rodecomp/Source/Network/Connection
ragnarok-clanker d8b57b8f4a Decompile fn_20418 (CPacketQueue::CPacketQueue)
Batch #13240 by cremane: 1 byte-identical, 0 confirmed by peer review.

- fn_20418 CPacketQueue::CPacketQueue: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-06 12:13:33 +00:00
..
Connection.cpp Maintenance: Link-completeness fixes so the whole client links into one executable (all units in data/compile.json plus exe-only thir 2026-11-06 10:56:48 +00:00
Connection.h Confirm 3 functions in Source/Network/Connection/Connection.cpp, Source/Network/Connection/Connection.h 2026-11-05 05:30:24 +00:00
ConnectionRuntime.cpp Decompile fn_20387 (CheckConnectionRuntime) 2026-11-05 23:48:05 +00:00
ConnectionRuntime.h Align method names with DHXJ (GetGameMode/GetLoginMode, CRes::Lock/Unlock, InitSegment, ShiftSegment, AnimMotion, ProcessAlpha, Prim3DCircle/Casting4/Casting5/Cylinder/CylinderHalf/ParticleSpline, Get_Angle, GetRadian, matrix MakeXRotation/AppendYRotation/MakeTranslate/MakeInverse, ResetInput, IncreaseSelection, GetKeyStrokeSize, UpdateMatrix, ResetQueue, Cleanup, CGroundScope::OnProcess). Pure renames, codegen unchanged (baseline with includers). 2026-10-29 12:09:28 +01:00
PacketQueue.cpp Decompile fn_20418 (CPacketQueue::CPacketQueue) 2026-11-06 12:13:33 +00:00
PacketQueue.h Rename ConnectionBuffer -> CPacketQueue (DHXJ; methods GetData/GetSize/Init/InsertData/PeekData/RemoveData; file -> PacketQueue.{h,cpp}), CConnection::SetBlock, CEffectPrim::Prim3DParticleGravity. Pure rename, codegen unchanged (109/109 functions, byte-identical). 2026-10-29 13:22:00 +01:00