300
|
|
// FUNCTION: fn_22346
|
|
int AiSkillGround(lua_State* state) {
|
|
std::uint32_t aid = static_cast<std::uint32_t>(lua_tonumber(state, 1));
|
|
int skillArgs[4];
|
|
skillArgs[0] = static_cast<int>(lua_tonumber(state, 3));
|
|
skillArgs[1] = static_cast<int>(lua_tonumber(state, 4));
|
|
skillArgs[2] = static_cast<int>(lua_tonumber(state, 5));
|
|
skillArgs[3] = static_cast<int>(lua_tonumber(state, 2));
|
|
|
|
if (!IsHomunAid(aid) && !IsMercenaryAid(aid)) {
|
|
return 0;
|
|
}
|
|
if (!IsFirstSkillRange(static_cast<unsigned>(skillArgs[0])) && !IsOtherSkillRange(static_cast<unsigned>(skillArgs[0]))) {
|
|
return 0;
|
|
}
|
|
|
|
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
|
|
CGameActor* actor = static_cast<CGameActor*>(mode->scene->GetGameActorByAID(aid));
|
|
if (actor->render.unknown_0070 == 1 || actor->render.unknown_0070 == 0 || actor->render.unknown_0070 == 4) {
|
|
mode->SendMsg(0x46, reinterpret_cast<int>(skillArgs), 0, 0, 0);
|
|
}
|
|
mode->SendMsg(0x1a, 0, 0, 0, 0);
|
|
return 0;
|
|
}
|