rodecomp/Source
ragnarok-clanker 287a203e41 Decompile 2 functions in Source/UI/Window/WindowMouseHit.cpp, Source/UI/Layout/WindowCoordinates.h
Batch #14897 by SapitoSucio: 2 byte-identical, 0 confirmed by peer review.

- fn_45428 WindowScreenPosition: byte-identical
- fn_45429 WindowScreenBounds: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-08 05:29:17 +00:00
..
Archive Decompile 3 functions in Source/Archive/GPak.cpp 2026-11-08 00:27:29 +00:00
Client Decompile fn_24198 (CSession::BuildStatsReplayRecords) 2026-11-08 00:38:12 +00:00
Contents Decompile fn_19999 (CEffectPrim::RenderSegmentSpriteTrail) 2026-11-08 00:37:46 +00:00
File Decompile fn_18245 (RemoveDirectoryTree) 2026-11-07 17:37:24 +00:00
Interface
Network Maintenance: Name numeric switch case labels with enum constants (identifier-only; no code change). 13,500+ case labels across 70 uni 2026-11-07 23:58:37 +00:00
Render Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam 2026-11-07 21:38:02 +00:00
Resource Decompile fn_07963 (C3dGrannyModelRes::Load) 2026-11-08 00:15:28 +00:00
Script Maintenance: Name numeric switch case labels with enum constants (identifier-only; no code change). 13,500+ case labels across 70 uni 2026-11-07 23:58:37 +00:00
Security Decompile fn_08209 (CNProtectGameGuardMgr::Initialize) 2026-11-07 03:43:23 +00:00
UI Decompile 2 functions in Source/UI/Window/WindowMouseHit.cpp, Source/UI/Layout/WindowCoordinates.h 2026-11-08 05:29:17 +00:00
Utility Maintenance: g_inlineCharset (gl_24543, 0x016D3B08) lies in the uninitialised tail of .data in the original (raw size 0x7A200, offset 2026-11-07 15:29:49 +00:00
ActorPickNode.cpp Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam 2026-11-07 21:38:02 +00:00
ActorPickNode.h Confirm fn_17911 (CActorPickNode::MakeQuardTree) 2026-11-05 03:47:31 +00:00
EntityInit.cpp Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam 2026-11-07 21:38:02 +00:00
LexiconTrie.cpp Decompile fn_45446 (LexiconSerializer::Insert) 2026-10-30 05:28:09 +00:00