Batch #13186 by ragnarok-clanker: forced by an admin (40 lower score(s), 206 changed function(s)); checked with 620 compiled unit(s), including every includer of Source/Archive/GPak.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Client/Stove/StovePCSDK.h, Source/Client/Timer.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/RenderObject.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/ServiceOptions.h, Source/Contents/Skills/SkillTreeScript.h, Source/Render/DX9/D3DX9Runtime.h, Source/Resource/GifResource.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Cooldowns/CooldownOwner.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIReputeWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/Utility/EncryptedName.h.
69 lines
2.1 KiB
C++
69 lines
2.1 KiB
C++
#include "Client/Session.h"
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#include "Contents/Skills/PlayerSkillBundle.h"
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#include "Contents/Skills/SkillTreeScript.h"
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extern "C" {
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#include <lauxlib.h>
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}
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#include <cstdint>
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#include <cstring>
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CSkillInfo* FindGroupedSkill(CSession& session, std::uint32_t id);
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// OFFSET: 0x00AFEE00
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// FUNCTION: fn_18349
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int AddSkill(lua_State* state) {
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CSkillInfo skill(0);
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const double group = luaL_checknumber(state, 1);
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const double id = luaL_checknumber(state, 2);
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const char* name = luaL_checkstring(state, 3);
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const int position = static_cast<int>(luaL_checknumber(state, 4));
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const int value = static_cast<int>(luaL_checknumber(state, 5));
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const double last = luaL_checknumber(state, 6);
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if (std::strcmp(name, "") != 0 && position != -1 && value != -1) {
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skill.level = 0;
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skill.unknown_0014 = 0;
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skill.unknown_001C = 0;
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skill.unknown_0018 = 0;
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skill.available = 1;
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skill.name = name;
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skill.unknown_0024 = position;
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skill.unknown_0028 = value;
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skill.id = static_cast<std::uint32_t>(static_cast<int>(id));
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skill.unknown_0034 = 0;
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skill.unknown_002C = static_cast<int>(last);
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g_session.m_skillBundle.AddGrouped(static_cast<int>(group), skill);
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}
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return 1;
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}
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// OFFSET: 0x00AFED50
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// FUNCTION: fn_18348
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int AddNeededSkill(lua_State* state) {
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const int id = static_cast<int>(luaL_checknumber(state, 1));
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const int needed = static_cast<int>(luaL_checknumber(state, 2));
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const int level = static_cast<int>(luaL_checknumber(state, 3));
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if (id != -1 && needed != -1 && level != -1) {
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CSkillInfo* skill = FindGroupedSkill(g_session, static_cast<std::uint32_t>(id));
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if (skill && skill->available) {
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skill->entries.push_back({static_cast<std::uint32_t>(needed), static_cast<std::uint32_t>(level)});
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}
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}
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return 1;
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}
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// INLINED
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void RegisterSkillTreeCallbacks(lua_State* state, CPlayerSkillBundle& bundle) {
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lua_pushlightuserdata(state, &bundle);
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lua_pushcclosure(state, AddSkill, 1);
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lua_setglobal(state, "c_AddSkillList");
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lua_pushlightuserdata(state, &bundle);
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lua_pushcclosure(state, AddNeededSkill, 1);
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lua_setglobal(state, "c_AddNeedSkillList");
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}
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