Batch #1102 by ragnarok-clanker: 2 byte-identical, 0 confirmed by peer review. - fn_16953 UIWindow::Root: byte-identical - fn_16983 UIWindow::Invalidate: byte-identical (already on main) Merged automatically: every function is byte-identical to the original.
49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
#include "UI/Window/UIWindow.h"
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#include "UI/Layout/WindowCoordinates.h"
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#include <cstdint>
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// OFFSET: 0x00A91B70
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// FUNCTION: fn_45428
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void WindowScreenPosition(const UIWindow* window, int& x, int& y) {
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int horizontal = 0;
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int vertical = 0;
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for (const UIWindow* node = window; node; node = node->parent) {
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horizontal = (horizontal + node->geometry.x);
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vertical = (vertical + node->geometry.y);
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}
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x = horizontal;
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y = vertical;
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}
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// OFFSET: 0x00A91BA0
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// FUNCTION: fn_45429
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void WindowScreenBounds(const UIWindow* window, int& left, int& top, int& right, int& bottom) {
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bottom = 0;
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right = 0;
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top = 0;
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left = 0;
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int horizontal = 0;
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int vertical = 0;
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for (const UIWindow* node = window; node; node = node->parent) {
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horizontal = (horizontal + node->geometry.x);
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vertical = (vertical + node->geometry.y);
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}
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left = horizontal;
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top = vertical;
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if (window) {
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right = (window->geometry.width + left);
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bottom = (window->geometry.height + top);
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}
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}
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// OFFSET: 0x00AF64A0
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// FUNCTION: fn_18253
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bool WindowBoundsOverlap(const int first[4], const int second[4]) {
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return first[2] > second[0] && first[0] < second[2] && first[3] > second[1] && first[1] < second[3];
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}
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