rodecomp/Source/UI/Window/UIControl.cpp
ragnarok-clanker 2857ec2b33 Decompile fn_14684 (CUITab::Paint)
Batch #2031 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.

- fn_14684 CUITab::Paint: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-29 01:56:55 +00:00

329 lines
8.3 KiB
C++

#include "UI/Window/UIControl.h"
#include "UI/Lists/UIListBoxTemplate.h"
#include "UI/Lists/UIThumb.h"
#include "Client/Mode/ModeCursor.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceMgr.h"
#include "Resource/TextureNames.h"
#include "UI/Window/UIWindowMgr.h"
#include <windows.h>
// OFFSET: 0x009EF520
// FUNCTION: fn_14635
CBitmapRes* CUIControl::LoadBitmapResource(const std::string& name, bool resolveSkin) {
if (name.size() == 0) {
return nullptr;
}
ResourceMgr& resources = ResourceMgr::Instance();
if (resolveSkin) {
return static_cast<CBitmapRes*>(resources.Load(Resolve(name.c_str())));
}
return static_cast<CBitmapRes*>(resources.Load(name));
}
// INLINED
CUIControl::CUIControl(UIWindowContext& context) : UIWindow(context, 0), hitEnabled(1) {
}
// OFFSET: 0x009C08C0
CUIControl::~CUIControl() = default;
// OFFSET: 0x009D5490
// FUNCTION: fn_14047
bool CUIControl::CanHitTest() {
return this->hitEnabled != 0;
}
// OFFSET: 0x009EEAD0
// FUNCTION: fn_14634
void CUIControl::Slot10(int x, int y, std::intptr_t value) {
if (this->parent) {
this->parent->Slot10(x + this->geometry.x, y + this->geometry.y, value);
}
}
// OFFSET: 0x009EF680
// FUNCTION: fn_14639
void CUIControl::Slot25(int x, int y) {
if (this->parent) {
this->parent->Slot25(x + this->geometry.x, y + this->geometry.y);
}
}
// OFFSET: 0x009EF650
// FUNCTION: fn_14638
void CUIControl::Slot26(int x, int y) {
if (this->parent) {
this->parent->Slot26(x + this->geometry.x, y + this->geometry.y);
}
}
// OFFSET: 0x009EF710
// FUNCTION: fn_14642
void CUIControl::Slot27(int x, int y) {
if (this->parent) {
this->parent->Slot27(x + this->geometry.x, y + this->geometry.y);
}
}
// OFFSET: 0x009EF6E0
// FUNCTION: fn_14641
void CUIControl::Slot28(int x, int y) {
if (this->parent) {
this->parent->Slot28(x + this->geometry.x, y + this->geometry.y);
}
}
// OFFSET: 0x009EF740
// FUNCTION: fn_14643
void CUIControl::ResetCursor(int x, int y) {
if (this->parent) {
this->parent->ResetCursor(x + this->geometry.x, y + this->geometry.y);
}
}
// OFFSET: 0x009EF6B0
// FUNCTION: fn_14640
void CUIControl::Slot31(int x, int y) {
if (this->parent) {
this->parent->Slot31(x + this->geometry.x, y + this->geometry.y);
}
}
// OFFSET: 0x009EF7A0
// FUNCTION: fn_14645
void CUIControl::Slot32(int x, int y) {
if (this->parent) {
this->parent->Slot32(x + this->geometry.x, y + this->geometry.y);
}
}
// OFFSET: 0x009EF7D0
// FUNCTION: fn_14646
void CUIControl::Slot33(int x, int y) {
if (this->parent) {
this->parent->Slot33(x + this->geometry.x, y + this->geometry.y);
}
}
// OFFSET: 0x009EF770
// FUNCTION: fn_14644
void CUIControl::Slot34(int x, int y) {
if (this->parent) {
this->parent->Slot34(x + this->geometry.x, y + this->geometry.y);
}
}
// OFFSET: 0x009EF800
// FUNCTION: fn_14647
void CUIControl::Slot35(int value) {
if (this->parent) {
this->parent->Slot35(value);
}
}
// OFFSET: 0x009EF5F0
// FUNCTION: fn_14637
bool CUIControl::IsPointInside(int x, int y) {
RECT rect = {this->geometry.x, this->geometry.y, this->geometry.x + this->geometry.width, this->geometry.y + this->geometry.height};
POINT point = {x, y};
return PtInRect(&rect, point) != FALSE;
}
// OFFSET: 0x009EF5E0
// FUNCTION: fn_14636
void CUIControl::Invalidate() {
this->Root()->InvalidateChildren();
}
// OFFSET: 0x009EF820
// FUNCTION: fn_14648
void CUIControl::Slot52(int value) {
this->Slot53(value);
for (UIWindow* child : this->m_children) {
child->Slot52(value);
}
}
// OFFSET: 0x009D3FC0
// FUNCTION: fn_14036
void CUIControl::Slot53(int) {
}
// OFFSET: 0x009F2B70
// FUNCTION: fn_14726
void CUIVScrollBar::SetTotal(int value) {
const int count = value > 1 ? value : 1;
this->total = count;
const int shown = this->visible <= count ? this->visible : count;
this->visible = shown;
this->maximum = count - shown;
this->Invalidate();
}
// OFFSET: 0x009F2E80
// FUNCTION: fn_14732
void CUIVScrollBar::SetVisible(int value) {
const int count = this->total;
const int shown = count < value ? count : value;
this->visible = shown;
this->maximum = count - shown;
this->Invalidate();
}
// OFFSET: 0x009F2530
// FUNCTION: fn_14716
void CUIVScrollBar::SetPosition(int value) {
int zero = 0;
const int* clamped = &this->maximum;
if (value <= this->maximum) {
clamped = value >= 0 ? &value : &zero;
}
if (!this->dragging) {
this->position = *clamped;
}
this->Show(this->total > this->visible);
this->Slot54();
if (this->onChange) {
this->onChange(this->position);
}
this->Invalidate();
}
// OFFSET: 0x009F23B0
// FUNCTION: fn_14709
void CUIVScrollBar::Slot25(int, int y) {
const int top = this->thumb->geometry.y;
if (y < top) {
this->SetPosition(this->position - this->step);
} else if (y > this->thumb->geometry.height + top) {
this->SetPosition(this->position + this->step);
}
}
// OFFSET: 0x009F0F00
// FUNCTION: fn_14684
void CUITab::Paint() {
this->ClearSurface(0xFFFF00FF);
}
// OFFSET: 0x009F2400
// FUNCTION: fn_14710
void CUIVThumb::Slot25(int, int y) {
g_windowMgr.SetCapture(this);
this->dragOrigin = y;
}
// OFFSET: 0x009F2420
// FUNCTION: fn_14711
void CUIVThumb::Slot31(int, int y) {
if (this == g_windowMgr.Capture()) {
g_windowMgr.ReleaseCapture();
}
this->dragOrigin = y;
}
// OFFSET: 0x009F24B0
// FUNCTION: fn_14713
void CUIVThumb::Slot27(int, int y) {
if (this == g_windowMgr.Capture() && y != this->dragOrigin && this->onDrag) {
this->onDrag(y - this->dragOrigin);
}
}
// OFFSET: 0x009F24F0
// FUNCTION: fn_14714
void CUIThumb::ResetCursor(int, int) {
this->m_context->cursor.Set(2, this->m_context->cursorTick);
}
// OFFSET: 0x009F2500
// FUNCTION: fn_14715
void CUIVScrollBar::Slot35(int value) {
this->SetPosition(value > 0 ? this->position - this->step : this->step + this->position);
}
// OFFSET: 0x009F2BC0
// FUNCTION: fn_14727
void CUIVScrollBar::Show(int visible) {
this->geometry.visible = this->unknown_00A9[0] ? 0 : visible;
}
// OFFSET: 0x009F25C0
// FUNCTION: fn_14717
void CUIVScrollBar::Slot54() {
CUIControl* bar = this->thumb;
float offset;
if (bar->hitEnabled) {
const int length = static_cast<int>((static_cast<float>(this->visible) / static_cast<float>(this->total)) * static_cast<float>(this->trackLength));
bar->Resize(this->geometry.width, length > 1 ? length : 1);
offset = (static_cast<float>(this->trackLength) / static_cast<float>(this->total)) * static_cast<float>(this->position);
} else {
if (this->total - this->visible <= 0) {
bar->Move(0, this->upButton->geometry.height);
return;
}
offset = static_cast<float>(this->position * (this->trackLength - bar->geometry.height)) / static_cast<float>(this->total - this->visible);
}
this->thumb->Move(0, static_cast<int>(offset + static_cast<float>(this->upButton->geometry.height)));
}
// OFFSET: 0x009F01F0
// FUNCTION: fn_14657
void CUIListItem::Slot31(int, int) {
if (this == g_windowMgr.Capture()) {
g_windowMgr.ReleaseCapture();
}
}
// OFFSET: 0x009F0230
// FUNCTION: fn_14659
void CUIListItem::Slot27(int, int) {
if (this->selected != 2) {
this->Slot47();
}
}
// OFFSET: 0x009F0250
// FUNCTION: fn_14660
void CUIListItem::SetHighlighted(bool highlighted) {
if (this->selected != 1) {
const int state = highlighted * 2;
if (this->selected != state) {
this->selected = state;
if (!this->frozen) {
this->Invalidate();
}
}
}
}
// OFFSET: 0x009F0290
// FUNCTION: fn_14661
void CUIListItem::SetSelected(bool selected) {
if (this->selected != selected) {
this->selected = selected;
if (!this->frozen) {
this->Invalidate();
}
}
}
// OFFSET: 0x009F02C0
// FUNCTION: fn_14662
void CUIListItem::SetFrozen(bool frozen) {
this->frozen = frozen;
this->Invalidate();
}
template void CUIListBox<AdventureGuide::CUITab>::Resize(int, int);
template void CUIListBox<AdventureGuide::CUISubTab>::Resize(int, int);
template void CUIListBoxEx<AdventureGuide::CUITabInfo, Guide_Intro::Contents>::OnScroll(int);
template void CUIListBoxEx<AdventureGuide::CUIQuestInfo, AdventureGuide::CQuestInfo>::OnScroll(int);
template void CUIListBoxEx<AdventureGuide::CUIMonsterInfo, AdventureGuide::CMonsterData>::OnScroll(int);
template void CUIListBoxEx<AdventureGuide::CUIItemInfo, AdventureGuide::CItemData>::OnScroll(int);