Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
197 lines
6.4 KiB
C++
197 lines
6.4 KiB
C++
#include "Contents/Effects/HitLineEffect.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Contents/Effects/Particle.h"
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#include "Utility/Math/AffineMatrix.h"
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#include <algorithm>
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#include <cstdlib>
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// OFFSET: 0x00705040
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// FUNCTION: fn_07035
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void CHitLineEffect::Close() {
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for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
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FreeParticle(*it);
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}
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this->particles.clear();
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}
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// OFFSET: 0x00705100
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// FUNCTION: fn_07036
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void CHitLineEffect::Open() {
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for (int pass = 0; pass < 4; ++pass) {
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for (int line = 0; line < 4; ++line) {
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const int delay = -std::max(rand() % 26, 0);
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const int brightness = std::max(rand() % 51, 0) + 125;
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const int angle = std::max(rand() % 360, 0);
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for (int segment = 0; segment < 20; ++segment) {
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CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
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if (particle) {
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particle->SetTexture("effect\\white02.bmp");
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particle->rowIndex = line;
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particle->effectId = this->id;
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particle->columnIndex = segment;
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particle->groupIndex = 4;
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particle->elapsedFrames = delay;
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particle->scale = 0.1f;
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*reinterpret_cast<int*>(particle->effectParameters) = brightness;
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particle->phaseParameter = angle;
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particle->speedParameter = 14.0f;
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float* turns = &particle->animationParameter;
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unsigned char* halfTurns = &particle->animationState;
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for (int index = 0; index < 21; ++index) {
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halfTurns[index] = 0;
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turns[index] = 0.0f;
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}
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InitParticleQuad(particle->vertices);
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this->particles.push_back(particle);
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}
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}
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}
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}
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}
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// OFFSET: 0x00705270
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// FUNCTION: fn_07037
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bool CHitLineEffect::IsAlive() {
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return !this->IsFinished();
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}
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// OFFSET: 0x00705280
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// FUNCTION: fn_07038
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void CHitLineEffect::OnProcess() {
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for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
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CParticle* particle = *it;
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particle->position.x = this->position[0];
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particle->position.y = this->position[1];
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particle->position.z = this->position[2];
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if (particle && particle->elapsedFrames > 0) {
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int& brightness = *reinterpret_cast<int*>(particle->effectParameters);
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short level = static_cast<short>(brightness);
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if (particle->elapsedFrames > 35) {
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level -= 5;
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}
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brightness = std::max<short>(level, 0);
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float* turns = &particle->animationParameter;
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unsigned char* halfTurns = &particle->animationState;
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float turn = turns[0] + 8.0f;
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if (turn > 180.0f) {
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++halfTurns[0];
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turn -= 180.0f;
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}
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turns[0] = turn;
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for (int index = 20; index > 0; --index) {
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turns[index] = turns[index - 1];
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halfTurns[index] = halfTurns[index - 1];
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}
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}
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++particle->elapsedFrames;
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}
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}
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// OFFSET: 0x00705510
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// FUNCTION: fn_07039
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void CHitLineEffect::Render() {
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for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
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CParticle* particle = *it;
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if (!particle || *reinterpret_cast<int*>(particle->effectParameters) <= 0 || particle->elapsedFrames <= 0) {
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continue;
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}
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const int segment = particle->columnIndex;
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vector3d points[2] = {};
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const float radius = particle->speedParameter;
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const float* turns = &particle->animationParameter;
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const unsigned char* halfTurns = &particle->animationState;
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for (int index = 0; index < 2; ++index) {
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const int count = static_cast<signed char>(halfTurns[segment + index]);
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float distance = 0.0f;
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float factor = 1.0f;
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for (int step = 0; step < count; ++step) {
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distance += radius * 2.0f * factor;
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factor *= 0.7f;
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}
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const float turn = turns[segment + index];
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if (turn > 0.0f) {
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distance += radius * factor * (turn / 90.0f);
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}
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float height = -radius * g_sinTable[static_cast<int>(turn)] * 1.5f;
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float scale = 1.0f;
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for (int step = 0; step < count; ++step) {
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scale *= 0.7f;
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}
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points[index].y = height * scale;
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points[index].x = g_cosTable[particle->phaseParameter] * distance;
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points[index].z = g_sinTable[particle->phaseParameter] * distance;
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}
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const float dz = points[0].z - points[1].z;
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const float dx = points[0].x - points[1].x;
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const float length = SquareRoot(dz * dz + dx * dx);
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const float cosine = dx / length;
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const float sine = dz / length;
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short direction = 0;
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while (true) {
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if (cosine >= g_cosTable[direction]) {
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if (!(sine >= 0.0f)) {
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direction = static_cast<short>(360 - direction);
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}
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break;
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}
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++direction;
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if (direction >= 180) {
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direction = 180;
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break;
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}
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}
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const int heading = (direction + 90) % 360;
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int corner = 0;
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for (int degree = 0; degree <= 360; degree += 120) {
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const float size = particle->scale;
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const float up = size * g_sinTable[degree];
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const float side = size * g_cosTable[degree];
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const float offsetX = side * g_cosTable[heading];
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const float offsetZ = side * g_sinTable[heading];
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vector3d edge[2] = {};
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edge[0].x = offsetX + points[0].x;
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edge[0].y = up + points[0].y;
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edge[0].z = offsetZ + points[0].z;
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edge[1].x = offsetX + points[1].x;
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edge[1].y = up + points[1].y;
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edge[1].z = offsetZ + points[1].z;
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particle->vertices[1].x = edge[1].x;
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particle->vertices[1].y = edge[1].y;
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particle->vertices[3].x = edge[0].x;
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particle->vertices[3].y = edge[0].y;
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particle->vertices[3].z = edge[0].z;
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particle->vertices[1].z = edge[1].z;
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if (corner > 0) {
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particle->vertices[0].x = this->previous[1].x;
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particle->vertices[0].y = this->previous[1].y;
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particle->vertices[0].z = this->previous[1].z;
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particle->vertices[2].x = this->previous[0].x;
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particle->vertices[2].y = this->previous[0].y;
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particle->vertices[2].z = this->previous[0].z;
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const int alpha = *reinterpret_cast<int*>(particle->effectParameters) - segment * 5;
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if (alpha > 0) {
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particle->alpha = alpha;
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particle->SetColor(255, 200, static_cast<short>(segment * 7 + 10));
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particle->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
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}
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}
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++corner;
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this->previous[0] = edge[0];
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this->previous[1] = edge[1];
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}
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}
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}
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