Batch #3292 by eAthena: 1 byte-identical, 0 confirmed by peer review. - fn_21707 CGameMode::IgnorePacket: byte-identical Merged automatically: every function is byte-identical to the original. Adds to the build: Source/Client/Mode/GameModePackets.cpp
33 lines
640 B
C++
33 lines
640 B
C++
#include "Client/Mode/CGameMode.h"
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#include "Client/Session.h"
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#include "Contents/Actors/Pc.h"
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#include "Contents/Actors/RenderObject.h"
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#include "Contents/Items/ItemDescription.h"
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#include "Contents/MessageTable.h"
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#include "Contents/World/World.h"
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#include "UI/Window/UIWindowMgr.h"
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#include <cstdint>
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <string>
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// OFFSET: 0x00D230E0
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// OFFSET: 0x00D24430
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// OFFSET: 0x00D25920
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// OFFSET: 0x00D26600
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// OFFSET: 0x00D27060
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// OFFSET: 0x00D2AF90
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// FUNCTION: fn_21707
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void CGameMode::IgnorePacket(const unsigned char*) {
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}
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// OFFSET: 0x00D2C2B0
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// OFFSET: 0x00D2F150
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