rodecomp/Source/Render/Textures/BitmapPixels.h
ragnarok-clanker 0c37a5b2d8 Decompile 3 functions in Source/UI/Window/UIWindow.cpp, Source/UI/UIScrollWnd.cpp, ...
Batch #12629 by Yommy: 0 byte-identical, 3 confirmed by peer review.

- fn_16970 UIWindow::DrawPrimitive: logic confirmed by peer review
- fn_01847 BitmapPixels::UploadTexture: logic confirmed by peer review
- fn_13779 UIScrollWnd::UpdateCached: logic confirmed by peer review

Peer-reviewed-by: cremane, codeplay, spider
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-06 01:11:53 +00:00

51 lines
1.8 KiB
C++

#ifndef RAGNAROK_SOURCE_RENDER_TEXTURES_BITMAPPIXELS_H
#define RAGNAROK_SOURCE_RENDER_TEXTURES_BITMAPPIXELS_H
#include "Render/Textures/SpritePixels.h"
#include <cstdint>
#include <windows.h>
class CSurface;
class SpriteAtlas;
class CRenderSystemBase;
class CTexture;
struct BitmapPixels {
/* 0000 */ std::uint32_t width;
/* 0004 */ std::uint32_t height;
/* 0008 */ HDC dc;
/* 000C */ HBITMAP bitmap;
/* 0010 */ HGDIOBJ previous;
/* 0014 */ std::uint32_t* pixels;
/* 0018 */ bool dirty;
BitmapPixels(int width, int height);
~BitmapPixels();
void Grow(std::uint32_t width, std::uint32_t height);
bool GetDC(HDC* output);
void ReleaseDC(HDC dc);
void Fill(const RECT* rectangle, std::uint32_t color);
void Copy(int x, int y, int width, int height, const std::uint32_t* source, bool transparent);
void CopyFrom(int x, int y, int sourceX, int sourceY, int width, int height, const BitmapPixels& source);
void BlendFrom(std::uint32_t x, std::uint32_t y, int width, int height, const BitmapPixels& source, bool alpha);
void Brighten(int x, int y, int width, int height, int amount);
void Dim(int x, int y, int width, int height, int percent);
void CopyRegion(
int x, int y, int sourceLeft, int sourceTop, int sourceRight, int sourceBottom, const std::uint32_t* source, int sourceWidth, int sourceHeight,
bool transparent, bool alpha
);
void
DrawRleSprite(int x, int y, std::span<const SpriteFrameCell> cells, const SpriteRleImage* const* const* images, const std::uint32_t* palette, int cellCount);
void ScaleCopy(int x, int y, int sourceWidth, int sourceHeight, int width, int height, const std::uint32_t* source, int option);
void UploadTexture(CTexture*& texture);
private:
void Create(int width, int height);
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(BitmapPixels) == 28);
#endif
#endif