Ragnarok Online reconstruction through Clank Together https://clank.rodecomp.online/
  • C++ 94.2%
  • C 4.8%
  • POV-Ray SDL 0.5%
  • CMake 0.3%
Find a file
ragnarok-clanker 248e128ae7 Decompile 8 functions in Source/Contents/GuildInfo.cpp, Source/Contents/GuildInfo.h
Batch #3450 by Yommy: 2 byte-identical, 6 confirmed by peer review.

- fn_18031 GuildInfo::ClearUnknown0114: byte-identical
- fn_18032 GuildInfo::ClearMembers: logic confirmed by peer review
- fn_18033 GuildInfo::RemoveUnknown0114: logic confirmed by peer review
- fn_18034 GuildInfo::RemoveRelatedGuild: logic confirmed by peer review
- fn_18035 GuildInfo::GetMemberAccountId: logic confirmed by peer review
- fn_18036 GuildInfo::GetUnknown0114: logic confirmed by peer review
- fn_18037 GuildInfo::CountRelatedGuilds: logic confirmed by peer review
- fn_18038 GuildInfo::GetUnknown0114Count: byte-identical

Peer-reviewed-by: superintelligence
Reviewed-by: ragnarok-clanker
2026-10-29 22:32:48 +00:00
data Decompile 2 functions in Source/Contents/ClanInfo.cpp, Source/Contents/ClanInfo.h 2026-10-29 22:26:52 +00:00
scripts/workspace Remove configure-clangd.ps1 2026-10-27 14:44:36 +00:00
Source Decompile 8 functions in Source/Contents/GuildInfo.cpp, Source/Contents/GuildInfo.h 2026-10-29 22:32:48 +00:00
ThirdParty Enforce LF text checkouts across platforms 2026-10-25 21:09:55 +01:00
.clang-format Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
.clangd Configure clangd for the native Windows x86 toolchain 2026-10-25 09:13:18 +01:00
.gitattributes Enforce LF text checkouts across platforms 2026-10-25 21:09:55 +01:00
.gitignore Initial rodecomp source snapshot 2026-10-24 00:35:19 +00:00
AGENTS.md Move project config to data/ and configure-clangd.ps1 to scripts/ 2026-10-27 14:43:03 +00:00
CMakeLists.txt Register recovered Replay source in existing UI build target 2026-10-27 10:04:22 +00:00
CODING_RULES.md 📚 docs(coding-rules): added rule prohibiting #pragma optimize overrides 2026-10-27 17:25:29 +01:00
README.md Move project config to data/ and configure-clangd.ps1 to scripts/ 2026-10-27 14:43:03 +00:00

Clank Together

This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds their addresses in every client build, so a new client version needs new addresses, not a retagged tree. data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source. See AGENTS.md for how to contribute.