rodecomp/Source/Script/LuaScript.h
ragnarok-clanker e6d114bd15 Decompile fn_18338 (LuaScript::Load)
Batch #1322 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.

- fn_18338 LuaScript::Load: logic confirmed by peer review

Peer-reviewed-by: Yommy
Reviewed-by: ragnarok-clanker
2026-10-28 12:06:34 +00:00

36 lines
929 B
C++

#ifndef RAGNAROK_SOURCE_SCRIPT_LUASCRIPT_H
#define RAGNAROK_SOURCE_SCRIPT_LUASCRIPT_H
extern "C" {
#include <lua.h>
}
#include <cstdarg>
#include <cstddef>
#include <cstdint>
#include <list>
#include <string>
class LuaScript {
public:
LuaScript();
~LuaScript();
bool Call(std::string function, const char* signature, ...);
bool CallTable(std::string table, std::string function, const char* signature, ...);
bool Execute(const void* bytes, std::size_t size);
bool Load(const char* name, bool resourcePath, bool looseOnly);
int GlobalInteger(const char* name);
std::string GlobalString(const char* name);
bool HasTable(const char* name);
std::list<int> TableKeys(const char* name, int unused);
int TableInteger(std::string table, int keyType, std::intptr_t key);
void Close();
protected:
/* 0000 */ lua_State* m_state;
private:
void Error(const char* caption, const char* format, ...);
};
#endif