rodecomp/Source/UI/Edit/UIEditCtrl3.cpp
ragnarok-clanker f9a1bb8839 Decompile fn_10902 (UIEditCtrl3::UpdateScrollBar)
Batch #6229 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_10902 UIEditCtrl3::UpdateScrollBar: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, alisonrag, gordaoprogramas
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Adds to the build: Source/UI/Edit/UIEditCtrl3.cpp
2026-10-30 23:56:04 +00:00

29 lines
941 B
C++

#include "UI/Edit/UIEditCtrl.h"
#include "UI/Lists/UIScrollBar.h"
// OFFSET: 0x00861AB0
// FUNCTION: fn_10902
void UIEditCtrl3::UpdateScrollBar() {
const int visible = this->geometry.height / this->unknown_0138;
const int total = this->unknown_013C;
int maximum = total - visible;
if (maximum == 1 && this->unknown_0158 == 0) {
this->unknown_0134 = 0;
static_cast<UIScrollBar*>(this->unknown_0130)->SetRange(0, visible, total);
this->unknown_0158 = 0;
} else {
if (maximum < 0) {
maximum = 0;
}
this->unknown_0134 = maximum > 0;
if (maximum > 0) {
static_cast<UIScrollBar*>(this->unknown_0130)->SetRange(maximum, visible, total);
static_cast<UIScrollBar*>(this->unknown_0130)->SetPosition(this->unknown_0158);
} else {
static_cast<UIScrollBar*>(this->unknown_0130)->SetRange(0, visible, total);
this->unknown_0158 = 0;
}
}
this->unknown_0130->Invalidate();
}