Batch #3090 by eAthena: 0 byte-identical, 5 confirmed by peer review. - fn_18864 CSpriteParticle::UpdateFrame: logic confirmed by peer review - fn_18866 CSpriteParticle::SetAction: logic confirmed by peer review - fn_18867 CSpriteParticle::SetSprite: logic confirmed by peer review - fn_19234 CThrowItemEffect::Slot12: logic confirmed by peer review - fn_19243 CVolcanoEffect::Slot06: logic confirmed by peer review Peer-reviewed-by: meitogi, superintelligence Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). Adds to the build: Source/Contents/Effects/SpriteParticle.cpp, Source/Contents/Effects/ThrowEffects.cpp
33 lines
730 B
C++
33 lines
730 B
C++
#include "Contents/Effects/ThrowEffects.h"
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#include "Contents/Effects/Particle.h"
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// OFFSET: 0x00B7D8B0
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// FUNCTION: fn_19234
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void CThrowItemEffect::Slot12() {
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switch (this->id) {
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case 613:
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case 614:
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case 615:
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case 616:
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this->AddEvent(0, "effect\\닌자_던지기.wav", 0, 0);
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break;
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case 298:
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this->AddEvent(0, "_heal_effect.wav", 0, 0);
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break;
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case 914:
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this->AddEvent(0, "effect\\G스포어익스플로젼.wav", 0, 0);
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break;
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}
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}
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// OFFSET: 0x00B7F190
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// FUNCTION: fn_19243
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bool CVolcanoEffect::Slot06() {
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for (auto particle = this->particles.begin(); particle != this->particles.end(); ++particle) {
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if ((*particle)->alpha > 0) {
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return true;
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}
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}
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return false;
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}
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