Batch #17237 by ragnarok-clanker: no function's compiled code changes; checked with 105 compiled unit(s), including every includer of Source/Linkage/Source/Client/Mode/LoginMode.cpp.h, Source/Linkage/Source/Client/Session/SessionAchievements.cpp.h, Source/Linkage/Source/Client/Session/SessionPredicates.cpp.h, Source/Linkage/Source/Client/Session/SessionState.cpp.h, Source/Linkage/Source/Contents/Achievement/AchievementMgr.cpp.h, Source/Linkage/Source/Contents/Actors/ActorPickNode.cpp.h, Source/Linkage/Source/Contents/Actors/MercenaryAI.cpp.h, Source/Linkage/Source/Contents/Actors/Resources/RobeResources.cpp.h, Source/Linkage/Source/Contents/CashEmotion/CashEmotionMgr.cpp.h, Source/Linkage/Source/Contents/Effects/EffectResourceSwitcher.cpp.h, Source/Linkage/Source/Contents/Effects/Particles/AnimatedEmitterEffect.cpp.h, Source/Linkage/Source/Contents/Effects/Particles/Particle.cpp.h, Source/Linkage/Source/Contents/Effects/Skills/MonsterSkillEffects.cpp.h, Source/Linkage/Source/Contents/Emblems/EmblemCache.cpp.h, Source/Linkage/Source/Contents/Emblems/EmblemDataDownloadAsyncWork.cpp.h, Source/Linkage/Source/Contents/Emblems/EmblemDataMgr.cpp.h, Source/Linkage/Source/Contents/Emblems/EmblemDataUploadAsyncWork.cpp.h, Source/Linkage/Source/Contents/Emblems/GuildEmblemLookup.cpp.h, Source/Linkage/Source/Contents/Hotkeys/EmotionHotkeys.cpp.h, Source/Linkage/Source/Contents/Items/ItemInfo.cpp.h, Source/Linkage/Source/Contents/Items/ItemNaming.cpp.h, Source/Linkage/Source/Contents/Map/PrivateAirplaneMgr.cpp.h, Source/Linkage/Source/Contents/Map/TownInfoMgr.cpp.h, Source/Linkage/Source/Contents/Messenger/MessengerMember.cpp.h, Source/Linkage/Source/Contents/Messenger/WhisperBlockMgr.cpp.h, Source/Linkage/Source/Contents/Models/ModelLighting.cpp.h, Source/Linkage/Source/Contents/Movies/BinkMovies.cpp.h, Source/Linkage/Source/Contents/Navigation/NavigationDestinations.cpp.h, Source/Linkage/Source/Contents/Navigation/NavigationRequest.cpp.h, Source/Linkage/Source/Contents/Navigation/NavigationRoute.cpp.h, Source/Linkage/Source/Contents/Party/AgencyRequests.cpp.h, Source/Linkage/Source/Contents/Party/LoadPartyInfoAsyncWork.cpp.h, Source/Linkage/Source/Contents/Party/LoadPartyListAsyncWork.cpp.h, Source/Linkage/Source/Contents/Party/RegisterPartyAsyncWork.cpp.h, Source/Linkage/Source/Contents/Repute/ReputeMgr.cpp.h, Source/Linkage/Source/Contents/Sound/SoundMgr.cpp.h, Source/Linkage/Source/Contents/Store/MCStoreInfoBackup.cpp.h, Source/Linkage/Source/Contents/Store/MCStoreInfoBackupAsyncWork.cpp.h, Source/Linkage/Source/Contents/Time/ClientTiming.cpp.h, Source/Linkage/Source/Contents/UserData/AccountLinkedUserDataLoadAsyncWork.cpp.h, Source/Linkage/Source/Contents/UserData/AccountLinkedUserDataMgr.cpp.h, Source/Linkage/Source/Contents/UserData/AccountLinkedUserDataSaveAsyncWork.cpp.h, Source/Linkage/Source/Contents/UserData/CharacterConfigSave.cpp.h, Source/Linkage/Source/Contents/UserData/CharacterLinkedUserDataLoadAsyncWork.cpp.h, Source/Linkage/Source/Contents/UserData/CharacterLinkedUserDataSaveAsyncWork.cpp.h, Source/Linkage/Source/File/DirectoryRemoval.cpp.h, Source/Linkage/Source/Network/NIPAddr.cpp.h, Source/Linkage/Source/Network/Packets/ActorNamePacket.cpp.h, Source/Linkage/Source/Render/Device/RenderBackends.cpp.h, Source/Linkage/Source/Render/Primitives/ScreenLine.cpp.h, Source/Linkage/Source/Render/Text/EmbedFont.cpp.h, Source/Linkage/Source/Resource/Models/RmaResource.cpp.h, Source/Linkage/Source/Resource/ResourceFailures.cpp.h, Source/Linkage/Source/Script/LuaScript.cpp.h, Source/Linkage/Source/Security/NProtectGameGuardMgr.cpp.h, Source/Linkage/Source/UI/Acceptance/UIExchangeAcceptWnd.cpp.h, Source/Linkage/Source/UI/Achievement/UIAchWnd.cpp.h, Source/Linkage/Source/UI/Buttons/UINaviLinkButton.cpp.h, Source/Linkage/Source/UI/CashShop/UICashShopWnd.cpp.h, Source/Linkage/Source/UI/Chat/UIChatRoomTitle.cpp.h, Source/Linkage/Source/UI/Dialogs/UIMessageBox.cpp.h, Source/Linkage/Source/UI/Dialogs/UINoteWnd.cpp.h, Source/Linkage/Source/UI/Edit/UIEditCtrl3.cpp.h, Source/Linkage/Source/UI/Enchant/UIEnchantUI.cpp.h, Source/Linkage/Source/UI/EntryQueue/UIEntryQueueWnd.cpp.h, Source/Linkage/Source/UI/Events/UICheckAttendanceWnd.cpp.h, Source/Linkage/Source/UI/GameSettings/GameSettingsUI.cpp.h, Source/Linkage/Source/UI/GameSettings/UIHotkeyGuideWnd.cpp.h, Source/Linkage/Source/UI/Gauges/UIBarGraph.cpp.h, Source/Linkage/Source/UI/Guild/UIGuildHelperWnd.cpp.h, Source/Linkage/Source/UI/Items/UIEquipmentPropertiesWnd.cpp.h, Source/Linkage/Source/UI/Items/UIItemReformWnd.cpp.h, Source/Linkage/Source/UI/Items/UIItemStoreComboBox.cpp.h, Source/Linkage/Source/UI/Items/UILapineBoxWnd.cpp.h, Source/Linkage/Source/UI/Items/UIMakeTargetProcessWnd.cpp.h, Source/Linkage/Source/UI/Items/UIMerchantItemLogWnd.cpp.h, Source/Linkage/Source/UI/Items/UISwapEquipmentWnd.cpp.h, Source/Linkage/Source/UI/Lists/UIChatHisBox.cpp.h, Source/Linkage/Source/UI/Lists/UIComboBoxDefWnd.cpp.h, Source/Linkage/Source/UI/Login/UIPasswordWnd.cpp.h, Source/Linkage/Source/UI/Macro/UIMacroDetectorWnd.cpp.h, Source/Linkage/Source/UI/Navigation/NavigationLink.cpp.h, Source/Linkage/Source/UI/Party/UIApplyForPartyWnd.cpp.h, Source/Linkage/Source/UI/Party/UIRegisterPartyWnd.cpp.h, Source/Linkage/Source/UI/Party/UISeekPartyMBWnd.cpp.h, Source/Linkage/Source/UI/Quest/UIRecommendedQuestInfo.cpp.h, Source/Linkage/Source/UI/Repute/UIReputeWnd.cpp.h, Source/Linkage/Source/UI/Rodex/UIRodexComposeWnd.cpp.h, Source/Linkage/Source/UI/RuneSystem/UIRuneSystemWnd.cpp.h, Source/Linkage/Source/UI/Shop/UIMerchantShopTitle.cpp.h, Source/Linkage/Source/UI/Shortcuts/UIShortCutWnd.cpp.h, Source/Linkage/Source/UI/Skill/UIGraffiStrboxWnd.cpp.h, Source/Linkage/Source/UI/SkillDelayInfo/UISkillDelayInfo.cpp.h, Source/Linkage/Source/UI/Status/UIBasicInfoWnd.cpp.h, Source/Linkage/Source/UI/Text/ColoredText.cpp.h, Source/Linkage/Source/UI/Text/ItemLinkDisplay.cpp.h, Source/Linkage/Source/UI/Text/TextMarkup.cpp.h, Source/Linkage/Source/UI/Text/UITagTextViewer.cpp.h, Source/Linkage/Source/UI/Text/UITextViewer.cpp.h, Source/Linkage/Source/UI/Window/UIFrameWnd.cpp.h, Source/Linkage/Source/UI/Window/UIWindow.cpp.h, Source/Linkage/Source/UI/Window/UIWindowFactory.cpp.h, Source/Linkage/Source/UI/Window/WindowRegistration.cpp.h, Source/Linkage/Source/UI/Window/WindowRetirement.cpp.h, Source/Linkage/Source/Utility/Threading/NThread.cpp.h.
276 lines
8.2 KiB
C++
276 lines
8.2 KiB
C++
#include "UI/Items/UIMakeTargetProcessWnd.h"
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#include "Client/Mode/ModeMessage.h"
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#include "UI/Window/WindowId.h"
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#include "UI/Window/UIEnums.h"
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#include "Client/Mode/ModeDragState.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Client/Replay/Replay.h"
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#include "Client/Session/Session.h"
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#include "Contents/Items/ItemDescription.h"
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#include "Contents/Items/ItemId.h"
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#include "Contents/Tables/MessageTable.h"
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#include "Resource/Bitmap/BitmapResource.h"
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#include "Resource/ResourceMgr.h"
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#include "Resource/Bitmap/TextureNames.h"
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#include "UI/Buttons/UIButton.h"
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#include "UI/Shop/ItemDrawing.h"
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#include "UI/Window/UIWindowMgr.h"
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#include "UI/Window/WindowManagerWindows.h"
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#include "Resource/MSGSTRINGID.h"
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#include <cstdint>
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#include <cstring>
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#include <vector>
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// INLINED
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static void AppendReplayRecord(std::vector<unsigned char>& records, const std::vector<unsigned char>& record) {
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records.insert(records.end(), record.begin(), record.end());
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}
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// OFFSET: 0x009A0090
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// FUNCTION: fn_13598
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void UIMakeTargetProcessWnd::DragAndDrop(int x, int y, std::intptr_t value) {
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switch (this->makeType) {
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case ITEMID_FLAME_HEART:
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case ITEMID_MISTIC_FROZEN:
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case ITEMID_ROUGH_WIND:
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case ITEMID_GREAT_NATURE:
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case ITEMID_IRON:
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case ITEMID_STEEL:
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case ITEMID_STAR_CRUMB:
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g_modeMgr.GetGameMode()->SendMsg(MM_CANCEL_DRAG, 0, 0, 0, 0);
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return;
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}
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const ModeDragState* drag = reinterpret_cast<const ModeDragState*>(value);
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if (drag->source == 1) {
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bool hasElementalStone = false;
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int emptySlot = 3;
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for (int index = 0; index < 3; ++index) {
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if (this->materials[index].identity[1] > 0) {
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hasElementalStone |= this->materials[index].IsElementalStone();
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} else if (emptySlot == 3) {
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emptySlot = index;
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}
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}
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if (emptySlot < 3) {
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ITEM_INFO item = LookupClientItemByIdentity(g_session.m_inventoryItems, drag->id);
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if (item.identity[1] > 0 && item.IsForgeMaterial() && (!hasElementalStone || !item.IsElementalStone())) {
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this->materials[emptySlot] = item;
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this->materials[emptySlot].quantity = 1;
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g_session.RemoveInventoryItem(item.identity[1], 1);
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if (g_windowMgr.itemWnd) {
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reinterpret_cast<UIWindow*>(g_windowMgr.itemWnd)->SendMsg(nullptr, UM_REFRESHITEM, 0, 0, 0, 0);
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}
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this->Invalidate();
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}
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}
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}
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g_modeMgr.gameMode->SendMsg(MM_CANCEL_DRAG, 0, 0, 0, 0);
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}
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// OFFSET: 0x009A0690
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// FUNCTION: fn_13601
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std::vector<unsigned char> UIMakeTargetProcessWnd::GetReplayData() {
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std::vector<unsigned char> records;
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AppendReplayRecord(records, BuildReplayTaggedRecord(22000, nullptr, 0));
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AppendReplayRecord(records, BuildReplayTaggedRecord(22002, &this->makeType, sizeof(this->makeType)));
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AppendReplayRecord(records, BuildReplayTaggedRecord(22001, nullptr, 0));
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return records;
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}
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// OFFSET: 0x009A09E0
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// FUNCTION: fn_13603
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ITEM_INFO UIMakeTargetProcessWnd::GetItemAt(int x, int y) {
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switch (this->makeType) {
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case ITEMID_FLAME_HEART:
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case ITEMID_MISTIC_FROZEN:
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case ITEMID_ROUGH_WIND:
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case ITEMID_GREAT_NATURE:
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case ITEMID_IRON:
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case ITEMID_STEEL:
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case ITEMID_STAR_CRUMB:
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return ITEM_INFO(0);
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}
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if (y > this->geometry.height - 56 && y < this->geometry.height - 32) {
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if (x >= 4 && x <= 34) {
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return this->materials[0];
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}
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if (x >= 36 && x <= 66) {
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return this->materials[1];
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}
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if (x >= 68 && x <= 98) {
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return this->materials[2];
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}
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}
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return ITEM_INFO(0);
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}
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// OFFSET: 0x009A38E0
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// FUNCTION: fn_13611
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void UIMakeTargetProcessWnd::Paint() {
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const int titleHeight = this->DrawTitleBar(false, "", 0);
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this->DrawPanelBackground(titleHeight, 0, "");
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this->DrawButtonBar(2, 0, 1);
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switch (this->makeType) {
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case ITEMID_FLAME_HEART:
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case ITEMID_MISTIC_FROZEN:
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case ITEMID_ROUGH_WIND:
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case ITEMID_GREAT_NATURE:
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case ITEMID_IRON:
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case ITEMID_STEEL:
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case ITEMID_STAR_CRUMB:
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break;
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default: {
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const ITEM_INFO* material = this->materials;
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for (int x = 8; x < 104; x += 32, ++material) {
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auto* bar = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\btnbar_right2.bmp")));
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DrawItemSlotBackground(*this, x - 4, this->geometry.height - bar->image.height - 32);
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if (material->identity[1] > 0) {
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DrawItemIcon(*this, ResourceMgr::Instance(), x, this->geometry.height - bar->image.height - 28, *material, 0);
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}
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}
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break;
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}
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}
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ITEM_INFO item;
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item.SetItemId(this->makeType);
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item.refiningLevel = 0;
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item.identified = 1;
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const int nameWidth = this->DrawFittedItemName(16, 2, &item, 0, 0, 12, 0);
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this->DrawShadowedText(nameWidth + 16, 2, LookupMessage(MSI_MAKE_TARGET), 0, 0, 0xFFFFFF, 0, 12, 0);
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const int requiredWidth = this->DrawFittedItemName(16, 22, &item, 0, 0, 12, 0);
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this->DrawShadowedText(requiredWidth + 16, 22, LookupMessage(MSI_REQUIRE_FOR_MAKE_TARGET), 0, 0, 0xFFFFFF, 0, 12, 0);
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const std::vector<const char*>& lines = FindMetalProcessItems(this->makeType);
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int y = 42;
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for (unsigned int index = 0; index < lines.size(); ++index, y += 20) {
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this->DrawTextAt(16, y, lines[index], 0, 0, 12, 0, 0, 0);
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}
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}
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// OFFSET: 0x009A3D10
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// FUNCTION: fn_13614
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void UIMakeTargetProcessWnd::OnLBtnDown(int x, int y) {
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ITEM_INFO item = this->GetItemAt(x, y);
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if (item.identity[1] > 0) {
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g_modeMgr.gameMode->SendMsg(MM_BEGIN_DRAG_FROM_METALPROCESSWND, reinterpret_cast<int>(item.itemId.c_str()), 0, 0, 0);
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} else {
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this->UIFrameWnd::OnLBtnDown(x, y);
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}
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}
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// OFFSET: 0x009A48C0
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// FUNCTION: fn_13617
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int UIMakeTargetProcessWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
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switch (message) {
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case UM_SETCURITEM:
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this->makeType = static_cast<int>(a);
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this->Invalidate();
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return 0;
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case UM_CLEAR_ITEM: {
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const char* name = reinterpret_cast<const char*>(a);
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for (int index = 2; index >= 0; --index) {
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ITEM_INFO& material = this->materials[index];
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if (material.identity[1] > 0 && material.itemId == name) {
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g_session.AddInventoryItem(material, 1);
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material.Reset();
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this->Invalidate();
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return 0;
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}
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}
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return 0;
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}
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case UM_COMMAND: {
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const int response = static_cast<int>(a);
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this->RecordResponse(response, b, c, d);
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switch (response) {
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case ID_OK:
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g_modeMgr.GetGameMode()->SendMsg(MM_REQ_MAKING_ITEM, this->makeType, reinterpret_cast<int>(this->materials), 0, 0);
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g_windowMgr.CloseWindow(WID_MAKETARGETPROCESSWND);
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return 0;
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case ID_CANCEL: {
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g_modeMgr.GetGameMode()->SendMsg(MM_REQ_MAKING_ITEM, 0, reinterpret_cast<int>(this->materials), 0, 0);
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bool restored = false;
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for (int index = 0; index < 3; ++index) {
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if (this->materials[index].identity[1] > 0) {
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restored = true;
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g_session.AddInventoryItem(this->materials[index], 0);
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}
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}
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if (restored) {
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RefreshItemWindows(&g_windowMgr);
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}
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if (g_windowMgr.itemWnd) {
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reinterpret_cast<UIWindow*>(g_windowMgr.itemWnd)->SendMsg(nullptr, UM_REFRESHITEM, 0, 0, 0, 0);
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}
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g_windowMgr.CloseWindow(WID_MAKETARGETPROCESSWND);
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return 0;
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}
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}
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return 0;
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}
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case UM_REPLAY_FRAMED_DATA: {
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#pragma pack(push, 1)
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struct ReplayTag {
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/* 0000 */ std::int16_t id;
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/* 0002 */ std::uint32_t bytes;
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// INLINED
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ReplayTag() : id(0), bytes(0) {}
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// INLINED
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~ReplayTag() {
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this->bytes = 0;
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this->id = 0;
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}
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};
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#pragma pack(pop)
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const auto* bytes = reinterpret_cast<const unsigned char*>(a);
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ReplayTag tag;
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std::memcpy(&tag, bytes, sizeof(tag));
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unsigned offset = sizeof(tag);
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if (tag.id == 22000) {
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while (static_cast<unsigned>(b) > offset) {
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std::memcpy(&tag, bytes + offset, sizeof(tag));
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offset += sizeof(tag);
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if (tag.id == 22001) {
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break;
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}
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if (tag.id == 22002) {
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std::memcpy(&this->makeType, bytes + offset, tag.bytes);
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offset += tag.bytes;
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this->SendMsg(nullptr, UM_SETCURITEM, this->makeType, 0, 0, 0);
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} else {
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offset += tag.bytes;
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}
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}
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}
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return 0;
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}
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}
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return this->UIFrameWnd::SendMsg(sender, message, a, b, c, d);
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}
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