rodecomp/Source/UI/Window/FrameFocus.cpp
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
2026-10-25 07:42:41 +00:00

74 lines
2.2 KiB
C++

#include "UI/Window/FrameFocus.h"
#include "UI/Window/UIWindow.h"
#include "UI/Window/WindowManagerWindows.h"
#include <algorithm>
// STATIC: 0x014576A0
// GLOBAL: gl_24367
int g_dragWindowId = -1;
// OFFSET: 0x00A96A60
// FUNCTION: fn_17192
bool FrameFocus::IsOrderFixed(int id) {
static constexpr int fixed[] = {0, 1, 2, 3, 4, 6, 7, 9, 14, 15, 16, 17, 18, 20, 21, 22, 23, 24, 26, 28, 29, 31, 32,
33, 34, 35, 36, 39, 42, 45, 49, 50, 56, 58, 60, 61, 62, 63, 64, 65, 66, 67, 70, 73, 74, 78,
79, 80, 81, 90, 91, 94, 95, 99, 100, 101, 104, 105, 107, 109, 111, 115, 116, 123, 124, 127, 128, 130, 131,
133, 136, 137, 138, 144, 154, 156, 158, 159, 160, 161, 164, 175, 176, 177, 179, 180, 183, 186, 187, 189, 190, 196,
198, 199, 200, 204, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 253, 257, 258, 262, 267, 268, 269,
271, 277, 278, 284, 285, 286, 289, 295, 301, 307, 325, 332, 343, 358, 359, 600, 10011, 10032};
if (id == 145) {
UIWindow* window = this->windows.LookupWindow(145);
return !window || window->geometry.visible == 0;
}
return std::binary_search(std::begin(fixed), std::end(fixed), id);
}
// OFFSET: 0x00A8F720
// FUNCTION: fn_17144
void FrameFocus::RemoveOrder(int id) {
if (this->IsOrderFixed(id)) {
return;
}
for (auto entry = this->order.begin(); entry != this->order.end(); ++entry) {
if (*entry == id) {
this->order.erase(entry);
return;
}
}
}
// OFFSET: 0x00A95540
// FUNCTION: fn_17180
void FrameFocus::BringToFront(int id) {
if (this->IsOrderFixed(id)) {
return;
}
this->RemoveOrder(id);
if (id == 203) {
this->order.push_back(id);
} else {
this->order.push_front(id);
}
}
// OFFSET: 0x00AA9B30
// FUNCTION: fn_17255
void FrameFocus::Set(UIWindow* window) {
this->focused = window;
}
// OFFSET: 0x00AA66C0
// FUNCTION: fn_17232
void FrameFocus::Clear() {
this->focused = nullptr;
}
// OFFSET: 0x00A913F0
// FUNCTION: fn_17158
UIWindow* FrameFocus::Get() const {
return static_cast<UIWindow*>(this->focused);
}