rodecomp/Source/UI/Window/UIBattleMsgOptionWnd.h
ragnarok-clanker a3751c46b0 Decompile 9 functions in Source/UI/Window/UIBattleMsgOptionWnd.cpp, Source/UI/Window/UIBattleMsgOptionWnd.h, ...
Batch #5053 by Yommy: 0 byte-identical, 9 confirmed by peer review.

- fn_12659 UIBattleMsgOptionWnd::Paint: logic confirmed by peer review
- fn_12660 UIChangeNameWnd::Paint: logic confirmed by peer review
- fn_12661 UICharInfoBalloonText::Paint: logic confirmed by peer review
- fn_12662 UIEscOptionWnd::Paint: logic confirmed by peer review
- fn_12664 UIJobListWnd::Paint: logic confirmed by peer review
- fn_12666 UIMiniBtnWnd::Paint: logic confirmed by peer review
- fn_12667 UINavigationHelpWnd::Paint: logic confirmed by peer review
- fn_12669 UINewChatWnd::Paint: logic confirmed by peer review
- fn_12670 UIPartyBookingHelpWnd::Paint: logic confirmed by peer review

Peer-reviewed-by: youko, Bruwuno, SapitoSucio
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Adds to the build: Source/UI/Text/UICharInfoBalloonText.cpp, Source/UI/Window/UIChangeNameWnd.cpp, Source/UI/Window/UIEscOptionWnd.cpp, Source/UI/Window/UIJobListWnd.cpp, Source/UI/Window/UIMiniBtnWnd.cpp, Source/UI/Window/UINavigationHelpWnd.cpp, Source/UI/Window/UIPartyBookingHelpWnd.cpp
2026-10-30 08:39:38 +00:00

37 lines
981 B
C++

#ifndef RAGNAROK_SOURCE_UI_WINDOW_UIBATTLEMSGOPTIONWND_H
#define RAGNAROK_SOURCE_UI_WINDOW_UIBATTLEMSGOPTIONWND_H
#include "UI/Window/UIFrameWnd.h"
#include <string>
#include <vector>
class UIScrollBar;
struct UIButtonContext;
class UIBattleMsgOptionWnd : public UIFrameWnd {
public:
UIBattleMsgOptionWnd(UIWindowContext& windows, UIFrameContext& frames);
void Paint() override;
void Slot26(int x, int y) override;
void Slot35(int delta) override;
int RowAt(int x, int y);
/* 00B4 */ UIScrollBar* m_scrollBar;
/* 00B8 */ int unknown_00B8;
/* 00BC */ int m_visibleRows;
/* 00C0 */ int m_scrollable;
/* 00C4 */ int unknown_00C4;
/* 00C8 */ std::vector<const char*> messages;
/* 00D4 */ std::string text;
/* 00EC */ unsigned char unknown_00EC[0x1C];
/* 0108 */ int unknown_0108;
/* 010C */ int unknown_010C;
/* 0110 */ unsigned char unknown_0110;
/* 0111 */ unsigned char unknown_0111[0x7];
protected:
UIButtonContext* m_controls;
};
#endif