rodecomp/Source/UI/Shortcuts/UIQuickSlotWnd.cpp
ragnarok-clanker 96b1c97cec Decompile fn_12696 (UIQuickSlotWnd::Slot25)
Batch #5734 by Yommy: 0 byte-identical, 1 confirmed by peer review.

- fn_12696 UIQuickSlotWnd::Slot25: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, willerthal
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 15:18:16 +00:00

49 lines
1.5 KiB
C++

#include "UI/Shortcuts/UIQuickSlotWnd.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeDragState.h"
#include "Client/Mode/ModeMgr.h"
#include "Client/Replay.h"
#include "Contents/Items/ItemInfo.h"
#include "Contents/Skills/ClientSkills.h"
#include "Resource/ResourceMgr.h"
#include "UI/Window/WindowManagerWindows.h"
// OFFSET: 0x00930EB0
// FUNCTION: fn_12696
void UIQuickSlotWnd::Slot25(int x, int y) {
if (x > 59 && x < this->geometry.width) {
this->UIFrameWnd::Slot25(x, y);
return;
}
if (g_replayAnimationScaling != 0 || static_cast<unsigned int>(y) > 23) {
return;
}
if (x > 58 && x < this->geometry.width) {
return;
}
const int index = (x - 4) / 29;
if (x > index * 29 + 30 || index == -1) {
return;
}
QuickSlotPainting& painting = *this->m_painting;
const QuickSlotEntry entry = this->m_entries[index];
if (entry.skill) {
CSkillInfo skill = painting.skills.Lookup(entry.id);
if (skill.available && skill.level) {
if (CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode())) {
mode->drag.BeginSkill(this->m_frameContext->windows, ResourceMgr::Instance(), 16, skill.id, skill.name, entry.count, index);
}
}
} else if (entry.id != 0) {
ITEM_INFO item = LookupClientItem(painting.inventory, static_cast<int>(entry.id), 1);
if (item.unknown_0000[1] > 0) {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
mode->drag.BeginItem(this->m_frameContext->windows, painting.descriptions, 16, item, item.quantity, -1);
}
}
}