rodecomp/Source/UI/Window/UIHotKeyWnd.h
ragnarok-clanker f969080111 Decompile 4 functions in Source/Render/ScreenGeometry.cpp, Source/Render/ScreenGeometry.h, ...
Batch #5656 by Yommy: 0 byte-identical, 4 confirmed by peer review.

- fn_12581 DrawScreenQuad: logic confirmed by peer review
- fn_12584 UINewChatWnd::RefreshTabs: logic confirmed by peer review
- fn_12585 UIHotKeyWnd::SetHotkey: logic confirmed by peer review
- fn_12588 UIQuickSlotWnd::Slot10: logic confirmed by peer review

Peer-reviewed-by: willerthal, Snow, zindokar, Romain
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 15:24:28 +00:00

42 lines
1.2 KiB
C++

#ifndef RAGNAROK_SOURCE_UI_WINDOW_UIHOTKEYWND_H
#define RAGNAROK_SOURCE_UI_WINDOW_UIHOTKEYWND_H
#include "Contents/Hotkeys/HotkeyInfo.h"
#include "UI/Window/UIFrameWnd.h"
#include <map>
class UIBalloonText;
class UIButton;
class UIHotKeyWnd : public UIFrameWnd {
public:
UIHotKeyWnd(UIWindowContext& windows, UIFrameContext& frames);
void Slot32(int x, int y) override;
void UpdatePageButtons();
void SetHotkey(int tab, int index, HotkeyInfo info);
/* 00B4 */ int m_selectedRow;
/* 00B8 */ int m_rowsPerPage;
/* 00BC */ int unknown_00BC;
/* 00C0 */ int unknown_00C0;
/* 00C4 */ int unknown_00C4;
/* 00C8 */ int unknown_00C8;
/* 00CC */ int unknown_00CC;
/* 00D0 */ int unknown_00D0;
/* 00D4 */ int unknown_00D4;
/* 00D8 */ int unknown_00D8;
/* 00DC */ std::map<int, HotkeyInfo> hotkeys[4];
/* 00FC */ UIBalloonText* m_balloon;
/* 0100 */ unsigned char unknown_0100[0x4];
/* 0104 */ int m_tab;
/* 0108 */ unsigned char unknown_0108[0x4];
/* 010C */ int m_page;
/* 0110 */ int m_pageCount;
/* 0114 */ unsigned char unknown_0114;
/* 0115 */ unsigned char unknown_0115[0x3];
/* 0118 */ UIButton* m_prevButton;
/* 011C */ UIButton* m_nextButton;
};
#endif